409462fc09
Add the /confirm/<token> SPA route and Confirm screen: a prefetch-safe button POSTs the token via a new confirmEmailLink RPC (client/transport/mock/codec + ConfirmLinkResult model). A login adopts the minted session and enters the app; a link shows confirmed / merge-in-the-app; an invalid or expired token asks for a new code. Exempt /confirm from the no-session /login redirect. Forward the client locale on the email request (authEmailRequest gains language → app.locale) so a fresh web login email is localised. Handle the new 'profile' live-event sub-kind by re-fetching the profile, so a link confirmed in another browser reflects in-app at once. i18n en+ru.
154 lines
6.0 KiB
Svelte
154 lines
6.0 KiB
Svelte
<script lang="ts">
|
|
import { onMount } from 'svelte';
|
|
import { cubicOut } from 'svelte/easing';
|
|
import { app, bootstrap } from './lib/app.svelte';
|
|
import { router, type RouteName } from './lib/router.svelte';
|
|
import { t } from './lib/i18n/index.svelte';
|
|
import Toast from './components/Toast.svelte';
|
|
import Splash from './components/Splash.svelte';
|
|
import StaleInviteModal from './components/StaleInviteModal.svelte';
|
|
import WelcomeRedeemModal from './components/WelcomeRedeemModal.svelte';
|
|
import Coachmark from './components/Coachmark.svelte';
|
|
import DebugPanel from './components/DebugPanel.svelte';
|
|
import Login from './screens/Login.svelte';
|
|
import Lobby from './screens/Lobby.svelte';
|
|
import NewGame from './screens/NewGame.svelte';
|
|
import SettingsHub from './screens/SettingsHub.svelte';
|
|
import Stats from './screens/Stats.svelte';
|
|
import Confirm from './screens/Confirm.svelte';
|
|
import Game from './game/Game.svelte';
|
|
import CommsHub from './game/CommsHub.svelte';
|
|
import Feedback from './screens/Feedback.svelte';
|
|
import Blocked from './screens/Blocked.svelte';
|
|
import BootError from './screens/BootError.svelte';
|
|
import TelegramLaunchError from './screens/TelegramLaunchError.svelte';
|
|
|
|
onMount(() => {
|
|
void bootstrap();
|
|
});
|
|
|
|
// The lobby is the cold-start landing (an empty hash and Telegram launch params both parse
|
|
// to it). The tile loading splash overlays it until its first load settles; a deep-link to
|
|
// another screen is not covered.
|
|
const routeIsLobby = $derived(router.route.name === 'lobby');
|
|
|
|
// Screen transitions: the lobby is the navigation root. Entering a screen from the
|
|
// lobby slides it in from the right (forward); returning to the lobby slides the
|
|
// screen out to the right and reveals the lobby (back). Transitions are local, so
|
|
// they do not play on the initial mount, and collapse to nothing under reduce-motion.
|
|
// Slide direction by route depth: going deeper (lobby → game → chat/check) slides forward,
|
|
// returning to a shallower screen slides back. A plain "lobby is back" rule slid the chat/check
|
|
// back-to-the-game the wrong way. dir is read with the previous depth (the effect updates it
|
|
// only after the transition has captured its sign).
|
|
function routeDepth(name: RouteName): number {
|
|
if (name === 'gameChat' || name === 'gameCheck' || name === 'feedback') return 2;
|
|
if (name === 'lobby' || name === 'login') return 0;
|
|
return 1;
|
|
}
|
|
const curDepth = $derived(routeDepth(router.route.name));
|
|
let prevDepth = $state(routeDepth(router.route.name));
|
|
const dir = $derived(curDepth < prevDepth ? 'back' : 'forward');
|
|
$effect(() => {
|
|
prevDepth = curDepth;
|
|
});
|
|
const enterSign = $derived(dir === 'forward' ? 1 : -1);
|
|
const leaveSign = $derived(dir === 'forward' ? -1 : 1);
|
|
const routeKey = $derived(router.route.name + (router.route.params.id ?? ''));
|
|
const animMs = $derived(app.reduceMotion ? 0 : 260);
|
|
|
|
// slideX slides a pane horizontally by a full width. sign>0 enters from / exits to
|
|
// the right; sign<0 the left. Percentage keeps it viewport-relative without reading
|
|
// innerWidth, and the .router clips the off-screen pane.
|
|
function slideX(_node: Element, { duration, sign }: { duration: number; sign: number }) {
|
|
return {
|
|
duration,
|
|
easing: cubicOut,
|
|
css: (tt: number) => `transform: translateX(${(1 - tt) * sign * 100}%)`,
|
|
};
|
|
}
|
|
</script>
|
|
|
|
{#if !app.ready}
|
|
<!-- On a cold lobby open the tile splash (below) covers bootstrap too; a deep-link to
|
|
another screen keeps the plain text splash while bootstrap runs. -->
|
|
{#if !routeIsLobby}
|
|
<div class="splash">{t('common.loading')}</div>
|
|
{/if}
|
|
{:else if app.launchError}
|
|
<!-- The /telegram/ entry without sign-in data: a compact, shareable diagnostic screen instead
|
|
of bouncing to the marketing landing (also the probe for the empty-initData failure on
|
|
some Android clients). -->
|
|
<TelegramLaunchError />
|
|
{:else if app.bootError}
|
|
<!-- A Mini App launch that failed to authenticate (e.g. the backend was down mid-deploy):
|
|
show the retry screen instead of falling back to the web login. -->
|
|
<BootError />
|
|
{:else if app.blocked}
|
|
<Blocked />
|
|
{:else}
|
|
<div class="router">
|
|
{#key routeKey}
|
|
<div class="pane" in:slideX={{ duration: animMs, sign: enterSign }} out:slideX={{ duration: animMs, sign: leaveSign }}>
|
|
{#if router.route.name === 'login'}
|
|
<Login />
|
|
{:else if router.route.name === 'new'}
|
|
<NewGame />
|
|
{:else if router.route.name === 'game'}
|
|
<Game id={router.route.params.id} />
|
|
{:else if router.route.name === 'gameChat'}
|
|
<CommsHub id={router.route.params.id} initialTab="chat" />
|
|
{:else if router.route.name === 'gameCheck'}
|
|
<CommsHub id={router.route.params.id} initialTab="dictionary" />
|
|
{:else if router.route.name === 'profile'}
|
|
<SettingsHub initialTab="profile" />
|
|
{:else if router.route.name === 'settings'}
|
|
<SettingsHub initialTab="settings" />
|
|
{:else if router.route.name === 'about'}
|
|
<SettingsHub initialTab="about" />
|
|
{:else if router.route.name === 'friends'}
|
|
<SettingsHub initialTab="friends" />
|
|
{:else if router.route.name === 'feedback'}
|
|
<Feedback />
|
|
{:else if router.route.name === 'stats'}
|
|
<Stats />
|
|
{:else if router.route.name === 'confirm'}
|
|
<Confirm token={router.route.params.token} />
|
|
{:else}
|
|
<Lobby />
|
|
{/if}
|
|
</div>
|
|
{/key}
|
|
</div>
|
|
{/if}
|
|
|
|
<Toast />
|
|
<StaleInviteModal />
|
|
<WelcomeRedeemModal />
|
|
<Coachmark />
|
|
|
|
{#if routeIsLobby && !app.splashDone && !app.blocked && !app.bootError && !app.launchError}
|
|
<Splash />
|
|
{/if}
|
|
|
|
{#if app.debugOpen}
|
|
<DebugPanel />
|
|
{/if}
|
|
|
|
<style>
|
|
.splash {
|
|
height: 100%;
|
|
display: grid;
|
|
place-items: center;
|
|
color: var(--text-muted);
|
|
}
|
|
.router {
|
|
position: relative;
|
|
height: 100%;
|
|
overflow: hidden;
|
|
}
|
|
.pane {
|
|
position: absolute;
|
|
inset: 0;
|
|
}
|
|
</style>
|