5f53ec81b9
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A finished game is read-only: gate the nudge behind canNudge (active game, opponent's turn) so it no longer shows on a finished (or otherwise non-active) game — where the backend rejects it anyway. The message field is already hidden off your own turn. Extend the finished-game e2e to assert neither Send nor Nudge is offered.
169 lines
5.0 KiB
Svelte
169 lines
5.0 KiB
Svelte
<script lang="ts">
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import type { ChatMessage } from '../lib/model';
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import { t } from '../lib/i18n/index.svelte';
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import { connection } from '../lib/connection.svelte';
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let {
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messages,
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myId,
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busy,
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myTurn = false,
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canSend = false,
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canNudge = false,
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waiting = false,
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nudgeOnCooldown = false,
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onsend,
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onnudge,
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}: {
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messages: ChatMessage[];
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myId: string;
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busy: boolean;
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// The input area is turn-driven, in priority order: while you may still post (canSend)
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// the message field + send show; once your one allowed message is sent a short caption
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// replaces them until the next turn (myTurn); on the opponent's turn of an active game
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// the nudge button shows (canNudge) — disabled with an "awaiting reply" caption while the
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// hourly cooldown is active; a finished game offers nothing (it is read-only).
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myTurn?: boolean;
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// canSend is true while the player may still post this turn (own turn and the per-turn
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// limit not yet reached); it gates the message field.
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canSend?: boolean;
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// canNudge is true on the opponent's turn of an active game; it gates the nudge button
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// (nudging your own turn or a finished game makes no sense).
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canNudge?: boolean;
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// waiting is true while an auto-match game still has no opponent: both send and nudge
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// are disabled (there is no one to message or hurry yet).
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waiting?: boolean;
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nudgeOnCooldown?: boolean;
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onsend: (text: string) => void;
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onnudge: () => void;
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} = $props();
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let text = $state('');
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function send() {
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const v = text.trim();
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if (!v) return;
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onsend(v);
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text = '';
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}
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</script>
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<div class="chat">
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<div class="list">
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{#if messages.length === 0}
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<p class="empty">{t('chat.empty')}</p>
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{/if}
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{#each messages as m (m.id)}
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{#if m.kind === 'nudge'}
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<div class="note" class:mine={m.senderId === myId}>{t('chat.nudge')}</div>
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{:else}
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<div class="msg" class:mine={m.senderId === myId}>{m.body}</div>
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{/if}
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{/each}
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</div>
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<div class="input">
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{#if canSend}
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<input
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maxlength="60"
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placeholder={t('chat.placeholder')}
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bind:value={text}
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onkeydown={(e) => e.key === 'Enter' && !busy && send()}
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/>
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<button class="iconbtn" onclick={send} disabled={busy || waiting || !connection.online} aria-label={t('chat.send')}>⬆️</button>
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{:else if myTurn}
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<!-- Own turn, the one allowed message already sent: a caption holds the row until the
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next turn (no nudge — there is no one to hurry on your own turn). -->
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<span class="cooldown">{t('chat.sentThisTurn')}</span>
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{:else if canNudge}
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<!-- A flex:1 caption keeps the nudge pinned right whether or not the cooldown text shows. -->
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<span class="cooldown">{nudgeOnCooldown ? t('chat.awaitingReply') : ''}</span>
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<button class="iconbtn" onclick={onnudge} disabled={busy || waiting || nudgeOnCooldown || !connection.online} aria-label={t('chat.nudgeAction')}>🛎️</button>
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{/if}
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</div>
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</div>
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<style>
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.chat {
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display: flex;
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flex-direction: column;
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gap: 10px;
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/* Fill the chat screen; the list scrolls and the input pins to the bottom. The screen
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fits the visual viewport (--vvh), so an open keyboard simply shrinks it and the input
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stays visible — no modal relayout, no page jump. */
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flex: 1;
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min-height: 0;
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padding: 10px var(--pad);
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box-sizing: border-box;
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}
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.list {
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flex: 1;
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overflow: auto;
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display: flex;
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flex-direction: column;
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gap: 6px;
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padding: 4px;
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}
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.empty {
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color: var(--text-muted);
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text-align: center;
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margin: auto;
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}
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.msg {
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align-self: flex-start;
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max-width: 80%;
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padding: 7px 11px;
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border-radius: 12px;
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background: var(--surface-2);
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}
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.msg.mine {
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align-self: flex-end;
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background: var(--accent);
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color: var(--accent-text);
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}
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.note {
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/* A nudge aligns by sender, like a chat bubble: the opponent's hurry-up reads from the
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left, your own from the right — only the alignment changes, the muted italic stays. */
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align-self: flex-start;
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font-size: 0.82rem;
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color: var(--text-muted);
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font-style: italic;
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}
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.note.mine {
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align-self: flex-end;
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}
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.input {
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display: flex;
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gap: 6px;
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align-items: center;
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}
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/* The cooldown caption sits to the left of the disabled nudge button. */
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.cooldown {
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flex: 1;
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text-align: right;
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color: var(--text-muted);
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font-size: 0.85rem;
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}
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.input input {
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flex: 1;
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min-width: 0;
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padding: 10px;
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border: 1px solid var(--border);
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border-radius: var(--radius-sm);
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background: var(--bg);
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color: var(--text);
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}
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.iconbtn {
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flex: 0 0 auto;
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padding: 8px 12px;
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border: 1px solid var(--border);
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background: var(--surface);
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color: var(--text);
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border-radius: var(--radius-sm);
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font-size: 1.25rem;
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line-height: 1;
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}
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.iconbtn:disabled {
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opacity: 0.45;
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}
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</style>
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