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scrabble-game/backend/cmd/backend/main.go
T
Ilia Denisov 041106d623
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feat(gateway): temporary IP ban (fail2ban) fed by rejections + honeypot/honeytoken
Add a prod-only, in-memory IP ban enforced at the edge, fed by three signals:
sustained rate-limiter rejections (the IP-keyed public/email/admin classes — the
user class stays the backend soft-flag's concern), a honeypot decoy-path hit (the
contour caddy tags decoys with X-Scrabble-Honeypot and routes them to the gateway),
and a honeytoken (a planted bearer, GATEWAY_HONEYTOKEN). A banned IP is refused with
429 by the abuseGuard middleware before any work — covering the Connect edge, the
live stream and the static SPA/landing the per-op limiter never gated.

The ban is off by default: it keys by the real client IP the shared-NAT test contour
does not expose, so a ban there would be self-inflicted; detection still logs in the
contour, only the ban action is gated (GATEWAY_ABUSE_BAN_ENABLED). Rejection bans last
GATEWAY_ABUSE_BAN_DURATION; tripwire/honeytoken hits are near-zero-false-positive and
earn longer fixed bans. Each ban increments gateway_abuse_banned_total{reason}.

Operators see and lift active bans on the admin console's Throttled page; the gateway
syncs its active set to the backend every 30s (POST /api/v1/internal/bans/sync,
backend/internal/banview) and applies the operator unbans the response returns.

PRERELEASE phase AG. Docs baked into ARCHITECTURE / FUNCTIONAL (+ru) / both READMEs.
2026-06-21 08:54:20 +02:00

282 lines
11 KiB
Go

// Command backend is the Scrabble platform's internal domain service. It boots
// the OpenTelemetry runtime, opens the Postgres pool and applies migrations,
// loads the dictionaries into the engine registry, warms the session cache,
// constructs the game domain and starts its turn-timeout sweeper, constructs the
// lobby and social domains, then serves the HTTP listener with the infrastructure
// probes and the /api/v1 route-group skeleton. Domain HTTP endpoints are added
// with the gateway in a later stage described in PLAN.md.
package main
import (
"context"
"fmt"
"log"
"os/signal"
"syscall"
"time"
"go.uber.org/zap"
"scrabble/backend/internal/account"
"scrabble/backend/internal/accountmerge"
"scrabble/backend/internal/ads"
"scrabble/backend/internal/banview"
"scrabble/backend/internal/config"
"scrabble/backend/internal/connector"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/feedback"
"scrabble/backend/internal/game"
"scrabble/backend/internal/link"
"scrabble/backend/internal/lobby"
"scrabble/backend/internal/notify"
"scrabble/backend/internal/postgres"
"scrabble/backend/internal/pushgrpc"
"scrabble/backend/internal/ratewatch"
"scrabble/backend/internal/robot"
"scrabble/backend/internal/server"
"scrabble/backend/internal/session"
"scrabble/backend/internal/social"
"scrabble/backend/internal/telemetry"
)
// telemetryShutdownTimeout bounds the OpenTelemetry flush during process exit.
const telemetryShutdownTimeout = 5 * time.Second
func main() {
cfg, err := config.Load()
if err != nil {
log.Fatalf("backend: load config: %v", err)
}
logger, err := newLogger(cfg.LogLevel)
if err != nil {
log.Fatalf("backend: build logger: %v", err)
}
defer func() { _ = logger.Sync() }()
ctx, stop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
defer stop()
if err := run(ctx, cfg, logger); err != nil {
logger.Fatal("backend: terminated", zap.Error(err))
}
}
// run wires the process dependencies in order — telemetry, database (with
// migrations), engine dictionaries, session cache, game domain (with its
// turn-timeout sweeper), the robot opponent (pool + move driver) and the
// matchmaking reaper, HTTP server — and blocks until ctx is cancelled.
func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
// A cancellable child context so the first server (or signal) to stop tears
// the rest down — the HTTP and gRPC listeners and every background worker
// share it.
ctx, cancel := context.WithCancel(ctx)
defer cancel()
tel, err := telemetry.New(ctx, cfg.Telemetry)
if err != nil {
return fmt.Errorf("init telemetry: %w", err)
}
defer func() {
shutdownCtx, cancel := context.WithTimeout(context.Background(), telemetryShutdownTimeout)
defer cancel()
if err := tel.Shutdown(shutdownCtx); err != nil {
logger.Warn("telemetry shutdown", zap.Error(err))
}
}()
if err := tel.StartRuntimeMetrics(); err != nil {
logger.Warn("telemetry: start runtime metrics", zap.Error(err))
}
db, err := postgres.Open(ctx, cfg.Postgres,
postgres.WithTracerProvider(tel.TracerProvider()),
postgres.WithMeterProvider(tel.MeterProvider()),
)
if err != nil {
return fmt.Errorf("open database: %w", err)
}
defer func() { _ = db.Close() }()
if err := postgres.ApplyMigrations(ctx, db); err != nil {
return fmt.Errorf("apply migrations: %w", err)
}
logger.Info("database migrations applied")
registry, err := engine.OpenWithVersions(cfg.Game.DictDir, cfg.Game.DictVersion)
if err != nil {
return fmt.Errorf("load dictionaries: %w", err)
}
defer func() { _ = registry.Close() }()
logger.Info("dictionaries loaded",
zap.String("dir", cfg.Game.DictDir),
zap.String("version", cfg.Game.DictVersion))
// Admin console: an optional backend client to the Telegram connector
// side-service for operator broadcasts. Unset (BACKEND_CONNECTOR_ADDR empty)
// leaves broadcasts disabled — the console shows a "not configured" notice.
var conn *connector.Client
if cfg.ConnectorAddr != "" {
conn, err = connector.New(cfg.ConnectorAddr)
if err != nil {
return fmt.Errorf("dial connector: %w", err)
}
defer func() { _ = conn.Close() }()
logger.Info("connector client ready", zap.String("addr", cfg.ConnectorAddr))
}
sessions := session.NewService(session.NewStore(db), session.NewCache())
if err := sessions.Warm(ctx); err != nil {
return fmt.Errorf("warm session cache: %w", err)
}
logger.Info("session cache warmed")
// The in-process live-event hub fans domain intents out to the gRPC push
// stream. It is installed on every emitting service before any background
// worker starts so robot moves and timeout sweeps also emit.
hub := notify.NewHub(0)
accounts := account.NewStore(db)
accounts.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/account"))
games := game.NewService(game.NewStore(db), accounts, registry, cfg.Game, logger)
// Reconcile the persisted active dictionary version with the registry: a
// version activated through the admin console (and written to the dictionary
// volume) is adopted again after a restart; otherwise the configured seed
// version is kept and persisted (docs/ARCHITECTURE.md §5).
if err := games.InitActiveVersion(ctx); err != nil {
return fmt.Errorf("init active dictionary version: %w", err)
}
logger.Info("active dictionary version", zap.String("version", games.ActiveVersion()))
games.SetNotifier(hub)
games.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/game"))
go games.RunSweeper(ctx, cfg.Game.TimeoutSweepInterval)
logger.Info("game turn-timeout sweeper started",
zap.Duration("interval", cfg.Game.TimeoutSweepInterval))
// Reap abandoned guest accounts (no game seat, account age past
// the retention window). Dependent rows fall away via ON DELETE CASCADE.
guestReaper := account.NewGuestReaper(accounts, cfg.GuestRetention, logger)
go guestReaper.Run(ctx, cfg.GuestReapInterval)
logger.Info("guest reaper started",
zap.Duration("interval", cfg.GuestReapInterval),
zap.Duration("retention", cfg.GuestRetention))
// Lobby & social domains. Their REST and stream surface lives in the gateway,
// so they are handed to the server (like the route groups) for the handlers.
mailer := newMailer(cfg.SMTP, logger)
emails := account.NewEmailService(accounts, mailer)
// Account linking & merge: the orchestrator over the account, merge and
// session layers. Wired to the /api/v1/user/link REST surface below.
links := link.NewService(emails, accounts, accountmerge.NewMerger(db), sessions)
socialSvc := social.NewService(social.NewStore(db), accounts, games)
socialSvc.SetNotifier(hub)
socialSvc.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/social"))
// A nudge the recipient answered by moving is marked read on the move path.
games.SetNudgeClearer(socialSvc.ClearNudges)
// Reap per-game disguised-robot friend requests once their game is long finished
// (the robot ignores them; the row only pins the in-game "request sent" state).
robotReqReaper := social.NewRobotFriendRequestReaper(socialSvc, logger)
go robotReqReaper.Run(ctx)
logger.Info("robot friend request reaper started",
zap.Duration("interval", robotReqReaper.Interval()),
zap.Duration("retention", robotReqReaper.Retention()))
feedbackSvc := feedback.NewService(feedback.NewStore(db), accounts)
feedbackSvc.SetNotifier(hub)
// Robot opponent: provision its durable account pool (a hard startup
// dependency, like the dictionaries) and start its move driver. The matchmaker
// substitutes a pooled robot for a missing human after the wait window.
robots := robot.NewService(games, accounts, socialSvc, tel.MeterProvider().Meter("scrabble/backend/robot"), logger)
if err := robots.EnsurePool(ctx); err != nil {
return fmt.Errorf("provision robot pool: %w", err)
}
// Honest-AI fast path: a move in a vs_ai game triggers the robot's reply at once
// (the periodic driver below is the fallback). Set after the pool is provisioned.
games.SetAITrigger(robots.TriggerMove)
go robots.Run(ctx, cfg.Robot.DriveInterval)
logger.Info("robot driver started", zap.Duration("interval", cfg.Robot.DriveInterval))
matchmaker := lobby.NewMatchmaker(games, robots, cfg.Lobby.RobotWait, cfg.Lobby.RobotWaitJitter, logger)
matchmaker.SetNotifier(hub)
matchmaker.SetBlocker(socialSvc)
go matchmaker.RunReaper(ctx, cfg.Lobby.ReaperInterval)
invitations := lobby.NewInvitationService(lobby.NewStore(db), games, accounts, socialSvc)
invitations.SetNotifier(hub)
logger.Info("lobby and social domains ready",
zap.Duration("robot_wait", cfg.Lobby.RobotWait),
zap.Duration("robot_wait_jitter", cfg.Lobby.RobotWaitJitter))
// Rate-limit observability: ingest the gateway's rejection reports for the
// admin throttled view and the conservative high-rate auto-flag.
rateWatch := ratewatch.New(cfg.RateWatch, accounts, logger)
logger.Info("rate watch ready",
zap.Int("flag_threshold", cfg.RateWatch.FlagThreshold),
zap.Duration("flag_window", cfg.RateWatch.FlagWindow))
// Ban observability: mirror the gateway's active IP bans for the admin console's
// active-bans panel and collect operator unban requests.
banView := banview.New()
// Advertising-banner domain: campaign rotation feeding the profile.get banner
// block and the banner admin console section.
adsSvc := ads.NewService(ads.NewStore(db))
srv := server.New(cfg.HTTPAddr, server.Deps{
Logger: logger,
DB: db,
PingTimeout: cfg.Postgres.OperationTimeout,
SessionsReady: sessions.Ready,
Sessions: sessions,
Accounts: accounts,
Games: games,
Feedback: feedbackSvc,
Social: socialSvc,
Matchmaker: matchmaker,
Invitations: invitations,
Emails: emails,
Links: links,
Registry: registry,
DictDir: cfg.Game.DictDir,
Connector: conn,
RateWatch: rateWatch,
BanView: banView,
Ads: adsSvc,
Notifier: hub,
})
pushSrv := pushgrpc.NewServer(cfg.GRPCAddr, hub, logger)
// Run the HTTP and gRPC push listeners together; the first to stop (a listen
// error, or ctx cancellation on signal) tears down the other through cancel.
logger.Info("servers starting",
zap.String("http_addr", cfg.HTTPAddr),
zap.String("grpc_addr", cfg.GRPCAddr))
errc := make(chan error, 2)
go func() { errc <- pushSrv.Run(ctx) }()
go func() { errc <- srv.Run(ctx) }()
err = <-errc
cancel()
<-errc
return err
}
// newMailer builds the confirm-code mailer: an SMTP relay when a host is
// configured, otherwise the development log mailer (the code is logged, not sent).
func newMailer(cfg account.SMTPConfig, logger *zap.Logger) account.Mailer {
if cfg.Host == "" {
logger.Info("email: using log mailer (BACKEND_SMTP_HOST unset)")
return account.NewLogMailer(logger)
}
logger.Info("email: using SMTP relay", zap.String("host", cfg.Host))
return account.NewSMTPMailer(cfg)
}
// newLogger builds a production JSON logger at the given level.
func newLogger(level string) (*zap.Logger, error) {
var lvl zap.AtomicLevel
if err := lvl.UnmarshalText([]byte(level)); err != nil {
return nil, err
}
cfg := zap.NewProductionConfig()
cfg.Level = lvl
return cfg.Build()
}