3471d40576
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 16s
CI / ui (pull_request) Successful in 1m4s
CI / conformance (pull_request) Successful in 9s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m27s
The finished-game export now works identically on every platform: the client mints a signed relative URL (game.export_url) carrying its date locale, IANA time zone and localized non-play labels, resolves it against its own origin and hands it to the platform's native download — Telegram downloadFile, VKWebAppDownloadFile, or a plain browser anchor (also the desktop VK iframe). Both artifacts ride the route: the .gcg text (no more clipboard mode, except the legacy pre-8.0 Telegram fallback) and the PNG of the final position. The PNG is rasterized by a new internal 'renderer' sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the web project unit-tests, bundled at image build time — one renderer, no drift; the browser no longer draws or delivers bytes itself. The backend rebuilds the render payload from the journal + engine.AlphabetTable, verifies the HMAC (10-minute TTL, BACKEND_EXPORT_SIGN_KEY, constant-time, uniform 404s) on its public group, and streams the artifact as a named attachment; the gateway forwards /dl/* behind the per-IP public rate limiter (caddy @gateway matcher extended — the landing catch-all trap). Deploy: renderer service (compose + prod overlay + roll before backend + prod push list), EXPORT_SIGN_KEY env (TEST_/PROD_ secrets), CI runs the sidecar smoke in the ui job. Docs: ARCHITECTURE export-delivery section, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README.
296 lines
13 KiB
TypeScript
296 lines
13 KiB
TypeScript
// The real Connect-RPC + FlatBuffers transport. Every unary op rides the single
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// Execute envelope (message_type + FlatBuffers payload); the live stream is
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// Subscribe. The session token rides in the Authorization header; domain outcomes
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// come back in result_code, edge failures as Connect error codes — both normalised to
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// a thrown GatewayError. In dev the Vite proxy forwards the RPC path to the h2c
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// gateway; in a packaged app VITE_GATEWAY_URL points at the real origin.
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import { createClient } from '@connectrpc/connect';
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import { createConnectTransport } from '@connectrpc/connect-web';
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import { Gateway } from '../gen/edge/v1/edge_pb';
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import { GatewayError, type GatewayClient } from './client';
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import * as codec from './codec';
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import { browserOffset } from './profileValidation';
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import { registerProbe, reportOffline, reportOnline } from './connection.svelte';
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import { backoffMs, isConnectionCode, retryable, toGatewayError } from './retry';
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const MAX_RETRIES = 6;
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const sleep = (ms: number): Promise<void> => new Promise((r) => setTimeout(r, ms));
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export function createTransport(baseUrl: string): GatewayClient {
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const origin = baseUrl || (typeof location !== 'undefined' ? location.origin : '');
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const transport = createConnectTransport({ baseUrl: origin, useBinaryFormat: true });
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const client = createClient(Gateway, transport);
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let token: string | null = null;
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const headers = (): Record<string, string> | undefined =>
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token ? { authorization: `Bearer ${token}` } : undefined;
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// The reachability probe the connection watcher fires while offline: a cheap authenticated read
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// (it must reject when there is no session, so the watcher keeps waiting rather than reporting up).
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registerProbe(async () => {
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if (!token) throw new Error('no session');
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await client.execute({ messageType: 'profile.get', payload: codec.empty(), requestId: '' }, { headers: headers() });
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});
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// exec runs one unary op, auto-retrying transient transport failures with capped backoff (so a
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// dropped connection or a rate-limit recovers seamlessly) and driving the global Connecting
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// indicator. A successful round-trip marks the gateway reachable; a domain result_code is final.
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async function exec(messageType: string, payload: Uint8Array, signal?: AbortSignal): Promise<Uint8Array> {
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for (let attempt = 0; ; attempt++) {
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let res;
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try {
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res = await client.execute({ messageType, payload, requestId: '' }, { headers: headers(), signal });
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} catch (e) {
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if (signal?.aborted) throw e; // an intentional cancel (e.g. the tiles moved) — do not retry
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const err = toGatewayError(e);
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if (retryable(err.code, messageType) && attempt < MAX_RETRIES) {
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reportOffline();
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await sleep(backoffMs(attempt + 1));
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continue;
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}
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if (isConnectionCode(err.code)) reportOffline();
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throw err;
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}
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reportOnline();
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if (res.resultCode && res.resultCode !== 'ok') throw new GatewayError(res.resultCode);
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return res.payload;
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}
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}
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return {
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setToken(t) {
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token = t;
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},
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async fetchDict(variant, version, opts) {
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if (!token) throw new Error('fetchDict: no session');
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// Low priority so the browser schedules the (large) dictionary behind the game's own
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// requests — the move eval, state and live events — on a slow link (EDGE). Ignored
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// where the Priority Hints API is unsupported (iOS WebKit), which is harmless. The
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// signal aborts a stalled download so it stops holding the channel; reload (the debug
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// "clear") bypasses the browser HTTP cache to force a fresh copy.
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const res = await fetch(`${origin}/dict/${encodeURIComponent(variant)}/${encodeURIComponent(version)}`, {
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headers: { authorization: `Bearer ${token}` },
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priority: 'low',
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signal: opts?.signal,
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cache: opts?.reload ? 'reload' : undefined,
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} as RequestInit);
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if (!res.ok) throw new Error(`fetchDict ${variant}/${version}: HTTP ${res.status}`);
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return res.arrayBuffer();
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},
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async reportLocalEval(counts) {
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if (!token) throw new Error('reportLocalEval: no session');
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// keepalive so a batch flushed as the app is backgrounded still reaches the edge.
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const res = await fetch(`${origin}/metrics/local-eval`, {
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method: 'POST',
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headers: { authorization: `Bearer ${token}`, 'content-type': 'application/json' },
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body: JSON.stringify(counts),
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keepalive: true,
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});
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if (!res.ok) throw new Error(`reportLocalEval: HTTP ${res.status}`);
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},
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async authTelegram(initData) {
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return codec.decodeSession(await exec('auth.telegram', codec.encodeTelegramLogin(initData, browserOffset())));
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},
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async authVK(params, displayName) {
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return codec.decodeSession(await exec('auth.vk', codec.encodeVKLogin(params, browserOffset(), displayName)));
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},
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async authGuest(locale) {
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return codec.decodeSession(await exec('auth.guest', codec.encodeGuestLogin(locale ?? '', browserOffset())));
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},
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async authEmailRequest(email) {
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await exec('auth.email.request', codec.encodeEmailRequest(email, browserOffset()));
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},
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async authEmailLogin(email, code) {
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return codec.decodeSession(await exec('auth.email.login', codec.encodeEmailLogin(email, code)));
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},
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async profileGet() {
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return codec.decodeProfile(await exec('profile.get', codec.empty()));
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},
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async blockStatus() {
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return codec.decodeBlockStatus(await exec('account.block_status', codec.empty()));
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},
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async gamesList() {
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return codec.decodeGameList(await exec('games.list', codec.empty()));
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},
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async lobbyEnqueue(variant, multipleWords, vsAi) {
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return codec.decodeMatchResult(await exec('lobby.enqueue', codec.encodeEnqueue(variant, multipleWords, vsAi)));
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},
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async lobbyPoll() {
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return codec.decodeMatchResult(await exec('lobby.poll', codec.empty()));
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},
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async lobbyCancel() {
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await exec('lobby.cancel', codec.empty());
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},
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async gameState(id, includeAlphabet) {
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return codec.decodeStateView(await exec('game.state', codec.encodeStateRequest(id, includeAlphabet)));
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},
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async gameHistory(id) {
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return codec.decodeHistory(await exec('game.history', codec.encodeGameAction(id)));
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},
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async submitPlay(id, tiles, variant) {
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return codec.decodeMoveResult(await exec('game.submit_play', codec.encodeSubmitPlay(id, tiles, variant)));
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},
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async pass(id) {
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return codec.decodeMoveResult(await exec('game.pass', codec.encodeGameAction(id)));
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},
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async exchange(id, tiles, variant) {
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return codec.decodeMoveResult(await exec('game.exchange', codec.encodeExchange(id, tiles, variant)));
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},
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async resign(id) {
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return codec.decodeMoveResult(await exec('game.resign', codec.encodeGameAction(id)));
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},
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async hint(id) {
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return codec.decodeHintResult(await exec('game.hint', codec.encodeGameAction(id)));
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},
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async evaluate(id, tiles, variant, signal) {
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return codec.decodeEvalResult(await exec('game.evaluate', codec.encodeEval(id, tiles, variant), signal));
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},
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async checkWord(id, word, variant) {
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return codec.decodeWordCheck(await exec('game.check_word', codec.encodeCheckWord(id, word, variant)));
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},
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async complaint(id, word, note) {
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await exec('game.complaint', codec.encodeComplaint(id, word, note));
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},
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async hideGame(id) {
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await exec('game.hide', codec.encodeGameAction(id));
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},
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async draftGet(id) {
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return codec.decodeDraftView(await exec('draft.get', codec.encodeGameAction(id)));
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},
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async draftSave(id, json) {
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await exec('draft.save', codec.encodeDraftSave(id, json));
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},
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async chatPost(id, body) {
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return codec.decodeChatMessage(await exec('chat.post', codec.encodeChatPost(id, body)));
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},
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async chatList(id) {
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return codec.decodeChatList(await exec('chat.list', codec.encodeGameAction(id)));
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},
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async nudge(id) {
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return codec.decodeChatMessage(await exec('chat.nudge', codec.encodeGameAction(id)));
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},
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async markChatRead(id) {
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await exec('chat.read', codec.encodeGameAction(id));
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},
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async feedbackSubmit(body, attachment, attachmentName, channel) {
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// The app build (Vite define) and the device's detected UTC offset ride with the report
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// so the operator sees which version it came from and the local time it was filed; the
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// caller need not pass them.
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await exec('feedback.submit', codec.encodeFeedbackSubmit(body, attachment, attachmentName, channel, __APP_VERSION__, browserOffset()));
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},
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async feedbackGet() {
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return codec.decodeFeedbackState(await exec('feedback.get', codec.empty()));
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},
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async feedbackUnread() {
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return codec.decodeFeedbackUnread(await exec('feedback.unread', codec.empty()));
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},
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async friendsList() {
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return codec.decodeFriendList(await exec('friends.list', codec.empty()));
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},
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async friendsIncoming() {
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return codec.decodeIncomingList(await exec('friends.incoming', codec.empty()));
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},
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async friendsOutgoing() {
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return codec.decodeOutgoingList(await exec('friends.outgoing', codec.empty()));
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},
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async friendRequest(accountId, gameId) {
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await exec('friends.request', codec.encodeTarget(accountId, gameId));
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},
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async friendRespond(requesterId, accept) {
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await exec('friends.respond', codec.encodeFriendRespond(requesterId, accept));
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},
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async friendCancel(accountId) {
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await exec('friends.cancel', codec.encodeTarget(accountId));
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},
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async unfriend(accountId) {
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await exec('friends.unfriend', codec.encodeTarget(accountId));
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},
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async friendCodeIssue() {
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return codec.decodeFriendCode(await exec('friends.code.issue', codec.empty()));
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},
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async friendCodeRedeem(code) {
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return codec.decodeRedeemResult(await exec('friends.code.redeem', codec.encodeRedeemCode(code)));
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},
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async blocksList() {
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return codec.decodeBlockList(await exec('blocks.list', codec.empty()));
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},
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async block(accountId, gameId) {
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await exec('blocks.add', codec.encodeTarget(accountId, gameId));
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},
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async unblock(accountId) {
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await exec('blocks.remove', codec.encodeTarget(accountId));
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},
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async invitationsList() {
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return codec.decodeInvitationList(await exec('invitation.list', codec.empty()));
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},
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async invitationCreate(inviteeIds, settings) {
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return codec.decodeInvitation(await exec('invitation.create', codec.encodeCreateInvitation(inviteeIds, settings)));
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},
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async invitationAccept(invitationId) {
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return codec.decodeInvitation(await exec('invitation.accept', codec.encodeInvitationAction(invitationId)));
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},
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async invitationDecline(invitationId) {
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return codec.decodeInvitation(await exec('invitation.decline', codec.encodeInvitationAction(invitationId)));
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},
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async invitationCancel(invitationId) {
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await exec('invitation.cancel', codec.encodeInvitationAction(invitationId));
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},
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async profileUpdate(p) {
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return codec.decodeProfile(await exec('profile.update', codec.encodeUpdateProfile(p)));
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},
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async linkEmailRequest(email) {
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await exec('link.email.request', codec.encodeLinkEmailRequest(email));
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},
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async linkEmailConfirm(email, code) {
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return codec.decodeLinkResult(await exec('link.email.confirm', codec.encodeLinkEmailConfirm(email, code)));
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},
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async linkEmailMerge(email, code) {
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return codec.decodeLinkResult(await exec('link.email.merge', codec.encodeLinkEmailConfirm(email, code)));
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},
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async linkTelegram(data) {
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return codec.decodeLinkResult(await exec('link.telegram.confirm', codec.encodeLinkTelegram(data)));
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},
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async linkTelegramMerge(data) {
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return codec.decodeLinkResult(await exec('link.telegram.merge', codec.encodeLinkTelegram(data)));
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},
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async statsGet() {
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return codec.decodeStats(await exec('stats.get', codec.empty()));
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},
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async exportGcg(gameId) {
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return codec.decodeGcg(await exec('game.gcg', codec.encodeGameAction(gameId)));
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},
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async exportUrl(gameId, kind, dateLocale, actionLabels, timeZone) {
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return codec.decodeExportUrl(
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await exec('game.export_url', codec.encodeExportUrlRequest(gameId, kind, dateLocale, actionLabels, timeZone)),
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);
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},
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subscribe(onEvent, onError) {
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const ctrl = new AbortController();
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void (async () => {
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try {
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for await (const ev of client.subscribe({}, { headers: headers(), signal: ctrl.signal })) {
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const pe = codec.decodeEvent(ev.kind, ev.payload);
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if (pe) onEvent(pe);
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}
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} catch (e) {
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if (!ctrl.signal.aborted) onError?.(toGatewayError(e));
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}
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})();
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return () => ctrl.abort();
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},
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};
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}
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