8793bd34f2
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
26 lines
1.3 KiB
SQL
26 lines
1.3 KiB
SQL
-- +goose Up
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-- Per-account, per-variant best single move: the highest-scoring play the account has
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-- ever made in each game variant. It exists so the statistics screen can show the word
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-- itself broken down by variant, not just the dimensionless aggregate
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-- account_stats.max_word_points. tiles is the move's main word as an ordered JSON array of
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-- {letter, value, blank} objects (value 0 and blank true for a wildcard), so the client
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-- renders it as game tiles without needing the variant's alphabet table. score is the
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-- play's total points (every word it formed plus the all-tiles bonus), matching
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-- max_word_points. A row is replaced only by a strictly higher-scoring play. It is written
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-- at game finish alongside account_stats; guest and honest-AI games never record statistics,
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-- so they never write here. See docs/ARCHITECTURE.md §9.
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SET search_path = backend, pg_catalog;
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CREATE TABLE account_best_move (
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account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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variant text NOT NULL,
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score integer NOT NULL,
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tiles jsonb NOT NULL,
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updated_at timestamptz NOT NULL DEFAULT now(),
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PRIMARY KEY (account_id, variant)
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);
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-- +goose Down
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SET search_path = backend, pg_catalog;
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DROP TABLE IF EXISTS account_best_move;
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