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scrabble-game/deploy/caddy/Caddyfile
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feat(export): server-rendered artifacts behind one signed download URL (#160)
The finished-game export (GCG + a new PNG of the final position) is one
signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min
TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin
and delivered by the best affordance each platform has (five on-device
review rounds):

- TG Android/desktop: native showPopup chooser -> native downloadFile
  dialog (bridge-only chain, activation-safe).
- TG iOS: app-modal chooser -> OS share sheet with the fetched file
  (a popup callback cannot supply the activation the sheet needs).
- VK iOS: VKWebAppDownloadFile for both formats.
- VK Android: the PNG opens in VK's native image viewer, the GCG copies
  to the clipboard (the VK Android downloader hangs on any download,
  Content-Length/Range notwithstanding).
- VK desktop iframe / desktop browsers: plain anchor downloads.
- Mobile browsers: the OS share sheet (fetch-then-share).
- Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option.

The PNG is rasterized on demand by the new internal `renderer` sidecar
(node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts)
executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests;
the backend rebuilds the render payload from the journal +
engine.AlphabetTable, and the device date locale, IANA time zone and
localized non-play labels ride the signed URL. Nothing is stored — the
artifact re-derives from the immutable journal on each GET. The gateway
forwards /dl/* (caddy @gateway matcher extended) behind the per-IP
public rate limiter and serves bytes via http.ServeContent.

Deploy: renderer service in compose + prod overlay + rolling order +
prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke
runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN,
TESTING, deploy/README, renderer/README.
2026-07-02 21:58:07 +00:00

82 lines
3.7 KiB
Caddyfile

# Edge reverse proxy for the Scrabble contour. A single Basic-Auth gate covers
# every operator surface under /_gm (the backend-rendered admin console and the
# Grafana subpath); the game SPA (/app/, /telegram/, /vk/) and the Connect edge go to
# the gateway; the catch-all — notably the public landing at / — goes to the
# static landing container, so stray traffic never reaches the Go edge.
# Mirrors ../galaxy-game's /_gm model.
#
# CADDY_SITE_ADDRESS is ":80" in the test contour (the host caddy terminates TLS
# and forwards); set it to a domain in prod so this caddy does its own
# ACME and the contour is self-contained.
{
admin off
# Trust X-Forwarded-For from private-range upstreams so the real client IP survives
# (chat moderation + per-IP rate limiting in the gateway). Test contour: the host caddy
# (a private IP) is trusted, so its forwarded client IP is preserved. Prod (no host caddy):
# clients connect from public IPs, which are NOT trusted, so Caddy uses the real peer —
# the same config is correct (and spoof-safe) in both contours.
servers {
trusted_proxies static private_ranges
}
}
{$CADDY_SITE_ADDRESS::80} {
# HTTP/3 is advertised by default whenever this caddy terminates TLS (prod:
# CADDY_SITE_ADDRESS is the domain). But UDP/443 is never reachable — the prod
# compose maps only "443:443" (TCP) and ufw opens 443/tcp — so a client that cached
# the `Alt-Svc: h3` advert (sticky for ma=2592000s) stalls on the dead QUIC path
# before falling back to h2, which surfaced as the Telegram Mini App intermittently
# hanging on load. `Alt-Svc: clear` actively drops any cached alternative and pins
# clients to h2/h1; it is applied site-wide so every route is covered. In the test
# contour this caddy serves plain :80 (no h3 to advertise) and the host caddy
# re-stamps its own Alt-Svc, so the live test fix lives in the host caddy — here it
# is the prod fix. Background + alternatives (incl. serving h3 for real): docs/EDGE_HTTP3.md.
header Alt-Svc clear
# Operator surfaces under /_gm: a single shared Basic-Auth, then route.
@gm path /_gm /_gm/*
handle @gm {
basic_auth {
{$GM_BASICAUTH_USER:gm} {$GM_BASICAUTH_HASH}
}
# Grafana serves from this sub-path (GF_SERVER_SERVE_FROM_SUB_PATH=true), so
# the prefix is forwarded intact, not stripped.
handle /_gm/grafana* {
reverse_proxy grafana:3000
}
# Everything else under /_gm is the backend-rendered admin console.
handle {
reverse_proxy backend:8080
}
}
# The game SPA and the Connect edge are served by the gateway. Strip any
# client-supplied X-Scrabble-Honeypot here so the gateway only ever honours the
# tag the honeypot block sets below (a client cannot self-tag a real request).
@gateway path /app /app/* /telegram /telegram/* /vk /vk/* /dict/* /dl/* /metrics/* /scrabble.edge.v1.Gateway/*
handle @gateway {
reverse_proxy gateway:8081 {
header_up -X-Scrabble-Honeypot
}
}
# Honeypot decoy paths: classic vulnerability-scanner bait no real client ever
# requests. Route them to the gateway tagged with X-Scrabble-Honeypot — the set
# replaces any client-supplied value — so it logs the scanner hit and (in prod)
# bans the source IP. (A delete + set in one block would not work: Caddy applies
# header_up deletions after sets, which would strip the tag we just set; the real
# endpoints instead strip the header in the @gateway block above.) Keep this list
# disjoint from every legitimate landing/app path.
@honeypot path /.env /.git /.git/* /.aws/* /wp-login.php /wp-admin /wp-admin/* /phpmyadmin /phpmyadmin/*
handle @honeypot {
reverse_proxy gateway:8081 {
header_up X-Scrabble-Honeypot 1
}
}
# Everything else — the public landing at / and any stray path — is static.
handle {
reverse_proxy landing:80
}
}