bfa8797f8c
Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged. New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer). Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated.
34 lines
696 B
Go
34 lines
696 B
Go
package lobby
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import (
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"context"
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"database/sql"
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"fmt"
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)
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// Store is the Postgres-backed query surface for friend-game invitations.
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type Store struct {
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db *sql.DB
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}
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// NewStore constructs a Store wrapping db.
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func NewStore(db *sql.DB) *Store {
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return &Store{db: db}
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}
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// withTx wraps fn in a transaction, committing on nil and rolling back on error.
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func withTx(ctx context.Context, db *sql.DB, fn func(tx *sql.Tx) error) error {
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tx, err := db.BeginTx(ctx, nil)
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if err != nil {
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return fmt.Errorf("begin tx: %w", err)
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}
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if err := fn(tx); err != nil {
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_ = tx.Rollback()
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return err
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}
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if err := tx.Commit(); err != nil {
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return fmt.Errorf("commit tx: %w", err)
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}
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return nil
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}
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