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When the viewport is wider than tall (matchMedia orientation: landscape) the game screen switches from the portrait stack to a two-column layout: the board fills the right column as the largest square that fits the height (no zoom, shrinking by width when cramped — lowest priority), while the left panel stacks the rack (+ make), the status line, the score plaques, the always-open docked history and the controls. Board zoom, the history slide-drawer gestures and the growing nav bar are gated off in landscape; the portrait layout is unchanged and both render from the same snippets so behaviour stays single-sourced. The mock e2e now defaults to a portrait viewport (the mobile-first app the gesture/zoom/history specs are written for); landscape.spec.ts covers the wide layout in its own viewport.
42 lines
2.3 KiB
TypeScript
42 lines
2.3 KiB
TypeScript
import { defineConfig, devices } from '@playwright/test';
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// Hermetic e2e: Playwright builds the app in `mock` mode (the in-memory fake transport, so the
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// smoke needs no backend/gateway/Postgres) and serves the MINIFIED artifact via `vite preview`,
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// rather than the dev server. Running against the production-minified bundle is what the contour
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// ships, so the e2e now catches minification-only regressions — e.g. a reactive dependency the
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// minifier drops — which the unminified dev server silently hid. The build goes to dist-e2e/ so it
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// never clobbers the dist/ the bundle-size gate measures.
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export default defineConfig({
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testDir: './e2e',
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fullyParallel: true,
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forbidOnly: !!process.env.CI,
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retries: process.env.CI ? 1 : 0,
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reporter: 'list',
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use: {
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baseURL: 'http://localhost:4173',
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trace: 'on-first-retry',
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},
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webServer: {
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// `--base /` overrides the production relative base (`./`, which lets the gateway serve the SPA
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// under /app/ and /telegram/): served from the preview root, an absolute base keeps assets at
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// /assets/ so the SPA-fallback also boots a subpath like /telegram/. Base only prefixes asset
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// URLs, so the minified JS under test is identical to the contour's.
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command:
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'pnpm exec vite build --mode mock --base / --outDir dist-e2e --emptyOutDir && pnpm exec vite preview --outDir dist-e2e --port 4173 --strictPort',
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url: 'http://localhost:4173',
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reuseExistingServer: !process.env.CI,
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timeout: 120_000,
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},
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// Run the same hermetic specs in Chromium and WebKit (Safari's engine) so the UI is
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// exercised in both rendering/JS engines. Note: desktop WebKit on Linux does not
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// reproduce iOS Safari's text auto-inflation, so the `text-size-adjust` guard in
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// app.css is not regression-covered here — but engine-level CSS/JS differences are.
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// The mock e2e exercises the mobile-first app, so it runs in a portrait viewport by default —
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// the layout the gesture/zoom/history-drawer specs are written for. The wide landscape layout
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// (Game.svelte's two-column branch) has its own spec that overrides the viewport (landscape.spec.ts).
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projects: [
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{ name: 'chromium', use: { ...devices['Desktop Chrome'], viewport: { width: 390, height: 844 } } },
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{ name: 'webkit', use: { ...devices['Desktop Safari'], viewport: { width: 390, height: 844 } } },
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],
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});
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