Files
scrabble-game/ui/src/gen/fbs/scrabblefb/play-tile.ts
T
Ilia Denisov 90eaf4964b
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Stage 13: alphabet on the wire (UI alphabet-agnostic, TODO-4)
Live play now exchanges per-variant alphabet indices instead of concrete
letters (rack out; submit-play, evaluate, exchange, word-check in). The client
caches each variant's (index, letter, value) table behind
StateRequest.include_alphabet and renders the rack and blank chooser from it,
dropping the hardcoded value/alphabet tables. History, the durable journal and
GCG stay decoded concrete characters (ARCHITECTURE §9.1, unchanged).

- pkg/fbs: new AlphabetEntry + PlayTile; StateView.rack -> [ubyte] + alphabet;
  StateRequest.include_alphabet; SubmitPlay/Eval tiles -> [PlayTile];
  Exchange tiles + CheckWord word -> [ubyte] (committed Go + TS regenerated).
- engine: AlphabetTable + a cached per-variant codec (LetterForIndex/EncodeRack/
  DecodeTiles/DecodeWord) + BlankIndex sentinel; Go parity test.
- backend server edge maps index<->letter (new thin game.Service.GameVariant);
  game.Service domain methods, engine.Game and the robot keep one letter-based
  play path. The gateway forwards indices verbatim (no alphabet table).
- ui: lib/alphabet.ts in-memory cache; codec encodes/decodes indices; premiums.ts
  is geometry-only; the mock seeds a fixture table; the UI normalises display to
  upper case (codec + cache), leaving placement/board/checkword unchanged.

Parity moved to the Go engine.AlphabetTable test; premiums.ts loses its value
tables. Discharges TODO-4.
2026-06-04 16:26:43 +02:00

77 lines
2.2 KiB
TypeScript

// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class PlayTile {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):PlayTile {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsPlayTile(bb:flatbuffers.ByteBuffer, obj?:PlayTile):PlayTile {
return (obj || new PlayTile()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsPlayTile(bb:flatbuffers.ByteBuffer, obj?:PlayTile):PlayTile {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new PlayTile()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
row():number {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
col():number {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
letter():number {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;
}
blank():boolean {
const offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
}
static startPlayTile(builder:flatbuffers.Builder) {
builder.startObject(4);
}
static addRow(builder:flatbuffers.Builder, row:number) {
builder.addFieldInt32(0, row, 0);
}
static addCol(builder:flatbuffers.Builder, col:number) {
builder.addFieldInt32(1, col, 0);
}
static addLetter(builder:flatbuffers.Builder, letter:number) {
builder.addFieldInt8(2, letter, 0);
}
static addBlank(builder:flatbuffers.Builder, blank:boolean) {
builder.addFieldInt8(3, +blank, +false);
}
static endPlayTile(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createPlayTile(builder:flatbuffers.Builder, row:number, col:number, letter:number, blank:boolean):flatbuffers.Offset {
PlayTile.startPlayTile(builder);
PlayTile.addRow(builder, row);
PlayTile.addCol(builder, col);
PlayTile.addLetter(builder, letter);
PlayTile.addBlank(builder, blank);
return PlayTile.endPlayTile(builder);
}
}