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Persist per-message read state as a chat_messages.unread_seats bitmask
(migration 00008): a text message seeds every recipient seat's bit, a nudge
only the awaited seat's. A seat's bit clears when the player opens the move
history or chat (POST /games/:id/chat/read, sent only when something is
unread), and a nudge additionally clears when its recipient answers by moving
(a wired game NudgeClearer, dependency-inverted so game keeps off social).
UI shows a per-viewer unread dot in the lobby (next to the opponent) and the
game score bar — the unread_chat game-view flag seeds it from authoritative
REST views, live chat/nudge events raise it. Opening the move history counts
as reading (even without entering chat): the 💬 fade-blinks twice and the
client acks. Admin Messages gains an unread-only filter, a read/unread column,
and a per-message card with the per-seat read breakdown. Observability:
chat_read_duration histogram + chat_unread_messages gauge + social tracing.
268 lines
10 KiB
Go
268 lines
10 KiB
Go
// Command backend is the Scrabble platform's internal domain service. It boots
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// the OpenTelemetry runtime, opens the Postgres pool and applies migrations,
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// loads the dictionaries into the engine registry, warms the session cache,
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// constructs the game domain and starts its turn-timeout sweeper, constructs the
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// lobby and social domains, then serves the HTTP listener with the infrastructure
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// probes and the /api/v1 route-group skeleton. Domain HTTP endpoints are added
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// with the gateway in a later stage described in PLAN.md.
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package main
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import (
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"context"
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"fmt"
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"log"
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"os/signal"
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"syscall"
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"time"
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"go.uber.org/zap"
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"scrabble/backend/internal/account"
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"scrabble/backend/internal/accountmerge"
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"scrabble/backend/internal/ads"
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"scrabble/backend/internal/config"
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"scrabble/backend/internal/connector"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/feedback"
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"scrabble/backend/internal/game"
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"scrabble/backend/internal/link"
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"scrabble/backend/internal/lobby"
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"scrabble/backend/internal/notify"
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"scrabble/backend/internal/postgres"
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"scrabble/backend/internal/pushgrpc"
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"scrabble/backend/internal/ratewatch"
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"scrabble/backend/internal/robot"
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"scrabble/backend/internal/server"
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"scrabble/backend/internal/session"
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"scrabble/backend/internal/social"
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"scrabble/backend/internal/telemetry"
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)
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// telemetryShutdownTimeout bounds the OpenTelemetry flush during process exit.
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const telemetryShutdownTimeout = 5 * time.Second
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func main() {
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cfg, err := config.Load()
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if err != nil {
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log.Fatalf("backend: load config: %v", err)
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}
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logger, err := newLogger(cfg.LogLevel)
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if err != nil {
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log.Fatalf("backend: build logger: %v", err)
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}
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defer func() { _ = logger.Sync() }()
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ctx, stop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
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defer stop()
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if err := run(ctx, cfg, logger); err != nil {
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logger.Fatal("backend: terminated", zap.Error(err))
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}
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}
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// run wires the process dependencies in order — telemetry, database (with
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// migrations), engine dictionaries, session cache, game domain (with its
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// turn-timeout sweeper), the robot opponent (pool + move driver) and the
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// matchmaking reaper, HTTP server — and blocks until ctx is cancelled.
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func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
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// A cancellable child context so the first server (or signal) to stop tears
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// the rest down — the HTTP and gRPC listeners and every background worker
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// share it.
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ctx, cancel := context.WithCancel(ctx)
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defer cancel()
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tel, err := telemetry.New(ctx, cfg.Telemetry)
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if err != nil {
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return fmt.Errorf("init telemetry: %w", err)
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}
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defer func() {
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shutdownCtx, cancel := context.WithTimeout(context.Background(), telemetryShutdownTimeout)
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defer cancel()
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if err := tel.Shutdown(shutdownCtx); err != nil {
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logger.Warn("telemetry shutdown", zap.Error(err))
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}
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}()
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if err := tel.StartRuntimeMetrics(); err != nil {
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logger.Warn("telemetry: start runtime metrics", zap.Error(err))
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}
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db, err := postgres.Open(ctx, cfg.Postgres,
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postgres.WithTracerProvider(tel.TracerProvider()),
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postgres.WithMeterProvider(tel.MeterProvider()),
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)
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if err != nil {
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return fmt.Errorf("open database: %w", err)
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}
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defer func() { _ = db.Close() }()
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if err := postgres.ApplyMigrations(ctx, db); err != nil {
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return fmt.Errorf("apply migrations: %w", err)
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}
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logger.Info("database migrations applied")
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registry, err := engine.OpenWithVersions(cfg.Game.DictDir, cfg.Game.DictVersion)
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if err != nil {
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return fmt.Errorf("load dictionaries: %w", err)
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}
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defer func() { _ = registry.Close() }()
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logger.Info("dictionaries loaded",
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zap.String("dir", cfg.Game.DictDir),
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zap.String("version", cfg.Game.DictVersion))
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// Admin console: an optional backend client to the Telegram connector
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// side-service for operator broadcasts. Unset (BACKEND_CONNECTOR_ADDR empty)
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// leaves broadcasts disabled — the console shows a "not configured" notice.
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var conn *connector.Client
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if cfg.ConnectorAddr != "" {
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conn, err = connector.New(cfg.ConnectorAddr)
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if err != nil {
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return fmt.Errorf("dial connector: %w", err)
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}
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defer func() { _ = conn.Close() }()
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logger.Info("connector client ready", zap.String("addr", cfg.ConnectorAddr))
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}
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sessions := session.NewService(session.NewStore(db), session.NewCache())
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if err := sessions.Warm(ctx); err != nil {
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return fmt.Errorf("warm session cache: %w", err)
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}
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logger.Info("session cache warmed")
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// The in-process live-event hub fans domain intents out to the gRPC push
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// stream. It is installed on every emitting service before any background
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// worker starts so robot moves and timeout sweeps also emit.
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hub := notify.NewHub(0)
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accounts := account.NewStore(db)
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accounts.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/account"))
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games := game.NewService(game.NewStore(db), accounts, registry, cfg.Game, logger)
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// Reconcile the persisted active dictionary version with the registry: a
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// version activated through the admin console (and written to the dictionary
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// volume) is adopted again after a restart; otherwise the configured seed
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// version is kept and persisted (docs/ARCHITECTURE.md §5).
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if err := games.InitActiveVersion(ctx); err != nil {
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return fmt.Errorf("init active dictionary version: %w", err)
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}
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logger.Info("active dictionary version", zap.String("version", games.ActiveVersion()))
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games.SetNotifier(hub)
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games.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/game"))
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go games.RunSweeper(ctx, cfg.Game.TimeoutSweepInterval)
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logger.Info("game turn-timeout sweeper started",
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zap.Duration("interval", cfg.Game.TimeoutSweepInterval))
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// Reap abandoned guest accounts (no game seat, account age past
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// the retention window). Dependent rows fall away via ON DELETE CASCADE.
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guestReaper := account.NewGuestReaper(accounts, cfg.GuestRetention, logger)
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go guestReaper.Run(ctx, cfg.GuestReapInterval)
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logger.Info("guest reaper started",
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zap.Duration("interval", cfg.GuestReapInterval),
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zap.Duration("retention", cfg.GuestRetention))
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// Lobby & social domains. Their REST and stream surface lives in the gateway,
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// so they are handed to the server (like the route groups) for the handlers.
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mailer := newMailer(cfg.SMTP, logger)
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emails := account.NewEmailService(accounts, mailer)
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// Account linking & merge: the orchestrator over the account, merge and
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// session layers. Wired to the /api/v1/user/link REST surface below.
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links := link.NewService(emails, accounts, accountmerge.NewMerger(db), sessions)
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socialSvc := social.NewService(social.NewStore(db), accounts, games)
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socialSvc.SetNotifier(hub)
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socialSvc.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/social"))
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// A nudge the recipient answered by moving is marked read on the move path.
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games.SetNudgeClearer(socialSvc.ClearNudges)
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feedbackSvc := feedback.NewService(feedback.NewStore(db), accounts)
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feedbackSvc.SetNotifier(hub)
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// Robot opponent: provision its durable account pool (a hard startup
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// dependency, like the dictionaries) and start its move driver. The matchmaker
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// substitutes a pooled robot for a missing human after the wait window.
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robots := robot.NewService(games, accounts, socialSvc, tel.MeterProvider().Meter("scrabble/backend/robot"), logger)
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if err := robots.EnsurePool(ctx); err != nil {
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return fmt.Errorf("provision robot pool: %w", err)
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}
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// Honest-AI fast path: a move in a vs_ai game triggers the robot's reply at once
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// (the periodic driver below is the fallback). Set after the pool is provisioned.
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games.SetAITrigger(robots.TriggerMove)
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go robots.Run(ctx, cfg.Robot.DriveInterval)
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logger.Info("robot driver started", zap.Duration("interval", cfg.Robot.DriveInterval))
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matchmaker := lobby.NewMatchmaker(games, robots, cfg.Lobby.RobotWait, cfg.Lobby.RobotWaitJitter, logger)
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matchmaker.SetNotifier(hub)
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go matchmaker.RunReaper(ctx, cfg.Lobby.ReaperInterval)
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invitations := lobby.NewInvitationService(lobby.NewStore(db), games, accounts, socialSvc)
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invitations.SetNotifier(hub)
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logger.Info("lobby and social domains ready",
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zap.Duration("robot_wait", cfg.Lobby.RobotWait),
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zap.Duration("robot_wait_jitter", cfg.Lobby.RobotWaitJitter))
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// Rate-limit observability: ingest the gateway's rejection reports for the
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// admin throttled view and the conservative high-rate auto-flag.
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rateWatch := ratewatch.New(cfg.RateWatch, accounts, logger)
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logger.Info("rate watch ready",
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zap.Int("flag_threshold", cfg.RateWatch.FlagThreshold),
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zap.Duration("flag_window", cfg.RateWatch.FlagWindow))
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// Advertising-banner domain: campaign rotation feeding the profile.get banner
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// block and the banner admin console section.
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adsSvc := ads.NewService(ads.NewStore(db))
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srv := server.New(cfg.HTTPAddr, server.Deps{
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Logger: logger,
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DB: db,
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PingTimeout: cfg.Postgres.OperationTimeout,
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SessionsReady: sessions.Ready,
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Sessions: sessions,
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Accounts: accounts,
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Games: games,
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Feedback: feedbackSvc,
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Social: socialSvc,
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Matchmaker: matchmaker,
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Invitations: invitations,
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Emails: emails,
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Links: links,
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Registry: registry,
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DictDir: cfg.Game.DictDir,
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Connector: conn,
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RateWatch: rateWatch,
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Ads: adsSvc,
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Notifier: hub,
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})
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pushSrv := pushgrpc.NewServer(cfg.GRPCAddr, hub, logger)
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// Run the HTTP and gRPC push listeners together; the first to stop (a listen
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// error, or ctx cancellation on signal) tears down the other through cancel.
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logger.Info("servers starting",
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zap.String("http_addr", cfg.HTTPAddr),
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zap.String("grpc_addr", cfg.GRPCAddr))
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errc := make(chan error, 2)
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go func() { errc <- pushSrv.Run(ctx) }()
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go func() { errc <- srv.Run(ctx) }()
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err = <-errc
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cancel()
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<-errc
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return err
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}
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// newMailer builds the confirm-code mailer: an SMTP relay when a host is
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// configured, otherwise the development log mailer (the code is logged, not sent).
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func newMailer(cfg account.SMTPConfig, logger *zap.Logger) account.Mailer {
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if cfg.Host == "" {
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logger.Info("email: using log mailer (BACKEND_SMTP_HOST unset)")
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return account.NewLogMailer(logger)
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}
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logger.Info("email: using SMTP relay", zap.String("host", cfg.Host))
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return account.NewSMTPMailer(cfg)
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}
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// newLogger builds a production JSON logger at the given level.
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func newLogger(level string) (*zap.Logger, error) {
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var lvl zap.AtomicLevel
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if err := lvl.UnmarshalText([]byte(level)); err != nil {
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return nil, err
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}
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cfg := zap.NewProductionConfig()
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cfg.Level = lvl
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return cfg.Build()
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}
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