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The production UI build shipped `.map` files with full `sourcesContent`, and the gateway/landing images serve `dist/` verbatim, so anyone could fetch `/app/assets/main-*.js.map` (same assets under `/vk/`, `/telegram/`) and reconstruct the entire TypeScript/Svelte source at the edge. Gate `build.sourcemap` off for `mode === 'production'` (the Docker image build). Dev and the `mock` e2e build (`vite build --mode mock`) keep maps for debugging. Document the posture in ARCHITECTURE.md §12.
55 lines
2.3 KiB
TypeScript
55 lines
2.3 KiB
TypeScript
import { resolve } from 'node:path';
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import { defineConfig } from 'vite';
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import { svelte } from '@sveltejs/vite-plugin-svelte';
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// The edge Connect service is scrabble.edge.v1.Gateway; the gateway serves it over
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// h2c on :8081 by default. In dev we proxy the RPC path so the browser (which can
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// not speak h2c directly) talks to the dev server on the same origin. In `mock`
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// mode the app runs entirely against an in-memory fake transport — no gateway,
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// no backend, no Postgres — which is what `pnpm start` launches.
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const RPC_PREFIX = '/scrabble.edge.v1.Gateway';
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export default defineConfig(({ mode }) => ({
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// Relative asset base so the one build serves under any path — the gateway maps the
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// Telegram Mini App to /telegram/ (the hash router is path-agnostic).
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base: './',
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define: {
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// App version shown on the About screen, injected at build time from `git describe`
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// via a Docker build-arg. Falls back to "dev" for a plain local/mock build,
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// so a missing build-arg never breaks the build.
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__APP_VERSION__: JSON.stringify(process.env.VITE_APP_VERSION || 'dev'),
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},
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plugins: [svelte()],
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server: {
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port: 5173,
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proxy:
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mode === 'mock'
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? undefined
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: {
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[RPC_PREFIX]: {
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target: process.env.GATEWAY_URL || 'http://localhost:8081',
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changeOrigin: true,
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},
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},
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},
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build: {
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target: 'es2022',
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// Emit sourcemaps everywhere except the production build. A shipped `.map`
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// carries full `sourcesContent` — the entire TypeScript/Svelte source — and the
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// gateway/landing images serve `dist/` verbatim, so production maps would expose
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// the whole client source at the edge. Dev and the `mock` e2e build
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// (`vite build --mode mock`) keep maps for debugging; the production `vite build`
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// (the Docker image build) drops them.
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sourcemap: mode !== 'production',
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// Two entries: the game SPA (index.html, served at /app/ + /telegram/) and the
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// public landing page (landing.html, served at /). Assets are shared in dist/assets/, and
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// the relative base lets one build serve under any path.
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rollupOptions: {
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input: {
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main: resolve(import.meta.dirname, 'index.html'),
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landing: resolve(import.meta.dirname, 'landing.html'),
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},
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},
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},
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}));
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