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scrabble-game/ui/src/screens/SettingsHub.svelte
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Ilia Denisov 419ea11b14
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feat(feedback): in-app user feedback with admin review and account roles
User-facing Feedback screen (Settings -> Info, registered accounts only): a
message (<=1024 runes) plus one optional attachment, an anti-spam gate (one
unreviewed message at a time), and the operator's inline reply with a
Settings/Info badge. Server-rendered admin console section (/_gm/feedback):
unread/read/archived queue with per-user search, detail with read/reply/
archive/delete/delete-all, safe attachment serving (nosniff, images inline via
<img>, others download-only). Introduces account_roles, the first per-account
role table; feedback_banned blocks only feedback submission, granted/revoked
from /users and the delete-with-block action.

- migration 00004_feedback (feedback_messages + account_roles) + jetgen
- backend internal/feedback (store+service), internal/account/roles.go
- wire: FlatBuffers feedback.submit/get/unread; gateway guest gate (Op.NonGuest,
  is_guest via session resolve) -> guest_forbidden before any backend call
- reply push reuses NotificationEvent with a new admin_reply sub-kind
- UI: /feedback route + screen, attachment picker, badge, channel detection, i18n
- tests: feedback unit (Go+UI), gateway guest-gate, inttest lifecycle, e2e
- docs: PLAN stage 19, ARCHITECTURE s15, FUNCTIONAL(+ru), TESTING, READMEs
2026-06-15 12:23:10 +02:00

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<script lang="ts">
import Screen from '../components/Screen.svelte';
import TabBar from '../components/TabBar.svelte';
import Settings from './Settings.svelte';
import Profile from './Profile.svelte';
import Friends from './Friends.svelte';
import About from './About.svelte';
import { app } from '../lib/app.svelte';
import { t, type MessageKey } from '../lib/i18n/index.svelte';
// The Settings hub: a single nav bar + bottom tab bar hosting the Settings / Profile /
// Friends / About bodies. Tabs switch in place (no navigation), so the back control
// always returns to the lobby. Guests have no social surface, so the Friends tab hides.
type SettingsTab = 'settings' | 'profile' | 'friends' | 'about';
let { initialTab = 'settings' }: { initialTab?: SettingsTab } = $props();
const guest = $derived(app.profile?.isGuest ?? true);
// The active tab is seeded once from the entry route's tab and then owned locally;
// the hub is keyed by route in App.svelte, so initialTab is constant for its lifetime.
// svelte-ignore state_referenced_locally
let tab = $state<SettingsTab>(initialTab);
// A guest who deep-links to the Friends tab falls back to Settings.
$effect(() => {
if (guest && tab === 'friends') tab = 'settings';
});
const titleKey: Record<SettingsTab, MessageKey> = {
settings: 'settings.title',
profile: 'profile.title',
friends: 'friends.title',
about: 'about.title',
};
</script>
<Screen title={t(titleKey[tab])} back="/">
{#if tab === 'settings'}
<Settings />
{:else if tab === 'profile'}
<Profile />
{:else if tab === 'friends'}
<Friends />
{:else}
<About />
{/if}
{#snippet tabbar()}
<TabBar>
<button class="tab" class:active={tab === 'settings'} onclick={() => (tab = 'settings')}>
<span class="sq" aria-hidden="true">⚙️</span><span class="lbl">{t('settings.title')}</span>
</button>
<button class="tab" class:active={tab === 'profile'} onclick={() => (tab = 'profile')}>
<span class="sq" aria-hidden="true">👤</span><span class="lbl">{t('profile.title')}</span>
</button>
{#if !guest}
<button class="tab" class:active={tab === 'friends'} onclick={() => (tab = 'friends')}>
<span class="sq" aria-hidden="true">🤝{#if app.notifications > 0}<span class="badge">{app.notifications}</span>{/if}</span><span class="lbl">{t('friends.title')}</span>
</button>
{/if}
<button class="tab" class:active={tab === 'about'} onclick={() => (tab = 'about')}>
<span class="sq" aria-hidden="true">{#if app.feedbackReplyUnread}<span class="badge">1</span>{/if}</span><span class="lbl">{t('about.tab')}</span>
</button>
</TabBar>
{/snippet}
</Screen>