8793bd34f2
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
43 lines
1.3 KiB
TypeScript
43 lines
1.3 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { gamesPlayed, hintSharePercent, winRate } from './stats';
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import type { Stats } from './model';
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const s = (wins: number, losses: number, draws: number): Stats => ({
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wins,
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losses,
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draws,
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maxGamePoints: 0,
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maxWordPoints: 0,
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moves: 0,
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hintsUsed: 0,
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bestMoves: [],
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});
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// withCounts overrides moves/hintsUsed on the zero fixture for the hint-share cases.
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const withCounts = (moves: number, hintsUsed: number): Stats => ({ ...s(0, 0, 0), moves, hintsUsed });
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describe('stats', () => {
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it('sums games played', () => {
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expect(gamesPlayed(s(7, 4, 1))).toBe(12);
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});
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it('computes a rounded win rate', () => {
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expect(winRate(s(7, 4, 1))).toBe(58); // 7/12 = 58.33 -> 58
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expect(winRate(s(1, 1, 0))).toBe(50);
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});
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it('win rate is 0 with no games', () => {
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expect(winRate(s(0, 0, 0))).toBe(0);
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});
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it('computes the hint share (hints / plays)', () => {
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expect(hintSharePercent(withCounts(200, 10))).toBe(5); // 10/200 = 5%
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expect(hintSharePercent(withCounts(248, 12))).toBeCloseTo(4.8387, 3);
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});
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it('hint share is 0 with no plays (no division by zero)', () => {
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expect(hintSharePercent(withCounts(0, 0))).toBe(0);
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expect(hintSharePercent(withCounts(0, 5))).toBe(0);
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});
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});
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