Files
scrabble-game/backend/internal/server/handlers_feedback.go
T
Ilia Denisov 004aca4e97
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feat(feedback): capture the browser UTC offset; Filed time in three zones
The account time zone defaults to UTC until a player saves a profile, so a
report's Filed time could only render in UTC even for a player clearly in
another zone. Capture the client's detected "±HH:MM" offset (browser_tz) with
each submission and show the Filed time in three zones in the operator console
— UTC, the browser offset detected at submit, and the sender's saved profile
zone — each shown "N/A" when not known, so the operator can tell what is
certainly known from what is merely defaulted.

- Thread browser_tz through the fbs envelope (+ Go/TS codegen), the gateway
  transcode + backend client, and the backend feedback service/store; add the
  column via migration 00004 (additive, image-rollback-safe).
- Fix fmtTimeIn to resolve "±HH:MM" offsets via account.ResolveZone;
  time.LoadLocation alone silently fell back to UTC for offset zones, which is
  the second reason a "+02:00" sender showed only UTC.
- Update ARCHITECTURE/FUNCTIONAL(+ru) docs and the feedback integration test.
2026-06-22 18:05:39 +02:00

112 lines
3.7 KiB
Go

package server
import (
"encoding/base64"
"net/http"
"github.com/gin-gonic/gin"
)
// feedbackSubmitRequest is the player's feedback submission. Attachment is the
// base64-encoded file bytes (empty for none); AttachmentName carries the original
// file name (its extension is the allow-list key); Channel is the submitting
// platform (telegram/ios/android/web).
type feedbackSubmitRequest struct {
Body string `json:"body"`
Attachment string `json:"attachment"`
AttachmentName string `json:"attachment_name"`
Channel string `json:"channel"`
// Version is the client's app version (pkg/version / the SPA build), snapshotted so the
// operator sees which build a report came from.
Version string `json:"version"`
// BrowserTZ is the client's detected UTC offset ("±HH:MM") at submit, so the operator can
// see the filed time in the sender's local zone even before they save a profile.
BrowserTZ string `json:"browser_tz"`
}
// feedbackReplyDTO is the operator's reply shown back to the player.
type feedbackReplyDTO struct {
Body string `json:"body"`
RepliedAtUnix int64 `json:"replied_at_unix"`
}
// feedbackStateResponse is the player's feedback screen state. BlockedReason is
// "" (can send), "pending" or "banned"; Reply is omitted when there is none.
type feedbackStateResponse struct {
CanSend bool `json:"can_send"`
BlockedReason string `json:"blocked_reason"`
Reply *feedbackReplyDTO `json:"reply,omitempty"`
}
// feedbackUnreadResponse reports whether the player has an undelivered reply, for
// the lobby/Info badge.
type feedbackUnreadResponse struct {
ReplyUnread bool `json:"reply_unread"`
}
// handleFeedbackSubmit stores a feedback message from the authenticated player.
// The sender IP comes from the gateway-forwarded X-Forwarded-For header. Guests
// and feedback-banned accounts are refused (also gated at the gateway).
func (s *Server) handleFeedbackSubmit(c *gin.Context) {
uid, ok := userID(c)
if !ok {
abortBadRequest(c, "missing identity")
return
}
var req feedbackSubmitRequest
if err := c.ShouldBindJSON(&req); err != nil {
abortBadRequest(c, "invalid request body")
return
}
var attachment []byte
if req.Attachment != "" {
data, err := base64.StdEncoding.DecodeString(req.Attachment)
if err != nil {
abortBadRequest(c, "invalid attachment encoding")
return
}
attachment = data
}
if err := s.feedback.Submit(c.Request.Context(), uid, req.Body, attachment, req.AttachmentName, req.Channel, req.Version, req.BrowserTZ, clientIP(c)); err != nil {
s.abortErr(c, err)
return
}
c.JSON(http.StatusOK, okResponse{OK: true})
}
// handleFeedbackState returns the player's feedback screen state and marks any
// pending operator replies delivered (clearing the badge).
func (s *Server) handleFeedbackState(c *gin.Context) {
uid, ok := userID(c)
if !ok {
abortBadRequest(c, "missing identity")
return
}
st, err := s.feedback.State(c.Request.Context(), uid)
if err != nil {
s.abortErr(c, err)
return
}
resp := feedbackStateResponse{CanSend: st.CanSend, BlockedReason: st.BlockedReason}
if st.Reply != nil {
resp.Reply = &feedbackReplyDTO{Body: st.Reply.Body, RepliedAtUnix: st.Reply.RepliedAt.Unix()}
}
c.JSON(http.StatusOK, resp)
}
// handleFeedbackUnread reports whether the player has an undelivered operator
// reply, for the lobby/Info badge. It has no side effect.
func (s *Server) handleFeedbackUnread(c *gin.Context) {
uid, ok := userID(c)
if !ok {
abortBadRequest(c, "missing identity")
return
}
unread, err := s.feedback.ReplyUnread(c.Request.Context(), uid)
if err != nil {
s.abortErr(c, err)
return
}
c.JSON(http.StatusOK, feedbackUnreadResponse{ReplyUnread: unread})
}