dcd8de8b00
- pkg/telemetry: shared OTel provider bootstrap (none/stdout/otlp + W3C
propagators + Go runtime metrics); backend/internal/telemetry becomes a thin
facade keeping its gin middleware.
- Telemetry parity: gateway and the Telegram connector gain telemetry runtimes
and config (GATEWAY_/TELEGRAM_ SERVICE_NAME + OTEL_*); otelgrpc instruments the
backend push server, the gateway's backend+connector clients and the connector
server. Default exporter stays none (collector/dashboards are Stage 14).
- Operational metrics (variant attribute on game-scoped ones): game_replay_duration,
game_move_validate_duration, games_started_total, games_abandoned_total,
game_cache_active, chat_messages_total{kind}, gateway edge_request_duration.
Wired via the SetMetrics setter pattern (default no-op meter).
- TODO-3: account.GuestReaper deletes guests with no game seat past
BACKEND_GUEST_RETENTION (default 30d, swept every BACKEND_GUEST_REAP_INTERVAL).
- Tests: pkg/telemetry exporter selection; game/social/edge metric recording via
a manual reader; config (otlp accepted, guest knobs); inttest guest reaper.
- Docs: PLAN.md re-scopes Stage 12 and adds Stage 13 (alphabet-on-wire) + Stage 14
(CI/deploy) with the agreed dictionary-versioning resolution; ARCHITECTURE 11/13,
TESTING, the three READMEs and FUNCTIONAL(+ru) updated.
77 lines
2.5 KiB
Go
77 lines
2.5 KiB
Go
//go:build integration
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package inttest
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import (
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"context"
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"errors"
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"testing"
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"time"
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"github.com/google/uuid"
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"scrabble/backend/internal/account"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/game"
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)
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// TestGuestReaper verifies the abandoned-guest reaper: it deletes guests with no
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// game seat once their account age is past the cutoff, while sparing guests that
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// are too young, guests seated in a game (the FK-protected opponent history), and
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// durable accounts.
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func TestGuestReaper(t *testing.T) {
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ctx := context.Background()
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store := account.NewStore(testDB)
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guestA := provisionGuest(t) // guest, no seat → reaped on a future cutoff
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guestB := provisionGuest(t) // guest, no seat → reaped on a future cutoff
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seated := provisionGuest(t) // guest seated in a game → kept
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durable := provisionAccount(t)
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// Seat the third guest in a game with a durable opponent (Create needs 2-4).
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opp := provisionAccount(t)
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if _, err := newGameService().Create(ctx, game.CreateParams{
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Variant: engine.VariantEnglish, Seats: []uuid.UUID{seated, opp}, TurnTimeout: 24 * time.Hour, Seed: 1,
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}); err != nil {
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t.Fatalf("create game: %v", err)
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}
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// A cutoff in the past: every account is younger than the window, so the age
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// gate spares them all.
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if n, err := store.ReapAbandonedGuests(ctx, time.Now().Add(-time.Hour)); err != nil {
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t.Fatalf("reap (past cutoff): %v", err)
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} else if n != 0 {
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t.Fatalf("reap with a past cutoff deleted %d, want 0", n)
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}
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assertAccount(t, store, guestA, true)
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// A cutoff in the future: every account predates it, so the no-seat guests are
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// reaped and the seated guest and the durable account survive.
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if _, err := store.ReapAbandonedGuests(ctx, time.Now().Add(time.Hour)); err != nil {
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t.Fatalf("reap (future cutoff): %v", err)
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}
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assertAccount(t, store, guestA, false)
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assertAccount(t, store, guestB, false)
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assertAccount(t, store, seated, true)
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assertAccount(t, store, durable, true)
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}
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// assertAccount checks whether the account with id is present, failing the test
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// when its presence differs from want.
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func assertAccount(t *testing.T, store *account.Store, id uuid.UUID, want bool) {
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t.Helper()
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_, err := store.GetByID(context.Background(), id)
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switch {
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case err == nil:
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if !want {
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t.Errorf("account %s still exists, want reaped", id)
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}
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case errors.Is(err, account.ErrNotFound):
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if want {
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t.Errorf("account %s was reaped, want kept", id)
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}
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default:
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t.Fatalf("get account %s: %v", id, err)
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}
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}
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