28afcff551
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When an online game loses the connection the game screen now says so and freezes instead of silently greying out: a "connection lost" banner appears and the rack, the move controls, the add-friend/block controls and the chat/dictionary entry all disable (a started move stays a draft, committed by the player on reconnect). It is driven off the net-state machine (netState.offline), so it also covers the Telegram/VK mini-apps, where a lost connection was previously mute in-game. If the player is already in the dictionary when the drop happens, the word check falls back to the game's pinned on-device dictionary (exact when that dawg is cached; "unavailable offline" otherwise) and the network-only complaint + external look-up hide. Chat, when already open, keeps its existing read-only degrade (send/nudge disable). New pure helper localWordCheck is unit-tested; the in-game gating gets an e2e.