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Decide who moves first by the official rule: each seated player draws one tile, the one closest to "A" leads (a blank beats every letter), ties re-drawing until a single leader remains. Each draw uses honest per-draw crypto/rand entropy (not the deterministic bag seed), so the recorded draw — not a seed — is the only account of the outcome. The leader takes seat 0, so the engine and journal replay are unchanged. The draw is recorded with the game (game_setup_draws, migration 00013) for future tournaments, designed as a discrete "player N draws a tile" step. Friend/AI games draw at creation. Auto-match draws when the game opens, against a synthetic uuid.Nil opponent whose draw rows (NULL account_id) are back-filled to the real opponent on join — so the opener's seat is fixed up front and the existing open-game pre-move is preserved with no reseating. Admin /_gm/games/:id gains the recorded draw list and a simple step-by-step board replay (game.ReplayTimeline + a vanilla-JS stepper): a board with A-O/1-15 headers and highlighted premium squares, placed letters with their tile value as a subscript, rack panels around the board (seat 0 top, 1 bottom, 2 left, 3 right) with the current player highlighted, and a per-move log with the tiles drawn and the bag remainder. Docs: ARCHITECTURE §6/§9, FUNCTIONAL (+_ru), PRERELEASE (FM row), design spec.
100 lines
3.3 KiB
Go
100 lines
3.3 KiB
Go
//
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// Code generated by go-jet DO NOT EDIT.
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//
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// WARNING: Changes to this file may cause incorrect behavior
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// and will be lost if the code is regenerated
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//
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package table
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import (
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"github.com/go-jet/jet/v2/postgres"
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)
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var GameSetupDraws = newGameSetupDrawsTable("backend", "game_setup_draws", "")
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type gameSetupDrawsTable struct {
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postgres.Table
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// Columns
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GameID postgres.ColumnString
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Round postgres.ColumnInteger
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PickNo postgres.ColumnInteger
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AccountID postgres.ColumnString
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Letter postgres.ColumnString
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IsBlank postgres.ColumnBool
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DrawRank postgres.ColumnInteger
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CreatedAt postgres.ColumnTimestampz
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AllColumns postgres.ColumnList
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MutableColumns postgres.ColumnList
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DefaultColumns postgres.ColumnList
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}
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type GameSetupDrawsTable struct {
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gameSetupDrawsTable
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EXCLUDED gameSetupDrawsTable
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}
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// AS creates new GameSetupDrawsTable with assigned alias
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func (a GameSetupDrawsTable) AS(alias string) *GameSetupDrawsTable {
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return newGameSetupDrawsTable(a.SchemaName(), a.TableName(), alias)
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}
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// Schema creates new GameSetupDrawsTable with assigned schema name
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func (a GameSetupDrawsTable) FromSchema(schemaName string) *GameSetupDrawsTable {
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return newGameSetupDrawsTable(schemaName, a.TableName(), a.Alias())
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}
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// WithPrefix creates new GameSetupDrawsTable with assigned table prefix
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func (a GameSetupDrawsTable) WithPrefix(prefix string) *GameSetupDrawsTable {
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return newGameSetupDrawsTable(a.SchemaName(), prefix+a.TableName(), a.TableName())
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}
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// WithSuffix creates new GameSetupDrawsTable with assigned table suffix
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func (a GameSetupDrawsTable) WithSuffix(suffix string) *GameSetupDrawsTable {
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return newGameSetupDrawsTable(a.SchemaName(), a.TableName()+suffix, a.TableName())
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}
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func newGameSetupDrawsTable(schemaName, tableName, alias string) *GameSetupDrawsTable {
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return &GameSetupDrawsTable{
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gameSetupDrawsTable: newGameSetupDrawsTableImpl(schemaName, tableName, alias),
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EXCLUDED: newGameSetupDrawsTableImpl("", "excluded", ""),
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}
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}
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func newGameSetupDrawsTableImpl(schemaName, tableName, alias string) gameSetupDrawsTable {
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var (
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GameIDColumn = postgres.StringColumn("game_id")
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RoundColumn = postgres.IntegerColumn("round")
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PickNoColumn = postgres.IntegerColumn("pick_no")
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AccountIDColumn = postgres.StringColumn("account_id")
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LetterColumn = postgres.StringColumn("letter")
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IsBlankColumn = postgres.BoolColumn("is_blank")
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DrawRankColumn = postgres.IntegerColumn("draw_rank")
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CreatedAtColumn = postgres.TimestampzColumn("created_at")
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allColumns = postgres.ColumnList{GameIDColumn, RoundColumn, PickNoColumn, AccountIDColumn, LetterColumn, IsBlankColumn, DrawRankColumn, CreatedAtColumn}
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mutableColumns = postgres.ColumnList{AccountIDColumn, LetterColumn, IsBlankColumn, DrawRankColumn, CreatedAtColumn}
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defaultColumns = postgres.ColumnList{IsBlankColumn, CreatedAtColumn}
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)
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return gameSetupDrawsTable{
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Table: postgres.NewTable(schemaName, tableName, alias, allColumns...),
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//Columns
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GameID: GameIDColumn,
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Round: RoundColumn,
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PickNo: PickNoColumn,
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AccountID: AccountIDColumn,
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Letter: LetterColumn,
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IsBlank: IsBlankColumn,
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DrawRank: DrawRankColumn,
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CreatedAt: CreatedAtColumn,
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AllColumns: allColumns,
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MutableColumns: mutableColumns,
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DefaultColumns: defaultColumns,
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}
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}
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