Files
scrabble-game/backend/internal/server/handlers.go
T
Ilia Denisov 9471341a0e
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feat(social): hide social controls on a deleted opponent's seat
A deleted account keeps its seats in every shared game, so its opponents
still saw the add-friend and block controls on the scoreboard (deletion
drops the friendship, so the 🤝 even reappeared for a former friend) and
a chat composer nobody was behind. A friend request sent that way was
accepted by the server and stayed pending forever.

The per-viewer game views now mark such a seat (SeatView.deleted,
resolved beside the seat display names by a batch accounts.deleted_at
lookup) and the client hides every control aimed at it: add-friend,
block, and the chat composer (message + nudge) once no reachable
opponent is left. Live events carry the game domain's seat standings and
so leave the mark unset, so the delta reducers preserve the cached one.
SendFriendRequest and Block against a tombstone are refused with
social.ErrAccountDeleted (410 account_deleted) — the source of truth for
an older client.
2026-07-27 17:06:10 +02:00

347 lines
16 KiB
Go

package server
import (
"errors"
"net/http"
"strings"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
"go.uber.org/zap"
"scrabble/backend/internal/account"
"scrabble/backend/internal/accountmerge"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/feedback"
"scrabble/backend/internal/game"
"scrabble/backend/internal/lobby"
"scrabble/backend/internal/payments"
"scrabble/backend/internal/session"
"scrabble/backend/internal/social"
)
// registerRoutes wires the REST handlers onto the /api/v1 groups. The
// internal group is gateway-only (the gateway authenticates and forwards); the
// user group requires X-User-ID; the admin group is reached through the gateway's
// Basic-Auth proxy.
func (s *Server) registerRoutes() {
if s.sessions != nil && s.accounts != nil {
in := s.internal
in.POST("/sessions/telegram", s.handleTelegramAuth)
in.POST("/sessions/vk", s.handleVKAuth)
in.POST("/sessions/guest", s.handleGuestAuth)
in.POST("/sessions/email/request", s.handleEmailRequest)
in.POST("/sessions/email/login", s.handleEmailLogin)
in.POST("/sessions/email/confirm-link", s.handleEmailConfirmLink)
in.POST("/sessions/resolve", s.handleResolveSession)
in.POST("/sessions/revoke", s.handleRevokeSession)
// Out-of-app push routing for the platform side-service: the
// gateway resolves a recipient's Telegram chat + language + in-app-only flag
// before delivering an out-of-app notification.
in.POST("/push-target", s.handlePushTarget)
}
if s.accounts != nil {
// Moderated-chat write eligibility for the Telegram bot: resolve a Telegram
// identity (the bot's join-time query) or an account id (a chat-access-changed
// event) to whether the user may write in the discussion chat. It needs only the
// account store, not the session service, so it registers independently.
s.internal.POST("/chat-access", s.handleChatAccess)
}
if s.ratewatch != nil {
// The gateway's periodic rate-limiter rejection summary: feeds the
// admin console's throttled view and the high-rate auto-flag.
s.internal.POST("/ratelimit/report", s.handleRateLimitReport)
}
if s.banview != nil {
// The gateway's periodic active-ban sync: feeds the admin console's
// active-bans panel and returns the operator's pending unbans.
s.internal.POST("/bans/sync", s.handleBanSync)
}
u := s.user
if s.accounts != nil {
u.GET("/profile", s.handleProfile)
u.PUT("/profile", s.handleUpdateProfile)
u.GET("/stats", s.handleStats)
// Exempt from the suspension gate (see requireNotSuspended): the one endpoint a blocked
// client may still reach, to fetch the block's expiry and reason for the blocked screen.
u.GET("/block-status", s.handleBlockStatus)
}
if s.payments != nil {
// The wallet: the context-visible chip segments + benefits, the storefront catalog, and a
// chip spend on a value.
u.GET("/wallet", s.handleWallet)
u.GET("/wallet/catalog", s.handleWalletCatalog)
u.POST("/wallet/buy", s.handleWalletBuy)
// A rewarded-video credit (VK ads): client-attested + a config daily cap.
u.POST("/wallet/reward", s.handleWalletReward)
// The public-offer price list (§4.4) as markdown, for the render sidecar that serves the
// /offer/ page. Internal (off the edge allow-list); called by the renderer, not the gateway.
s.internal.GET("/offer/pricing", s.handleOfferPricing)
}
if s.payments != nil {
// The money order endpoint dispatches by rail (direct → Robokassa, vk → VK); an
// unsupported or unconfigured rail returns 501 from the handler. The provider callbacks are
// gateway-only (the single writer): the VK payment callback (both phases handled here), and
// the Robokassa Result callback when a merchant is configured.
u.POST("/wallet/order", s.handleWalletOrder)
s.internal.POST("/payments/vk/callback", s.handleVKCallback)
// The Telegram Stars rail: the bot forwards a pre_checkout validation and a completed
// payment over the reverse bot-link; the gateway proxies both onto these gateway-only routes.
s.internal.POST("/payments/telegram/precheckout", s.handleTelegramPreCheckout)
s.internal.POST("/payments/telegram/payment", s.handleTelegramPayment)
if s.robokassa.Configured() {
s.internal.POST("/payments/robokassa/result", s.handleRobokassaResult)
}
}
if s.links != nil {
// Account linking & merge. The request step always mails a code;
// a required merge is revealed only after the code is verified, and the
// irreversible merge is an explicit second step.
u.POST("/link/email/request", s.handleLinkEmailRequest)
u.POST("/link/email/confirm", s.handleLinkEmailConfirm)
u.POST("/link/email/merge", s.handleLinkEmailMerge)
u.POST("/link/telegram", s.handleLinkTelegram)
u.POST("/link/telegram/merge", s.handleLinkTelegramMerge)
u.POST("/link/vk", s.handleLinkVK)
u.POST("/link/vk/merge", s.handleLinkVKMerge)
u.POST("/link/unlink", s.handleUnlink)
// Change the account's confirmed email: mail a code to the new address, then
// atomically switch on confirm (a new address owned by another account is
// refused without disclosure, never merged).
u.POST("/link/email/change/request", s.handleChangeEmailRequest)
u.POST("/link/email/change/confirm", s.handleChangeEmailConfirm)
// Account deletion (legal retention, not erasure): step-up via a mailed code
// (email accounts) or a typed phrase (platform-only), then tombstone + free creds.
u.POST("/delete/request", s.handleRequestDelete)
u.POST("/delete/confirm", s.handleConfirmDelete)
}
if s.games != nil {
u.GET("/games", s.handleListGames)
u.POST("/games/:id/play", s.handleSubmitPlay)
u.GET("/games/:id/state", s.handleGameState)
u.POST("/games/:id/pass", s.handlePass)
u.POST("/games/:id/exchange", s.handleExchange)
u.POST("/games/:id/resign", s.handleResign)
u.POST("/games/:id/hint", s.handleHint)
u.POST("/games/:id/evaluate", s.handleEvaluate)
u.GET("/games/:id/check_word", s.handleCheckWord)
u.POST("/games/:id/complaint", s.handleComplaint)
u.GET("/games/:id/history", s.handleHistory)
u.GET("/games/:id/gcg", s.handleExportGCG)
u.GET("/games/:id/export-url", s.handleExportURL)
u.GET("/games/:id/draft", s.handleGetDraft)
u.PUT("/games/:id/draft", s.handleSaveDraft)
u.POST("/games/:id/hide", s.handleHideGame)
// Raw dictionary download for the client-side local move preview, keyed by
// the game's pinned (variant, version); immutable, so cached hard.
u.GET("/dict/:variant/:version", s.handleDictBytes)
// The signed finished-game export download — the only public data route:
// the URL's HMAC + expiry are the whole grant (export.go), because the
// platforms' native download calls carry no credentials.
s.public.GET("/dl/:id/:kind", s.handleExportDownload)
}
if s.feedback != nil {
u.POST("/feedback", s.handleFeedbackSubmit)
u.GET("/feedback", s.handleFeedbackState)
u.GET("/feedback/unread", s.handleFeedbackUnread)
}
if s.matchmaker != nil {
u.POST("/lobby/enqueue", s.handleEnqueue)
}
if s.invitations != nil {
u.GET("/invitations", s.handleListInvitations)
u.POST("/invitations", s.handleCreateInvitation)
u.POST("/invitations/:id/accept", s.handleAcceptInvitation)
u.POST("/invitations/:id/decline", s.handleDeclineInvitation)
u.DELETE("/invitations/:id", s.handleCancelInvitation)
}
if s.social != nil {
u.POST("/games/:id/chat", s.handleChatPost)
u.GET("/games/:id/chat", s.handleChatList)
u.POST("/games/:id/chat/read", s.handleChatRead)
u.POST("/games/:id/nudge", s.handleNudge)
u.GET("/friends", s.handleListFriends)
u.GET("/friends/incoming", s.handleIncomingRequests)
u.GET("/friends/outgoing", s.handleOutgoingRequests)
u.POST("/friends/request", s.handleFriendRequest)
u.POST("/friends/respond", s.handleFriendRespond)
u.POST("/friends/cancel", s.handleFriendCancel)
u.DELETE("/friends/:id", s.handleUnfriend)
u.POST("/friends/code", s.handleIssueFriendCode)
u.POST("/friends/code/redeem", s.handleRedeemFriendCode)
u.GET("/blocks", s.handleListBlocks)
u.POST("/blocks", s.handleBlock)
u.DELETE("/blocks/:id", s.handleUnblock)
}
}
// userID returns the authenticated account id stored by RequireUserID. The user
// group always runs that middleware, so absence is a programming error.
func userID(c *gin.Context) (uuid.UUID, bool) {
return UserIDFromContext(c.Request.Context())
}
// gameIDParam parses the :id path parameter as a game UUID.
func gameIDParam(c *gin.Context) (uuid.UUID, bool) {
id, err := uuid.Parse(c.Param("id"))
if err != nil {
return uuid.UUID{}, false
}
return id, true
}
// clientIP returns the originating client IP the gateway forwarded in
// X-Forwarded-For (the first hop), falling back to the direct peer.
func clientIP(c *gin.Context) string {
if xff := c.GetHeader("X-Forwarded-For"); xff != "" {
first, _, _ := strings.Cut(xff, ",")
return strings.TrimSpace(first)
}
return c.ClientIP()
}
// abortBadRequest rejects a malformed request body or parameter.
func abortBadRequest(c *gin.Context, msg string) {
c.AbortWithStatusJSON(http.StatusBadRequest, errorResponse{Error: errorBody{Code: "bad_request", Message: msg}})
}
// abortErr maps a domain error to its HTTP status and a stable code. Server-side
// (5xx) errors are logged with the real cause and reported generically.
func (s *Server) abortErr(c *gin.Context, err error) {
status, code := statusForError(err)
msg := err.Error()
if status >= http.StatusInternalServerError {
s.log.Error("request failed", zap.String("path", c.FullPath()), zap.Error(err))
msg = "internal error"
}
c.AbortWithStatusJSON(status, errorResponse{Error: errorBody{Code: code, Message: msg}})
}
// statusForError maps a known domain sentinel to an HTTP status and code,
// defaulting to 500/internal for anything unrecognised.
func statusForError(err error) (int, string) {
switch {
case errors.Is(err, game.ErrNotFound), errors.Is(err, account.ErrNotFound):
return http.StatusNotFound, "not_found"
case errors.Is(err, game.ErrNotAPlayer), errors.Is(err, social.ErrNotParticipant):
return http.StatusForbidden, "not_a_player"
case errors.Is(err, game.ErrNotYourTurn):
return http.StatusConflict, "not_your_turn"
case errors.Is(err, social.ErrNudgeOnOwnTurn):
return http.StatusConflict, "nudge_own_turn"
case errors.Is(err, game.ErrFinished), errors.Is(err, social.ErrGameNotActive):
return http.StatusConflict, "game_finished"
case errors.Is(err, social.ErrGameVsAI):
return http.StatusConflict, "ai_game"
case errors.Is(err, game.ErrNoOpponentYet):
return http.StatusConflict, "no_opponent_yet"
case errors.Is(err, game.ErrGameActive):
return http.StatusConflict, "game_active"
case errors.Is(err, game.ErrGameLimitReached):
return http.StatusConflict, "game_limit_reached"
case errors.Is(err, account.ErrInvalidProfile):
return http.StatusBadRequest, "invalid_profile"
case errors.Is(err, account.ErrAlreadyConfirmed):
return http.StatusConflict, "already_confirmed"
case errors.Is(err, lobby.ErrInvalidInvitation):
return http.StatusBadRequest, "invalid_invitation"
case errors.Is(err, lobby.ErrInvitationBlocked):
return http.StatusForbidden, "invitation_blocked"
case errors.Is(err, lobby.ErrInvitationNotFound):
return http.StatusNotFound, "invitation_not_found"
case errors.Is(err, lobby.ErrInvitationNotPending):
return http.StatusConflict, "invitation_not_pending"
case errors.Is(err, lobby.ErrInvitationExpired):
return http.StatusConflict, "invitation_expired"
case errors.Is(err, lobby.ErrNotInvited):
return http.StatusForbidden, "not_invited"
case errors.Is(err, lobby.ErrAlreadyResponded):
return http.StatusConflict, "already_responded"
case errors.Is(err, lobby.ErrNotInviter):
return http.StatusForbidden, "not_inviter"
case errors.Is(err, game.ErrInvalidConfig):
return http.StatusBadRequest, "invalid_config"
case errors.Is(err, game.ErrNoHintAvailable):
// No legal move for the rack — distinct from a budget/disabled hint so the UI
// can say "no options" (and the service spends nothing in this case).
return http.StatusConflict, "no_hint_available"
case errors.Is(err, game.ErrHintsDisabled), errors.Is(err, game.ErrNoHintsLeft):
return http.StatusConflict, "hint_unavailable"
case errors.Is(err, game.ErrHintLocked):
// A vs_ai idle hint is still gated (the server-clock backstop); the client shows the lock.
return http.StatusConflict, "hint_locked"
case errors.Is(err, engine.ErrIllegalPlay), errors.Is(err, engine.ErrTilesNotOnRack), errors.Is(err, engine.ErrGameOver):
return http.StatusUnprocessableEntity, "illegal_play"
case errors.Is(err, account.ErrEmailTaken), errors.Is(err, account.ErrIdentityTaken):
return http.StatusConflict, "email_taken"
case errors.Is(err, account.ErrLastIdentity):
return http.StatusConflict, "last_identity"
case errors.Is(err, accountmerge.ErrActiveGameConflict):
return http.StatusConflict, "merge_active_game_conflict"
case errors.Is(err, payments.ErrUntrusted):
return http.StatusForbidden, "payments_untrusted"
case errors.Is(err, payments.ErrInsufficientChips):
return http.StatusConflict, "insufficient_chips"
case errors.Is(err, payments.ErrProductNotFound):
return http.StatusNotFound, "product_not_found"
case errors.Is(err, payments.ErrNotAValue):
return http.StatusBadRequest, "not_a_value"
case errors.Is(err, payments.ErrNotAPack):
return http.StatusBadRequest, "not_a_pack"
case errors.Is(err, account.ErrInvalidEmail):
return http.StatusBadRequest, "invalid_email"
case errors.Is(err, account.ErrCodeMismatch), errors.Is(err, account.ErrCodeExpired),
errors.Is(err, account.ErrNoPendingCode), errors.Is(err, account.ErrTooManyAttempts):
return http.StatusUnauthorized, "code_invalid"
case errors.Is(err, account.ErrTooManyRequests):
return http.StatusTooManyRequests, "too_many_requests"
case errors.Is(err, session.ErrNotFound):
return http.StatusUnauthorized, "session_invalid"
case errors.Is(err, social.ErrChatBlocked), errors.Is(err, social.ErrMessageTooLong),
errors.Is(err, social.ErrEmptyMessage), errors.Is(err, social.ErrForbiddenContent):
return http.StatusUnprocessableEntity, "chat_rejected"
case errors.Is(err, social.ErrNudgeTooSoon):
// A too-frequent nudge is a distinct, non-content rejection — the UI must say
// "don't rush the player so often", not the chat content-rejection message.
return http.StatusConflict, "nudge_too_soon"
case errors.Is(err, social.ErrChatNotYourTurn):
return http.StatusConflict, "chat_not_your_turn"
case errors.Is(err, social.ErrChatAlreadySentThisTurn):
return http.StatusConflict, "chat_already_sent"
case errors.Is(err, social.ErrSelfRelation):
return http.StatusBadRequest, "self_relation"
case errors.Is(err, social.ErrRequestExists):
return http.StatusConflict, "request_exists"
case errors.Is(err, social.ErrRequestBlocked):
return http.StatusForbidden, "request_blocked"
case errors.Is(err, social.ErrAccountDeleted):
return http.StatusGone, "account_deleted"
case errors.Is(err, social.ErrRequestNotFound):
return http.StatusNotFound, "request_not_found"
case errors.Is(err, social.ErrNoSharedGame):
return http.StatusForbidden, "no_shared_game"
case errors.Is(err, social.ErrRequestDeclined):
return http.StatusConflict, "request_declined"
case errors.Is(err, social.ErrFriendCodeInvalid):
return http.StatusUnprocessableEntity, "friend_code_invalid"
case errors.Is(err, social.ErrGuestForbidden), errors.Is(err, lobby.ErrGuestForbidden):
return http.StatusForbidden, "guest_forbidden"
case errors.Is(err, feedback.ErrGuestForbidden):
return http.StatusForbidden, "feedback_guest_forbidden"
case errors.Is(err, feedback.ErrBanned):
return http.StatusForbidden, "feedback_banned"
case errors.Is(err, feedback.ErrPendingReview):
return http.StatusConflict, "feedback_pending"
case errors.Is(err, feedback.ErrEmptyMessage):
return http.StatusUnprocessableEntity, "feedback_empty"
case errors.Is(err, feedback.ErrMessageTooLong):
return http.StatusUnprocessableEntity, "feedback_too_long"
case errors.Is(err, feedback.ErrAttachmentTooLarge):
return http.StatusUnprocessableEntity, "feedback_attachment_too_large"
case errors.Is(err, feedback.ErrAttachmentType):
return http.StatusUnprocessableEntity, "feedback_attachment_type"
default:
return http.StatusInternalServerError, "internal"
}
}