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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
104 lines
4.4 KiB
Protocol Buffer
104 lines
4.4 KiB
Protocol Buffer
syntax = "proto3";
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// Package scrabble.telegram.v1 is the RPC contract of the Telegram platform
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// side-service (the "connector"). The connector holds the bot token and is the
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// only component that talks to the Telegram Bot API; gateway and backend reach it
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// over plain gRPC on the trusted internal network (ARCHITECTURE.md §1, §12).
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//
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// The generic delivery methods (Notify, SendToUser, SendToGameChannel) are
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// platform-agnostic: they address a recipient by the identity external_id (as in
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// the backend identities table), so a future VK / MAX connector can implement the
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// same service. ValidateInitData is the one Telegram-specific method (it parses
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// Telegram Web App launch data); it is kept here for now.
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package scrabble.telegram.v1;
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option go_package = "scrabble/pkg/proto/telegram/v1;telegramv1";
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// Telegram is the connector RPC surface.
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service Telegram {
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// ValidateInitData verifies Telegram Mini App launch data (HMAC) and returns
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// the authenticated user. The gateway calls it during the auth.telegram edge
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// operation, then provisions the session through the backend internal API.
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rpc ValidateInitData(ValidateInitDataRequest) returns (ValidateInitDataResponse);
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// ValidateLoginWidget verifies Telegram Login Widget authorization data (the web
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// sign-in flow, HMAC under SHA-256(bot_token)) and returns the authenticated
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// user. The gateway calls it during the link.telegram edge operation to attach a
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// Telegram identity to an existing account.
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rpc ValidateLoginWidget(ValidateLoginWidgetRequest) returns (ValidateLoginWidgetResponse);
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// Notify delivers an out-of-app notification for a backend push event. The
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// gateway calls it only for a recipient with no live in-app stream (so the
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// platform push never duplicates in-app delivery). The connector renders a
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// localized message with a Mini App deep-link button from the FlatBuffers
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// payload; unrenderable kinds are skipped (delivered=false).
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rpc Notify(NotifyRequest) returns (NotifyResponse);
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// SendToUser sends an arbitrary text message to one user (admin use). delivered is
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// false when the user has not started the bot.
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rpc SendToUser(SendToUserRequest) returns (SendResponse);
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// SendToGameChannel posts an arbitrary text message to the bot's game channel
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// (admin use); the channel id lives only in the connector configuration.
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rpc SendToGameChannel(SendToGameChannelRequest) returns (SendResponse);
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}
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// ValidateInitDataRequest carries the raw Telegram Web App initData string.
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message ValidateInitDataRequest {
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string init_data = 1;
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}
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// ValidateInitDataResponse is the validated identity. external_id is the Telegram
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// user id used as the identities external_id; language_code seeds a new account's
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// preferred (interface) language.
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message ValidateInitDataResponse {
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string external_id = 1;
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string username = 2;
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string first_name = 3;
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string language_code = 4;
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}
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// ValidateLoginWidgetRequest carries the Login Widget result serialized as a URL
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// query string (the widget fields plus the hash, e.g. "auth_date=...&id=...&hash=...").
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message ValidateLoginWidgetRequest {
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string data = 1;
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}
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// ValidateLoginWidgetResponse is the validated identity. external_id is the
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// Telegram user id used as the identities external_id. The Login Widget carries no
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// language_code (unlike Mini App initData).
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message ValidateLoginWidgetResponse {
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string external_id = 1;
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string username = 2;
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string first_name = 3;
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}
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// NotifyRequest addresses a push event to one recipient. kind is the backend push
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// catalog kind (your_turn, nudge, match_found, notify); payload is the FlatBuffers
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// scrabblefb.* body for that kind; language (en/ru) is the recipient's interface
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// language, used to render the message template (the single bot needs no routing).
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message NotifyRequest {
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string external_id = 1;
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string kind = 2;
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bytes payload = 3;
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string language = 4;
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}
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// NotifyResponse reports whether a message was actually sent (false when the kind
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// is not rendered out-of-app or the user has not started the bot).
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message NotifyResponse {
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bool delivered = 1;
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}
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// SendToUserRequest is an admin text message to one user by external_id.
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message SendToUserRequest {
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string external_id = 1;
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string text = 2;
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}
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// SendToGameChannelRequest is an admin text message to the bot's game channel.
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message SendToGameChannelRequest {
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string text = 1;
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}
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// SendResponse reports whether the message was sent.
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message SendResponse {
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bool delivered = 1;
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}
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