Files
scrabble-game/platform/telegram/internal/connector/server.go
T
Ilia Denisov 57c778f9b2
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feat(telegram,game): single bot + per-user variant preferences
Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.

- Telegram: one bot; drop service_language and the supported_languages
  set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
  connector proto). The single bot renders chat and out-of-app push in
  the recipient's preferred_language; remove the game-language push
  routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
  {erudit_ru}, CHECK non-empty + subset of the three variants). Gates
  the New Game picker, vs-AI and the friend invitation the player
  creates, enforced server-side (HTTP 400 otherwise); an invited friend
  may still accept any variant. Edited on the Settings screen; variants
  are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
  and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
  VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
  to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
  backend, ui, UI_DESIGN, PRERELEASE).

The migration squash is deferred to a follow-up PR.
2026-06-20 14:23:25 +02:00

148 lines
5.8 KiB
Go

// Package connector implements the Telegram gRPC service (pkg/proto/telegram/v1):
// the gateway calls ValidateInitData (Mini App auth) and Notify (out-of-app push);
// the admin surface calls SendToUser and SendToGameChannel. The generic
// methods address a recipient by the identity external_id, so a future platform
// connector can implement the same service.
//
// The connector hosts a single bot. ValidateInitData/ValidateLoginWidget verify
// launch data against its token; Notify renders the message in the recipient's
// interface language (the single bot needs no routing); the admin methods deliver
// through that bot.
package connector
import (
"context"
"fmt"
"strconv"
"go.uber.org/zap"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
telegramv1 "scrabble/pkg/proto/telegram/v1"
"scrabble/platform/telegram/internal/initdata"
"scrabble/platform/telegram/internal/loginwidget"
"scrabble/platform/telegram/internal/render"
)
// Sender delivers Telegram messages to a chat. *bot.Bot implements it.
type Sender interface {
// Notify sends a notification with a Mini App launch button to chatID.
Notify(ctx context.Context, chatID int64, text, buttonText, startParam string) error
// SendText sends a plain text message to chatID.
SendText(ctx context.Context, chatID int64, text string) error
}
// BotRuntime is the configured bot: its sender, game channel id, and the two HMAC
// validators bound to its token.
type BotRuntime struct {
// Sender delivers messages through the bot.
Sender Sender
// ChannelID is the bot's game channel (0 disables channel posts).
ChannelID int64
// InitValidator verifies Mini App initData signed by the bot's token.
InitValidator initdata.Validator
// WidgetValidator verifies Login Widget data signed by the bot's token.
WidgetValidator loginwidget.Validator
}
// Server implements telegramv1.TelegramServer over the single configured bot.
type Server struct {
telegramv1.UnimplementedTelegramServer
bot BotRuntime
log *zap.Logger
}
// NewServer builds the gRPC service from the configured bot.
func NewServer(bot BotRuntime, log *zap.Logger) *Server {
if log == nil {
log = zap.NewNop()
}
return &Server{bot: bot, log: log}
}
// ValidateInitData verifies Mini App launch data against the bot's token and returns
// the user identity.
func (s *Server) ValidateInitData(ctx context.Context, req *telegramv1.ValidateInitDataRequest) (*telegramv1.ValidateInitDataResponse, error) {
u, err := s.bot.InitValidator.Validate(req.GetInitData())
if err != nil {
return nil, status.Error(codes.InvalidArgument, err.Error())
}
return &telegramv1.ValidateInitDataResponse{
ExternalId: u.ExternalID,
Username: u.Username,
FirstName: u.FirstName,
LanguageCode: u.LanguageCode,
}, nil
}
// ValidateLoginWidget verifies Login Widget authorization data against the bot's
// token and returns the user identity, for attaching a Telegram identity to an
// existing account.
func (s *Server) ValidateLoginWidget(ctx context.Context, req *telegramv1.ValidateLoginWidgetRequest) (*telegramv1.ValidateLoginWidgetResponse, error) {
u, err := s.bot.WidgetValidator.Validate(req.GetData())
if err != nil {
return nil, status.Error(codes.InvalidArgument, err.Error())
}
return &telegramv1.ValidateLoginWidgetResponse{
ExternalId: u.ExternalID,
Username: u.Username,
FirstName: u.FirstName,
}, nil
}
// Notify renders and delivers an out-of-app notification through the bot. The message
// is rendered in the recipient's interface language (req language). It reports
// delivered=false (without an error) when the kind is not pushed out-of-app or the
// bot could not deliver (e.g. the user never started it), so the gateway treats a
// fallback miss as best-effort.
func (s *Server) Notify(ctx context.Context, req *telegramv1.NotifyRequest) (*telegramv1.NotifyResponse, error) {
msg, ok := render.Render(req.GetKind(), req.GetPayload(), req.GetLanguage())
if !ok {
return &telegramv1.NotifyResponse{Delivered: false}, nil
}
chat, err := parseChatID(req.GetExternalId())
if err != nil {
return nil, status.Error(codes.InvalidArgument, err.Error())
}
if err := s.bot.Sender.Notify(ctx, chat, msg.Text, msg.ButtonText, msg.StartParam); err != nil {
s.log.Warn("notify delivery failed", zap.String("kind", req.GetKind()), zap.Error(err))
return &telegramv1.NotifyResponse{Delivered: false}, nil
}
return &telegramv1.NotifyResponse{Delivered: true}, nil
}
// SendToUser sends an arbitrary admin message to one user through the bot.
func (s *Server) SendToUser(ctx context.Context, req *telegramv1.SendToUserRequest) (*telegramv1.SendResponse, error) {
chat, err := parseChatID(req.GetExternalId())
if err != nil {
return nil, status.Error(codes.InvalidArgument, err.Error())
}
if err := s.bot.Sender.SendText(ctx, chat, req.GetText()); err != nil {
s.log.Warn("send to user failed", zap.Error(err))
return &telegramv1.SendResponse{Delivered: false}, nil
}
return &telegramv1.SendResponse{Delivered: true}, nil
}
// SendToGameChannel posts an arbitrary admin message to the bot's game channel.
func (s *Server) SendToGameChannel(ctx context.Context, req *telegramv1.SendToGameChannelRequest) (*telegramv1.SendResponse, error) {
if s.bot.ChannelID == 0 {
return nil, status.Error(codes.FailedPrecondition, "game channel is not configured")
}
if err := s.bot.Sender.SendText(ctx, s.bot.ChannelID, req.GetText()); err != nil {
s.log.Warn("send to channel failed", zap.Error(err))
return &telegramv1.SendResponse{Delivered: false}, nil
}
return &telegramv1.SendResponse{Delivered: true}, nil
}
// parseChatID converts a Telegram identity external_id into a numeric chat id.
func parseChatID(externalID string) (int64, error) {
id, err := strconv.ParseInt(externalID, 10, 64)
if err != nil {
return 0, fmt.Errorf("invalid external_id %q", externalID)
}
return id, nil
}