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A committed move that becomes illegal under a tightened rule (the single-word connectivity fix) makes engine replay fail, which left such games unopenable — an empty screen and an 'illegal play' error. Now the first open closes the game gracefully as a draw (engine.EndAborted -> end_reason 'aborted', no winner), preserves the journal, and surfaces an impersonal organizer note at the end of the move history and in the GCG export. - engine: EndAborted + Abort() (draw, no rack adjustment; winner -1). - service: replay aborts on ErrIllegalPlay; liveGame persists the void once (lazy, on open); GameState re-reads for the settled view. - store: VoidGame finishes the game and stamps a draw without a journal row. - migration 00002: allow end_reason 'aborted'. - ui: organizer note under the history grid; i18n en/ru. - docs: ARCHITECTURE 6/9.1, FUNCTIONAL(+ru), PRERELEASE MW3.
32 lines
1.0 KiB
Go
32 lines
1.0 KiB
Go
package engine
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import "testing"
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// TestAbortFinishesAsDrawWithoutAdjustment covers Abort, the graceful close used when a
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// committed game can no longer be reconstructed from its journal. The game ends as a draw
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// (no winner) regardless of the running scores, and the scores are left untouched (no
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// end-game rack adjustment).
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func TestAbortFinishesAsDrawWithoutAdjustment(t *testing.T) {
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g, err := New(testReg, Options{Variant: VariantEnglish, Version: testVersion, Players: 2, Seed: 1})
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if err != nil {
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t.Fatalf("new game: %v", err)
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}
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g.scores[0], g.scores[1] = 10, 5 // a clear leader, so a draw cannot come from equal scores
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g.Abort()
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if !g.Over() {
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t.Error("aborted game should be over")
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}
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if g.Reason() != EndAborted {
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t.Errorf("reason = %v, want EndAborted", g.Reason())
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}
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res := g.Result()
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if res.Winner != -1 {
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t.Errorf("winner = %d, want -1 (draw)", res.Winner)
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}
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if res.Scores[0] != 10 || res.Scores[1] != 5 {
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t.Errorf("scores = %v, want [10 5] (no rack adjustment on abort)", res.Scores)
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}
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}
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