Files
scrabble-game/ui/src/components/DictWarmup.svelte
T
Ilia Denisov 4a0689a4ac fix(ui): native safe-area under Android 15+ edge-to-edge (WebView < 140)
targetSdk 36 forces edge-to-edge, so the WebView draws behind the system
bars. On Android WebView < 140, env(safe-area-inset-*) wrongly reports 0, so
the app chrome (which only read env()) drew under the status bar (top nav
untappable) and the gesture-nav home indicator (the game's centre Hint button
intercepted; side buttons fine). Capacitor 8's SystemBars core plugin (built
into @capacitor/core, insetsHandling:'css' by default) injects the correct
--safe-area-inset-* values on every WebView; consume them ahead of env():

  --tg-safe-*: var(--safe-area-inset-*, env(safe-area-inset-*, 0px))

Web / PWA / Telegram / VK are unchanged (--safe-area-inset-* is unset there,
so it falls back to env()). Verified on-device (Pixel_10 / API 37) via the
injected var — the emulator's auto-updated WebView 149 hides the env() bug,
so the visual alone won't reproduce it.
2026-07-12 18:58:07 +02:00

83 lines
2.6 KiB
Svelte

<script lang="ts">
import { onMount, onDestroy } from 'svelte';
import { t } from '../lib/i18n/index.svelte';
import { app } from '../lib/app.svelte';
// A cute emoji cycler shown while a game's dictionary warms for the local move
// preview (docs/UI_DESIGN.md). One emoji per 500ms tick — 300ms static, then a
// 200ms clockwise spin with the current emoji fading out and the next fading in —
// looping through the sequence; the ten emojis span the 5s warm-up cap.
const EMOJIS = ['🎲', '🤔', '📡', '📀', '💾', '⏳', '🐌', '🙈', '🇷🇺', '✌️'];
const TICK_MS = 500;
const SPIN_MS = 200;
let index = $state(0);
let timer: ReturnType<typeof setInterval> | null = null;
onMount(() => {
timer = setInterval(() => (index = (index + 1) % EMOJIS.length), TICK_MS);
});
onDestroy(() => {
if (timer) clearInterval(timer);
});
// A simultaneous fade + clockwise spin used as both the in and out transition on the
// keyed glyph, so the outgoing and incoming emoji cross-fade in place. Under
// reduce-motion it degrades to a plain fade.
function spinFade(_node: Element, { duration = SPIN_MS }: { duration?: number } = {}) {
const spin = !app.reduceMotion;
return {
duration,
css: (u: number) => (spin ? `opacity:${u};transform:rotate(${(1 - u) * 360}deg)` : `opacity:${u}`),
};
}
</script>
<div class="overlay" role="status" aria-live="polite">
<div class="box">
<div class="stage">
{#key index}
<span class="emoji" in:spinFade out:spinFade>{EMOJIS[index]}</span>
{/key}
</div>
<span class="caption">{t('dict.loading')}</span>
</div>
</div>
<style>
.overlay {
position: fixed;
inset: 0;
z-index: 200;
display: grid;
place-items: center;
/* Darker than the onboarding scrim — this blocks the board until the dictionary is ready. */
background: rgba(0, 0, 0, 0.72);
/* Via the shared --tg-safe-* tokens so the Android WebView < 140 env() bug is covered (app.css). */
padding: var(--tg-safe-top) var(--tg-safe-right) var(--tg-safe-bottom) var(--tg-safe-left);
}
.box {
display: grid;
justify-items: center;
gap: 1rem;
}
.stage {
display: grid;
place-items: center;
/* Reserve the glyph box so the caption never shifts as the emoji swaps. */
width: 4rem;
height: 4rem;
}
.emoji {
grid-area: 1 / 1;
font-size: 3.25rem; /* about twice a tab-bar button */
line-height: 1;
will-change: transform, opacity;
}
.caption {
color: #fff;
font-size: 1rem;
opacity: 0.85;
}
</style>