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A committed move that becomes illegal under a tightened rule (the single-word connectivity fix) makes engine replay fail, which left such games unopenable — an empty screen and an 'illegal play' error. Now the first open closes the game gracefully as a draw (engine.EndAborted -> end_reason 'aborted', no winner), preserves the journal, and surfaces an impersonal organizer note at the end of the move history and in the GCG export. - engine: EndAborted + Abort() (draw, no rack adjustment; winner -1). - service: replay aborts on ErrIllegalPlay; liveGame persists the void once (lazy, on open); GameState re-reads for the settled view. - store: VoidGame finishes the game and stamps a draw without a journal row. - migration 00002: allow end_reason 'aborted'. - ui: organizer note under the history grid; i18n en/ru. - docs: ARCHITECTURE 6/9.1, FUNCTIONAL(+ru), PRERELEASE MW3.
99 lines
3.2 KiB
Go
99 lines
3.2 KiB
Go
//go:build integration
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package inttest
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import (
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"context"
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"encoding/json"
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"testing"
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"time"
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"github.com/google/uuid"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/game"
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)
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// TestGameStateVoidsUnreplayableGame proves the lazy-void path: a game whose journal holds a
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// move the current rules reject — here an illegal off-centre first move, standing in for a
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// move that was legal when made but became illegal under tightened rules — is, on open,
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// finished as a draw with end_reason 'aborted' instead of surfacing an "illegal play" error.
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func TestGameStateVoidsUnreplayableGame(t *testing.T) {
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ctx := context.Background()
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svc := newGameService()
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acc0, acc1 := provisionAccount(t), provisionAccount(t)
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const seed = 1
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g, err := svc.Create(ctx, game.CreateParams{
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Variant: engine.VariantEnglish, Seats: []uuid.UUID{acc0, acc1}, TurnTimeout: 24 * time.Hour, Seed: seed,
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})
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if err != nil {
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t.Fatalf("create: %v", err)
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}
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// Seat 0's deterministic opening rack; pick two non-blank tiles for the crafted move.
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mirror, err := engine.New(testRegistry, engine.Options{Variant: engine.VariantEnglish, Version: testDictVersion, Players: 2, Seed: seed})
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if err != nil {
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t.Fatalf("mirror: %v", err)
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}
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var letters []string
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for _, l := range mirror.Hand(0) {
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if l != "?" {
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letters = append(letters, l)
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}
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if len(letters) == 2 {
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break
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}
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}
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if len(letters) < 2 {
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t.Fatal("need two non-blank opening tiles")
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}
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// Insert an illegal first move (off-centre, so the engine rejects it) as the only journal row.
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payload, err := json.Marshal(map[string]any{
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"rack": mirror.Hand(0),
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"dir": "H",
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"tiles": []map[string]any{
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{"row": 0, "col": 0, "letter": letters[0]},
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{"row": 0, "col": 1, "letter": letters[1]},
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},
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"words": []string{letters[0] + letters[1]},
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})
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if err != nil {
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t.Fatalf("payload: %v", err)
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}
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if _, err := testDB.ExecContext(ctx,
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`INSERT INTO backend.game_moves (game_id, seq, seat, action, score, running_total, exchanged_count, payload)
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VALUES ($1, 0, 0, 'play', 0, 0, 0, $2)`, g.ID, string(payload)); err != nil {
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t.Fatalf("insert crafted move: %v", err)
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}
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if _, err := testDB.ExecContext(ctx, `UPDATE backend.games SET move_count = 1 WHERE game_id = $1`, g.ID); err != nil {
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t.Fatalf("bump move_count: %v", err)
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}
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// Open through a fresh service so its live-game cache is cold and the crafted journal is
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// replayed (the real scenario: a player opening the game in a new session). It must not
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// error; the game comes back voided as a draw.
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svc2 := newGameService()
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view, err := svc2.GameState(ctx, g.ID, acc0)
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if err != nil {
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t.Fatalf("GameState on an unreplayable game should not error, got: %v", err)
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}
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if view.Game.Status != game.StatusFinished {
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t.Errorf("status = %q, want %q", view.Game.Status, game.StatusFinished)
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}
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if view.Game.EndReason != "aborted" {
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t.Errorf("end_reason = %q, want aborted", view.Game.EndReason)
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}
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for _, s := range view.Game.Seats {
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if s.IsWinner {
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t.Errorf("seat %d marked winner; an aborted game is a draw", s.Seat)
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}
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}
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// Idempotent: a second open (fresh cold cache) also succeeds and stays voided.
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if _, err := newGameService().GameState(ctx, g.ID, acc1); err != nil {
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t.Fatalf("second GameState should not error: %v", err)
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}
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}
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