Files
scrabble-game/gateway/internal/transcode/transcode.go
T
Ilia Denisov 3590df28db
Tests · Go / test (push) Successful in 7s
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Stage 9: Telegram integration (connector side-service, Mini App, out-of-app push)
New platform/telegram connector (own container, bot token only there):
- go-telegram/bot long-poll loop: /start deep-links + Mini App launch button.
- gRPC API pkg/proto/telegram/v1 (Telegram service): ValidateInitData, Notify
  (renders a localized message + deep-link button), SendToUser/SendToGameChannel
  (admin, wired in Stage 10). Generic methods are platform-agnostic (external_id).
- Bot API base override for Telegram's test environment; Dockerfile + compose
  (VPN sidecar, no public ingress); README.

Gateway:
- initData validation relocated from the gateway into the connector; the gateway
  calls ValidateInitData over gRPC (GATEWAY_CONNECTOR_ADDR), drops the bot token,
  and deletes internal/auth.
- Out-of-app push: runPushPump routes events whose recipient has no live in-app
  stream to connector.Notify, gated by /internal/push-target + the in-app-only
  flag (race-free de-dup); HasSubscribers added to the push hub.

Backend:
- Migration 00007 accounts.notifications_in_app_only (default true) + jetgen.
- ProvisionTelegram seeds a new account's language/display name from the launch
  fields; IdentityExternalID reverse lookup; /internal/push-target handler.

UI:
- Telegram Mini App launch: detect initData, apply themeParams, authTelegram,
  route the deep-link start_param (g/i/f); /telegram/ guard redirects outside
  Telegram. Vite relative base + telegram-web-app.js. In-app-only profile toggle;
  share-to-Telegram link for a friend code. Vitest + Playwright coverage.

Wire/docs/CI: fbs Profile/UpdateProfileRequest gain notifications_in_app_only
(Go + TS); go.work uses ./platform/telegram; go-unit.yaml covers it; PLAN,
ARCHITECTURE, FUNCTIONAL (+ru), UI_DESIGN, READMEs updated.
2026-06-04 01:48:03 +02:00

398 lines
13 KiB
Go

// Package transcode is the gateway's FlatBuffers<->REST bridge. Each message type
// maps to a handler that decodes the FlatBuffers request payload, calls the
// backend over REST, and encodes the FlatBuffers response. The registry is the
// authoritative message_type catalog; new operations are added here following the
// same pattern (PLAN.md Stage 6 vertical slice).
package transcode
import (
"context"
"errors"
"scrabble/gateway/internal/backendclient"
"scrabble/gateway/internal/connector"
fb "scrabble/pkg/fbs/scrabblefb"
)
// Message types in the vertical slice.
const (
MsgAuthTelegram = "auth.telegram"
MsgAuthGuest = "auth.guest"
MsgAuthEmailReq = "auth.email.request"
MsgAuthEmailLogin = "auth.email.login"
MsgProfileGet = "profile.get"
MsgGameSubmitPlay = "game.submit_play"
MsgGameState = "game.state"
MsgLobbyEnqueue = "lobby.enqueue"
MsgLobbyPoll = "lobby.poll"
MsgChatPost = "chat.post"
MsgGamesList = "games.list"
MsgGamePass = "game.pass"
MsgGameExchange = "game.exchange"
MsgGameResign = "game.resign"
MsgGameHint = "game.hint"
MsgGameEvaluate = "game.evaluate"
MsgGameCheckWord = "game.check_word"
MsgGameComplaint = "game.complaint"
MsgGameHistory = "game.history"
MsgChatList = "chat.list"
MsgChatNudge = "chat.nudge"
)
// Request is one decoded Execute call.
type Request struct {
Payload []byte
UserID string // resolved account id; empty for auth (unauthenticated) ops
ClientIP string
}
// Handler runs one operation and returns the FlatBuffers response payload.
type Handler func(ctx context.Context, req Request) ([]byte, error)
// Op is a registered message type and its policy flags.
type Op struct {
Handler Handler
// Auth marks an operation that requires a resolved session (X-User-ID).
Auth bool
// Email marks the costly email-code path that gets a stricter rate sub-limit.
Email bool
}
// Registry maps message types to their operations.
type Registry struct {
ops map[string]Op
}
// TelegramValidator validates Mini App launch data via the connector side-service.
// *connector.Client implements it; a nil value disables the telegram auth path.
type TelegramValidator interface {
ValidateInitData(ctx context.Context, initData string) (connector.User, error)
}
// NewRegistry builds the slice's message-type catalog over the backend client.
// The Telegram auth op is registered only when a validator is supplied (the
// connector is configured); otherwise auth.telegram is simply unknown.
func NewRegistry(backend *backendclient.Client, tg TelegramValidator) *Registry {
r := &Registry{ops: make(map[string]Op)}
if tg != nil {
r.ops[MsgAuthTelegram] = Op{Handler: authTelegramHandler(backend, tg)}
}
r.ops[MsgAuthGuest] = Op{Handler: authGuestHandler(backend)}
r.ops[MsgAuthEmailReq] = Op{Handler: authEmailRequestHandler(backend), Email: true}
r.ops[MsgAuthEmailLogin] = Op{Handler: authEmailLoginHandler(backend), Email: true}
r.ops[MsgProfileGet] = Op{Handler: profileHandler(backend), Auth: true}
r.ops[MsgGameSubmitPlay] = Op{Handler: submitPlayHandler(backend), Auth: true}
r.ops[MsgGameState] = Op{Handler: gameStateHandler(backend), Auth: true}
r.ops[MsgLobbyEnqueue] = Op{Handler: enqueueHandler(backend), Auth: true}
r.ops[MsgLobbyPoll] = Op{Handler: pollHandler(backend), Auth: true}
r.ops[MsgChatPost] = Op{Handler: chatPostHandler(backend), Auth: true}
r.ops[MsgGamesList] = Op{Handler: gamesListHandler(backend), Auth: true}
r.ops[MsgGamePass] = Op{Handler: passHandler(backend), Auth: true}
r.ops[MsgGameExchange] = Op{Handler: exchangeHandler(backend), Auth: true}
r.ops[MsgGameResign] = Op{Handler: resignHandler(backend), Auth: true}
r.ops[MsgGameHint] = Op{Handler: hintHandler(backend), Auth: true}
r.ops[MsgGameEvaluate] = Op{Handler: evaluateHandler(backend), Auth: true}
r.ops[MsgGameCheckWord] = Op{Handler: checkWordHandler(backend), Auth: true}
r.ops[MsgGameComplaint] = Op{Handler: complaintHandler(backend), Auth: true}
r.ops[MsgGameHistory] = Op{Handler: historyHandler(backend), Auth: true}
r.ops[MsgChatList] = Op{Handler: chatListHandler(backend), Auth: true}
r.ops[MsgChatNudge] = Op{Handler: nudgeHandler(backend), Auth: true}
registerStage8(r, backend)
return r
}
// Lookup returns the operation for messageType, and whether it is registered.
func (r *Registry) Lookup(messageType string) (Op, bool) {
op, ok := r.ops[messageType]
return op, ok
}
// DomainCode maps an error to a stable result code to surface in the Execute
// envelope, reporting false for an unexpected error the caller should treat as a
// transport-level internal failure.
func DomainCode(err error) (string, bool) {
var apiErr *backendclient.APIError
if errors.As(err, &apiErr) {
return apiErr.Code, true
}
if errors.Is(err, connector.ErrInvalidInitData) {
return "invalid_init_data", true
}
return "", false
}
func authTelegramHandler(backend *backendclient.Client, tg TelegramValidator) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsTelegramLoginRequest(req.Payload, 0)
user, err := tg.ValidateInitData(ctx, string(in.InitData()))
if err != nil {
return nil, err
}
sess, err := backend.TelegramAuth(ctx, user.ExternalID, user.LanguageCode, user.Username, user.FirstName)
if err != nil {
return nil, err
}
return encodeSession(sess), nil
}
}
func authGuestHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, _ Request) ([]byte, error) {
sess, err := backend.GuestAuth(ctx)
if err != nil {
return nil, err
}
return encodeSession(sess), nil
}
}
func authEmailRequestHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsEmailRequestRequest(req.Payload, 0)
if err := backend.EmailRequest(ctx, string(in.Email())); err != nil {
return nil, err
}
return encodeAck(true), nil
}
}
func authEmailLoginHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsEmailLoginRequest(req.Payload, 0)
sess, err := backend.EmailLogin(ctx, string(in.Email()), string(in.Code()))
if err != nil {
return nil, err
}
return encodeSession(sess), nil
}
}
func profileHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
p, err := backend.Profile(ctx, req.UserID)
if err != nil {
return nil, err
}
return encodeProfile(p), nil
}
}
func submitPlayHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsSubmitPlayRequest(req.Payload, 0)
res, err := backend.SubmitPlay(ctx, req.UserID, string(in.GameId()), string(in.Dir()), decodeTiles(in))
if err != nil {
return nil, err
}
return encodeMoveResult(res), nil
}
}
func gameStateHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsStateRequest(req.Payload, 0)
st, err := backend.GameState(ctx, req.UserID, string(in.GameId()))
if err != nil {
return nil, err
}
return encodeState(st), nil
}
}
func enqueueHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsEnqueueRequest(req.Payload, 0)
m, err := backend.Enqueue(ctx, req.UserID, string(in.Variant()))
if err != nil {
return nil, err
}
return encodeMatch(m), nil
}
}
func pollHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
m, err := backend.Poll(ctx, req.UserID)
if err != nil {
return nil, err
}
return encodeMatch(m), nil
}
}
func chatPostHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsChatPostRequest(req.Payload, 0)
c, err := backend.ChatPost(ctx, req.UserID, string(in.GameId()), string(in.Body()), req.ClientIP)
if err != nil {
return nil, err
}
return encodeChat(c), nil
}
}
// decodeTiles reads the placed tiles from a SubmitPlayRequest.
func decodeTiles(in *fb.SubmitPlayRequest) []backendclient.TileJSON {
n := in.TilesLength()
tiles := make([]backendclient.TileJSON, 0, n)
var t fb.TileRecord
for i := 0; i < n; i++ {
if in.Tiles(&t, i) {
tiles = append(tiles, backendclient.TileJSON{
Row: int(t.Row()),
Col: int(t.Col()),
Letter: string(t.Letter()),
Blank: t.Blank(),
})
}
}
return tiles
}
// decodeEvalTiles reads the tentative tiles from an EvalRequest.
func decodeEvalTiles(in *fb.EvalRequest) []backendclient.TileJSON {
n := in.TilesLength()
tiles := make([]backendclient.TileJSON, 0, n)
var t fb.TileRecord
for i := 0; i < n; i++ {
if in.Tiles(&t, i) {
tiles = append(tiles, backendclient.TileJSON{
Row: int(t.Row()),
Col: int(t.Col()),
Letter: string(t.Letter()),
Blank: t.Blank(),
})
}
}
return tiles
}
// decodeStringVector reads the exchange tiles from an ExchangeRequest.
func decodeStringVector(in *fb.ExchangeRequest) []string {
n := in.TilesLength()
out := make([]string, 0, n)
for i := 0; i < n; i++ {
out = append(out, string(in.Tiles(i)))
}
return out
}
func gamesListHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
res, err := backend.GamesList(ctx, req.UserID)
if err != nil {
return nil, err
}
return encodeGameList(res), nil
}
}
func passHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsGameActionRequest(req.Payload, 0)
res, err := backend.Pass(ctx, req.UserID, string(in.GameId()))
if err != nil {
return nil, err
}
return encodeMoveResult(res), nil
}
}
func resignHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsGameActionRequest(req.Payload, 0)
res, err := backend.Resign(ctx, req.UserID, string(in.GameId()))
if err != nil {
return nil, err
}
return encodeMoveResult(res), nil
}
}
func exchangeHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsExchangeRequest(req.Payload, 0)
res, err := backend.Exchange(ctx, req.UserID, string(in.GameId()), decodeStringVector(in))
if err != nil {
return nil, err
}
return encodeMoveResult(res), nil
}
}
func hintHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsGameActionRequest(req.Payload, 0)
res, err := backend.Hint(ctx, req.UserID, string(in.GameId()))
if err != nil {
return nil, err
}
return encodeHintResult(res), nil
}
}
func evaluateHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsEvalRequest(req.Payload, 0)
res, err := backend.Evaluate(ctx, req.UserID, string(in.GameId()), string(in.Dir()), decodeEvalTiles(in))
if err != nil {
return nil, err
}
return encodeEvalResult(res), nil
}
}
func checkWordHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsCheckWordRequest(req.Payload, 0)
res, err := backend.CheckWord(ctx, req.UserID, string(in.GameId()), string(in.Word()))
if err != nil {
return nil, err
}
return encodeWordCheck(res), nil
}
}
func complaintHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsComplaintRequest(req.Payload, 0)
if err := backend.Complaint(ctx, req.UserID, string(in.GameId()), string(in.Word()), string(in.Note())); err != nil {
return nil, err
}
return encodeAck(true), nil
}
}
func historyHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsGameActionRequest(req.Payload, 0)
res, err := backend.History(ctx, req.UserID, string(in.GameId()))
if err != nil {
return nil, err
}
return encodeHistory(res), nil
}
}
func chatListHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsGameActionRequest(req.Payload, 0)
res, err := backend.ChatList(ctx, req.UserID, string(in.GameId()))
if err != nil {
return nil, err
}
return encodeChatList(res), nil
}
}
func nudgeHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsGameActionRequest(req.Payload, 0)
res, err := backend.Nudge(ctx, req.UserID, string(in.GameId()))
if err != nil {
return nil, err
}
return encodeChat(res), nil
}
}