Files
scrabble-game/ui/src/game/CommsHub.svelte
T
Ilia Denisov 5643c8be10
CI / changes (pull_request) Successful in 1s
CI / unit (pull_request) Has been skipped
CI / integration (pull_request) Has been skipped
CI / ui (pull_request) Successful in 1m10s
CI / conformance (pull_request) Successful in 9s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m41s
fix(offline): AI comms hub opens straight to the Dictionary, not via Chat
For an honest-AI (vs_ai) game the comms hub relied on a post-mount $effect to
switch from the Chat tab to the Dictionary, so ChatScreen mounted for a beat
and fired its chat/state fetch over the network. Online that was a wasted
call; offline it threw and raised a 'something went wrong' toast on entering
the word-check form (the check itself already worked). Start the comms hub on
the Dictionary tab immediately for a vs_ai game, so ChatScreen never mounts.
2026-07-06 14:22:01 +02:00

62 lines
2.7 KiB
Svelte

<script lang="ts">
import Screen from '../components/Screen.svelte';
import TabBar from '../components/TabBar.svelte';
import ChatScreen from './ChatScreen.svelte';
import CheckScreen from './CheckScreen.svelte';
import { t } from '../lib/i18n/index.svelte';
import { getCachedGame } from '../lib/gamecache';
// The in-game comms hub: a single nav bar + bottom tab bar hosting Chat and the word
// Dictionary. Tabs switch in place, so the back control always returns to the game. The
// Dictionary tab is offered only while the game is active (mirrors the old "check word"); an
// honest-AI game has no Chat, so it shows the Dictionary alone.
type CommsTab = 'chat' | 'dictionary';
let { id, initialTab = 'chat' }: { id: string; initialTab?: CommsTab } = $props();
// The game is rendered (and cached) before its comms open, so the cache tells us whether
// it is still active without another fetch; an unknown game keeps the Dictionary offered.
const active = $derived(getCachedGame(id)?.view.game.status !== 'finished');
// An honest-AI game has no chat at all, so its hub is Dictionary-only.
const vsAi = $derived(getCachedGame(id)?.view.game.vsAi ?? false);
// Seeded once from the entry route's tab, then owned locally. The effect keeps the tab valid:
// an AI game has only the Dictionary; a finished non-AI game has only Chat (a stale Dictionary
// deep-link falls back to Chat).
// An honest-AI game has only the Dictionary, so start there regardless of the entry route — this
// keeps ChatScreen (which fetches chat over the network) from mounting even for a beat, which would
// otherwise raise an error toast in offline mode.
// svelte-ignore state_referenced_locally
let tab = $state<CommsTab>(vsAi ? 'dictionary' : initialTab);
$effect(() => {
if (vsAi) tab = 'dictionary';
else if (tab === 'dictionary' && !active) tab = 'chat';
});
</script>
<Screen
title={t(tab === 'chat' ? 'game.chat' : 'game.checkWord')}
back={`/game/${id}`}
scroll={tab === 'dictionary'}
column={tab === 'chat'}
>
{#if tab === 'chat'}
<ChatScreen {id} />
{:else}
<CheckScreen {id} />
{/if}
{#snippet tabbar()}
<TabBar>
{#if !vsAi}
<button class="tab" class:active={tab === 'chat'} onclick={() => (tab = 'chat')}>
<span class="face"><span class="sq" aria-hidden="true">💬</span><span class="lbl">{t('game.chat')}</span></span>
</button>
{/if}
{#if active}
<button class="tab" class:active={tab === 'dictionary'} onclick={() => (tab = 'dictionary')}>
<span class="face"><span class="sq" aria-hidden="true">🔎</span><span class="lbl">{t('game.dictionary')}</span></span>
</button>
{/if}
</TabBar>
{/snippet}
</Screen>