e16076c89e
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Close out Stage 17 round 6: - Landing page at / — one Vite build with two entries (index.html = game SPA, landing.html = a lightweight landing reusing the theme/i18n/ aboutContent leaf modules, not the app store). - Move the web game SPA to /app/; the Telegram Mini App stays at /telegram/ (gateway webui.Handler(stripPrefix, indexName): landing at /, SPA at /app/ + /telegram/). Per-language "Play in Telegram" link via new VITE_TELEGRAM_LINK_EN/_RU build vars (button hides when unset). - Cache headers: hash-named /assets/* immutable, HTML shells no-cache (the go:embed zero modtime emitted no validators, so the client re-downloaded the whole bundle every launch). - Live-stream 15s abort fix: an immediate heartbeat on open + a 10s default interval (the first tick at 15s raced the edge idle timeout -> reconnect storm). PLAN/ARCHITECTURE(§13)/FUNCTIONAL(+ru)/gateway+ui+deploy READMEs updated; round 6 closed. Tests: gateway webui/connectsrv units, ui landing unit + e2e, full e2e (60) green.
17 lines
782 B
TypeScript
17 lines
782 B
TypeScript
// Pure helpers for the public landing page (Stage 17), kept out of the Svelte component so
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// the per-language Telegram-bot link selection is unit-testable.
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import type { Locale } from './i18n/index.svelte';
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/**
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* telegramBotLink returns the t.me link for the locale's game bot, or null when it is not
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* configured. The two links are build-time vars (VITE_TELEGRAM_LINK_EN / VITE_TELEGRAM_LINK_RU)
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* because the test and prod contours run different bots (different usernames), so the link
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* cannot be hardcoded.
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*/
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export function telegramBotLink(locale: Locale): string | null {
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const raw = locale === 'ru' ? import.meta.env.VITE_TELEGRAM_LINK_RU : import.meta.env.VITE_TELEGRAM_LINK_EN;
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const link = (raw as string | undefined)?.trim();
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return link ? link : null;
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}
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