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scrabble-game/ui/src/lib/lobbycache.test.ts
T
Ilia Denisov aa765a0c06
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feat: honest AI opponent in quick game
New Game's quick game gains an explicit opponent selector — 🤖 AI (default)
or 👤 Random player. AI starts a game seated with a pooled robot that joins
and moves at once: no per-move timeout (a 7-day inactivity loss reusing the
turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown
as 🤖 everywhere. The random path (disguised robot) is unchanged.

Driven by one game flag (games.vs_ai), set only on AI-started games so the
disguised path is never revealed; Matchmaker.StartVsAI seats the robot
directly (no open pool); the robot replies event-driven via the game service's
after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
2026-06-15 20:14:24 +02:00

123 lines
4.7 KiB
TypeScript

import { beforeEach, describe, expect, it } from 'vitest';
import { clearLobby, getLobby, patchLobbyGame, patchLobbyInvitation, setLobby } from './lobbycache';
import type { AccountRef, GameView, Invitation } from './model';
function invitation(id: string, status: string): Invitation {
return {
id,
inviter: { accountId: 'inv', displayName: 'Inv' },
invitees: [],
variant: 'scrabble_en',
turnTimeoutSecs: 300,
hintsAllowed: true,
hintsPerPlayer: 0,
multipleWordsPerTurn: true,
dropoutTiles: 'remove',
status,
gameId: '',
expiresAtUnix: 0,
};
}
function gameView(id: string, status: GameView['status'] = 'active', toMove = 0): GameView {
return {
id,
variant: 'scrabble_en',
dictVersion: 'v1',
vsAi: false,
status,
players: 2,
toMove,
turnTimeoutSecs: 300,
multipleWordsPerTurn: true,
moveCount: 0,
endReason: '',
lastActivityUnix: 0,
seats: [],
};
}
beforeEach(() => clearLobby());
describe('patchLobbyGame', () => {
it('replaces the matching game by id and leaves the others untouched', () => {
setLobby({ games: [gameView('a', 'active', 0), gameView('b', 'active', 0)], invitations: [], incoming: [] });
// The player's own move flipped game "a" to the opponent's turn.
patchLobbyGame(gameView('a', 'active', 1));
const snap = getLobby();
expect(snap?.games.map((g) => g.id)).toEqual(['a', 'b']);
expect(snap?.games.find((g) => g.id === 'a')?.toMove).toBe(1);
expect(snap?.games.find((g) => g.id === 'b')?.toMove).toBe(0);
});
it('preserves invitations and incoming when patching a game', () => {
const incoming: AccountRef[] = [{ accountId: 'u9', displayName: 'Nine' }];
setLobby({ games: [gameView('a')], invitations: [], incoming });
patchLobbyGame(gameView('a', 'finished'));
expect(getLobby()?.incoming).toEqual(incoming);
expect(getLobby()?.games[0].status).toBe('finished');
});
it('adds the game when it is not yet in the cached lobby (a game started elsewhere)', () => {
setLobby({ games: [gameView('a')], invitations: [], incoming: [] });
patchLobbyGame(gameView('z', 'active'));
// Order is irrelevant — the lobby re-groups and re-sorts on render — so assert membership.
expect(getLobby()?.games.map((g) => g.id).sort()).toEqual(['a', 'z']);
});
it('is a no-op when there is no cached lobby yet', () => {
patchLobbyGame(gameView('a'));
expect(getLobby()).toBeNull();
});
it('does not mutate the previous snapshot array', () => {
const games = [gameView('a', 'active', 0)];
setLobby({ games, invitations: [], incoming: [] });
patchLobbyGame(gameView('a', 'active', 1));
expect(games[0].toMove).toBe(0); // the original array/object is left intact
});
});
describe('patchLobbyInvitation', () => {
it('adds a new pending invitation to the cached lobby', () => {
setLobby({ games: [], invitations: [], incoming: [] });
patchLobbyInvitation(invitation('i1', 'pending'));
expect(getLobby()?.invitations.map((x) => x.id)).toEqual(['i1']);
});
it('replaces a pending invitation already in the list (e.g. an updated response)', () => {
setLobby({ games: [], invitations: [invitation('i1', 'pending'), invitation('i2', 'pending')], incoming: [] });
const updated = { ...invitation('i1', 'pending'), turnTimeoutSecs: 999 };
patchLobbyInvitation(updated);
expect(getLobby()?.invitations.map((x) => x.id)).toEqual(['i1', 'i2']);
expect(getLobby()?.invitations.find((x) => x.id === 'i1')?.turnTimeoutSecs).toBe(999);
});
it('removes an invitation that reached a terminal status', () => {
for (const terminal of ['declined', 'cancelled', 'started', 'expired']) {
setLobby({ games: [], invitations: [invitation('i1', 'pending'), invitation('i2', 'pending')], incoming: [] });
patchLobbyInvitation(invitation('i1', terminal));
expect(getLobby()?.invitations.map((x) => x.id)).toEqual(['i2']);
}
});
it('is a no-op for a terminal invitation that is not in the list', () => {
setLobby({ games: [], invitations: [invitation('i2', 'pending')], incoming: [] });
patchLobbyInvitation(invitation('i1', 'declined'));
expect(getLobby()?.invitations.map((x) => x.id)).toEqual(['i2']);
});
it('is a no-op when there is no cached lobby yet', () => {
patchLobbyInvitation(invitation('i1', 'pending'));
expect(getLobby()).toBeNull();
});
it('preserves games and incoming when patching an invitation', () => {
const incoming: AccountRef[] = [{ accountId: 'u9', displayName: 'Nine' }];
setLobby({ games: [gameView('g1')], invitations: [], incoming });
patchLobbyInvitation(invitation('i1', 'pending'));
expect(getLobby()?.games.map((g) => g.id)).toEqual(['g1']);
expect(getLobby()?.incoming).toEqual(incoming);
});
});