3471d40576
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The finished-game export now works identically on every platform: the client mints a signed relative URL (game.export_url) carrying its date locale, IANA time zone and localized non-play labels, resolves it against its own origin and hands it to the platform's native download — Telegram downloadFile, VKWebAppDownloadFile, or a plain browser anchor (also the desktop VK iframe). Both artifacts ride the route: the .gcg text (no more clipboard mode, except the legacy pre-8.0 Telegram fallback) and the PNG of the final position. The PNG is rasterized by a new internal 'renderer' sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the web project unit-tests, bundled at image build time — one renderer, no drift; the browser no longer draws or delivers bytes itself. The backend rebuilds the render payload from the journal + engine.AlphabetTable, verifies the HMAC (10-minute TTL, BACKEND_EXPORT_SIGN_KEY, constant-time, uniform 404s) on its public group, and streams the artifact as a named attachment; the gateway forwards /dl/* behind the per-IP public rate limiter (caddy @gateway matcher extended — the landing catch-all trap). Deploy: renderer service (compose + prod overlay + roll before backend + prod push list), EXPORT_SIGN_KEY env (TEST_/PROD_ secrets), CI runs the sidecar smoke in the ui job. Docs: ARCHITECTURE export-delivery section, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README.
24 lines
563 B
JSON
24 lines
563 B
JSON
{
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"name": "scrabble-renderer",
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"private": true,
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"version": "0.0.0",
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"type": "module",
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"description": "Internal sidecar that renders the finished-game export PNG with the same ui/src/lib/gameimage.ts the browser build tests, on skia-canvas.",
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"scripts": {
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"bundle": "node build.mjs",
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"test": "pnpm run bundle && node --test test/*.test.mjs"
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},
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"dependencies": {
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"skia-canvas": "^3.0.6"
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},
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"devDependencies": {
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"esbuild": "^0.25.0"
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},
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"pnpm": {
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"onlyBuiltDependencies": [
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"esbuild",
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"skia-canvas"
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]
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}
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}
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