41a642ef97
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Enrich the in-app live stream into a delta channel so the UI renders a move from the event without a follow-up game.state, and make the matchmaking poll a stream-down fallback. - pkg/fbs: trailing fields on opponent_moved (move+game+bag_len), your_turn (move_count), match_found (state), game_over (game), notify (account/invitation/state), MoveResult (rack+bag_len); regenerate Go + TS. - backend: notify owns the FB encoding (encode.go + payload.go input structs); game/lobby/social map their domain types in. emitMove builds the move delta; game.Service.InitialState feeds match_found/game_started the recipient's initial StateView; friends/invitations notify carry their account/invitation. The move-commit response (submit_play/pass/exchange/resign) returns the actor's refilled rack + bag size. - gateway: MoveResult transcode carries rack+bag_len. - ui: pure lib/gamedelta.ts reducer advances the per-game cache keyed on move_count (idempotent + gap-safe); app.svelte seeds the cache on match_found/game_started; Game.svelte applies the delta (commit/pass/exchange/resign drop their load()); NewGame polls only while app.streamAlive is false. - docs: ARCHITECTURE §10, FUNCTIONAL(+ru), backend/gateway/ui READMEs; PRERELEASE R4 marked done + Refinements.
75 lines
3.5 KiB
Go
75 lines
3.5 KiB
Go
// Package lobby forms games: an in-memory matchmaking pool that pairs two humans
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// for an auto-match, and friend-game invitations (invite -> accept) that start a
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// 2-4 player game once every invitee has accepted. Both produce a game through the
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// game domain (a GameCreator); neither imports the engine. The matchmaking pool
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// is in-memory and lost on restart (players re-queue); the robot that substitutes
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// for a missing human after a short wait is added in a later stage.
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package lobby
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import (
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"context"
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"errors"
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"github.com/google/uuid"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/game"
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"scrabble/backend/internal/notify"
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)
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// GameCreator is the slice of the game domain the lobby needs: starting a seated
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// game and reading a player's initial view of it. game.Service satisfies it.
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type GameCreator interface {
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Create(ctx context.Context, params game.CreateParams) (game.Game, error)
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// InitialState returns a seated player's full initial view of a started game, used
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// to enrich the match_found / game_started events so the client renders the new game
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// without a follow-up fetch (R4).
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InitialState(ctx context.Context, gameID, accountID uuid.UUID) (notify.PlayerState, error)
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}
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// RobotProvider supplies a robot account to substitute for a missing human in
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// auto-match. robot.Service satisfies it; it returns an error when no robot is
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// available so the matchmaker can defer substitution.
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type RobotProvider interface {
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Pick(variant engine.Variant) (uuid.UUID, error)
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}
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// Blocker reports whether two accounts have a block between them (either
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// direction). social.Service satisfies it; the lobby uses it to refuse
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// invitations between blocked accounts.
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type Blocker interface {
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IsBlocked(ctx context.Context, a, b uuid.UUID) (bool, error)
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}
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// Auto-match defaults: a casual two-player game on the longest move clock with one
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// hint per player (docs/ARCHITECTURE.md §6). The drop-out tile disposition is moot
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// for two players, so the engine default (remove) applies.
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const (
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autoMatchHintsAllowed = true
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autoMatchHintsPerPlayer = 1
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)
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// Sentinel errors returned by the lobby.
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var (
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// ErrAlreadyQueued is returned when an account already waits in a pool.
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ErrAlreadyQueued = errors.New("lobby: account already in the matchmaking pool")
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// ErrInvalidInvitation is returned for a malformed invitation (bad player
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// count, duplicate or self invitee, or unacceptable settings).
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ErrInvalidInvitation = errors.New("lobby: invalid invitation")
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// ErrInvitationBlocked is returned when a block stands between the inviter and
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// an invitee.
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ErrInvitationBlocked = errors.New("lobby: invitation blocked between accounts")
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// ErrInvitationNotFound is returned when no invitation matches the lookup.
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ErrInvitationNotFound = errors.New("lobby: invitation not found")
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// ErrInvitationNotPending is returned when an invitation is no longer open.
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ErrInvitationNotPending = errors.New("lobby: invitation is not pending")
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// ErrInvitationExpired is returned when an invitation has passed its deadline.
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ErrInvitationExpired = errors.New("lobby: invitation has expired")
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// ErrNotInvited is returned when an account is not an invitee of the invitation.
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ErrNotInvited = errors.New("lobby: account was not invited")
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// ErrAlreadyResponded is returned when an invitee has already accepted or declined.
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ErrAlreadyResponded = errors.New("lobby: invitee has already responded")
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// ErrNotInviter is returned when a non-inviter tries to cancel an invitation.
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ErrNotInviter = errors.New("lobby: only the inviter may cancel")
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)
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