Files
scrabble-game/backend/internal/server/handlers_admin_console.go
T
Ilia Denisov 57c778f9b2
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feat(telegram,game): single bot + per-user variant preferences
Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.

- Telegram: one bot; drop service_language and the supported_languages
  set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
  connector proto). The single bot renders chat and out-of-app push in
  the recipient's preferred_language; remove the game-language push
  routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
  {erudit_ru}, CHECK non-empty + subset of the three variants). Gates
  the New Game picker, vs-AI and the friend invitation the player
  creates, enforced server-side (HTTP 400 otherwise); an invited friend
  may still accept any variant. Edited on the Settings screen; variants
  are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
  and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
  VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
  to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
  backend, ui, UI_DESIGN, PRERELEASE).

The migration squash is deferred to a follow-up PR.
2026-06-20 14:23:25 +02:00

1179 lines
42 KiB
Go

package server
import (
"bytes"
"encoding/csv"
"errors"
"fmt"
"html/template"
"net/http"
"net/url"
"strconv"
"strings"
"time"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
"go.uber.org/zap"
"scrabble/backend/internal/account"
"scrabble/backend/internal/adminconsole"
"scrabble/backend/internal/dictadmin"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game"
"scrabble/backend/internal/ratewatch"
"scrabble/backend/internal/robot"
"scrabble/backend/internal/social"
)
// adminPageSize is the page size of the admin console's paginated lists.
const adminPageSize = 50
// maxHintGrant caps a single operator hint grant. Grants are additive and can never lower a
// wallet, so a fat-fingered grant cannot be undone through this form; the cap bounds one mistake.
const maxHintGrant = 100
// registerConsole mounts the server-rendered admin console under /_gm. The gateway
// puts HTTP Basic-Auth in front of /_gm and reverse-proxies it verbatim; the
// backend trusts the gateway (as for all of /api) and adds only a same-origin guard
// on the state-changing POSTs (docs/ARCHITECTURE.md §12). The console reads the
// account, game and dictionary surfaces, so it mounts only when those are wired.
func (s *Server) registerConsole(router *gin.Engine) {
if s.accounts == nil || s.games == nil || s.registry == nil {
return
}
s.console = adminconsole.MustNewRenderer()
assets, err := adminconsole.Assets()
if err != nil {
panic(err)
}
gm := router.Group("/_gm")
gm.Use(requireSameOrigin())
gm.StaticFS("/assets", http.FS(assets))
gm.GET("/", s.consoleDashboard)
gm.GET("/users", s.consoleUsers)
gm.GET("/users/:id", s.consoleUserDetail)
gm.POST("/users/:id/message", s.consoleUserMessage)
gm.POST("/users/:id/clear-high-rate-flag", s.consoleClearHighRateFlag)
gm.POST("/users/:id/grant-hints", s.consoleGrantHints)
gm.POST("/users/:id/block", s.consoleBlockUser)
gm.POST("/users/:id/unblock", s.consoleUnblockUser)
gm.POST("/users/:id/grant-role", s.consoleGrantRole)
gm.POST("/users/:id/revoke-role", s.consoleRevokeRole)
gm.GET("/reasons", s.consoleReasons)
gm.POST("/reasons", s.consoleCreateReason)
gm.POST("/reasons/:id/update", s.consoleUpdateReason)
gm.POST("/reasons/:id/delete", s.consoleDeleteReason)
gm.GET("/throttled", s.consoleThrottled)
gm.GET("/games", s.consoleGames)
gm.GET("/games/:id", s.consoleGameDetail)
gm.GET("/complaints", s.consoleComplaints)
gm.GET("/complaints/:id", s.consoleComplaintDetail)
gm.POST("/complaints/:id/resolve", s.consoleResolveComplaint)
if s.feedback != nil {
gm.GET("/feedback", s.consoleFeedback)
gm.GET("/feedback/:id", s.consoleFeedbackDetail)
gm.GET("/feedback/:id/attachment", s.consoleFeedbackAttachment)
gm.POST("/feedback/:id/read", s.consoleFeedbackRead)
gm.POST("/feedback/:id/reply", s.consoleFeedbackReply)
gm.POST("/feedback/:id/archive", s.consoleFeedbackArchive)
gm.POST("/feedback/:id/delete", s.consoleFeedbackDelete)
gm.POST("/feedback/:id/delete-all", s.consoleFeedbackDeleteAll)
}
gm.GET("/messages", s.consoleMessages)
gm.GET("/messages.csv", s.consoleMessagesCSV)
gm.GET("/messages/:id", s.consoleChatMessageDetail)
gm.GET("/dictionary", s.consoleDictionary)
gm.POST("/dictionary/upload", s.consoleUploadDictionary)
gm.POST("/dictionary/install", s.consoleInstallDictionary)
gm.POST("/dictionary/changes/apply", s.consoleApplyChanges)
gm.GET("/broadcast", s.consoleBroadcast)
gm.POST("/broadcast", s.consolePostBroadcast)
if s.ads != nil {
gm.GET("/banners", s.consoleBanners)
gm.POST("/banners", s.consoleCreateBanner)
gm.GET("/banners/:id", s.consoleBannerDetail)
gm.POST("/banners/:id", s.consoleUpdateBanner)
gm.POST("/banners/:id/delete", s.consoleDeleteBanner)
gm.POST("/banners/:id/messages", s.consoleAddBannerMessage)
gm.POST("/banners/:id/messages/:mid", s.consoleEditBannerMessage)
gm.POST("/banners/:id/messages/:mid/delete", s.consoleDeleteBannerMessage)
gm.POST("/banners/:id/messages/:mid/move", s.consoleMoveBannerMessage)
gm.GET("/banner-settings", s.consoleBannerSettings)
gm.POST("/banner-settings", s.consoleUpdateBannerSettings)
}
}
// consoleDashboard renders the landing page: the top-line counts and the resident
// dictionary versions.
func (s *Server) consoleDashboard(c *gin.Context) {
ctx := c.Request.Context()
view := adminconsole.DashboardView{Variants: s.variantVersions(), ActiveVersion: s.games.ActiveVersion()}
// The Users card counts people only: robots are pool infrastructure, not registered
// users, so an empty filter (Robots: false) excludes them.
view.Accounts, _ = s.accounts.CountUsers(ctx, account.UserFilter{})
view.Games, _ = s.games.CountGames(ctx, "")
view.ActiveGames, _ = s.games.CountGames(ctx, game.StatusActive)
view.OpenComplaints, _ = s.games.CountComplaints(ctx, game.StatusComplaintOpen)
if s.feedback != nil {
view.OpenFeedback, _ = s.feedback.CountUnread(ctx)
}
if changes, err := s.games.DictionaryChanges(ctx); err == nil {
view.PendingChanges = len(changes)
}
s.renderConsole(c, "dashboard", "dashboard", "Dashboard", view)
}
// consoleUsers renders the paginated account list.
func (s *Server) consoleUsers(c *gin.Context) {
ctx := c.Request.Context()
page := consolePage(c)
filter := account.UserFilter{
Robots: c.Query("kind") == "robots",
NameMask: c.Query("name"),
ExternalIDMask: c.Query("ext"),
}
total, _ := s.accounts.CountUsers(ctx, filter)
items, err := s.accounts.ListUsers(ctx, filter, adminPageSize, (page-1)*adminPageSize)
if err != nil {
s.consoleError(c, err)
return
}
q := url.Values{}
if filter.Robots {
q.Set("kind", "robots")
}
if strings.TrimSpace(filter.NameMask) != "" {
q.Set("name", filter.NameMask)
}
if strings.TrimSpace(filter.ExternalIDMask) != "" {
q.Set("ext", filter.ExternalIDMask)
}
view := adminconsole.UsersView{
Pager: adminconsole.NewPager(page, adminPageSize, total),
Robots: filter.Robots, NameMask: filter.NameMask, ExternalIDMask: filter.ExternalIDMask,
FilterQuery: template.URL(q.Encode()),
}
ids := make([]uuid.UUID, 0, len(items))
for _, it := range items {
kind := "registered"
if it.IsRobot {
kind = "robot"
} else if it.IsGuest {
kind = "guest"
}
view.Items = append(view.Items, adminconsole.UserRow{
ID: it.ID.String(), DisplayName: it.DisplayName, Kind: kind,
Language: it.PreferredLanguage, Guest: it.IsGuest,
FlaggedHighRate: !it.FlaggedHighRateAt.IsZero(), CreatedAt: fmtTime(it.CreatedAt),
})
ids = append(ids, it.ID)
}
if stats, err := s.games.MoveDurationStats(ctx, ids); err == nil {
for i := range view.Items {
if st, ok := stats[ids[i]]; ok && st.Moves > 0 {
view.Items[i].HasMoveStats = true
view.Items[i].MoveMin = adminconsole.FormatDuration(st.MinSecs)
view.Items[i].MoveAvg = adminconsole.FormatDuration(st.AvgSecs)
view.Items[i].MoveMax = adminconsole.FormatDuration(st.MaxSecs)
}
}
}
s.renderConsole(c, "users", "users", "Users", view)
}
// consoleMessages renders the paginated chat-message moderation list, optionally pinned to
// one game (?game=) or sender (?user=) and filtered by sender glob masks (?name / ?ext).
func (s *Server) consoleMessages(c *gin.Context) {
ctx := c.Request.Context()
page := consolePage(c)
gameID, _ := uuid.Parse(strings.TrimSpace(c.Query("game")))
userID, _ := uuid.Parse(strings.TrimSpace(c.Query("user")))
filter := social.AdminMessageFilter{
GameID: gameID,
SenderID: userID,
NameMask: c.Query("name"),
ExtMask: c.Query("ext"),
UnreadOnly: c.Query("unread") == "1",
}
total, _ := s.social.AdminCountMessages(ctx, filter)
items, err := s.social.AdminListMessages(ctx, filter, adminPageSize, (page-1)*adminPageSize)
if err != nil {
s.consoleError(c, err)
return
}
q := url.Values{}
if filter.GameID != uuid.Nil {
q.Set("game", filter.GameID.String())
}
if filter.SenderID != uuid.Nil {
q.Set("user", filter.SenderID.String())
}
if strings.TrimSpace(filter.NameMask) != "" {
q.Set("name", filter.NameMask)
}
if strings.TrimSpace(filter.ExtMask) != "" {
q.Set("ext", filter.ExtMask)
}
if filter.UnreadOnly {
q.Set("unread", "1")
}
view := adminconsole.MessagesView{
Pager: adminconsole.NewPager(page, adminPageSize, total),
NameMask: filter.NameMask,
ExtMask: filter.ExtMask,
UnreadOnly: filter.UnreadOnly,
FilterQuery: template.URL(q.Encode()),
}
if filter.GameID != uuid.Nil {
view.GameID = filter.GameID.String()
}
if filter.SenderID != uuid.Nil {
view.UserID = filter.SenderID.String()
}
for _, m := range items {
view.Items = append(view.Items, adminconsole.MessageRow{
ID: m.ID.String(), SenderID: m.SenderID.String(), SenderName: m.SenderName,
Source: m.Source, IP: m.SenderIP, Body: m.Body,
GameID: m.GameID.String(), CreatedAt: fmtTime(m.CreatedAt), Unread: m.UnreadSeats != 0,
})
}
s.renderConsole(c, "messages", "messages", "Messages", view)
}
// consoleChatMessageDetail renders one chat message with the per-seat read breakdown of
// its game (who has read it, who has not).
func (s *Server) consoleChatMessageDetail(c *gin.Context) {
id, ok := s.consoleUUID(c, "/_gm/messages")
if !ok {
return
}
card, err := s.social.AdminMessageDetail(c.Request.Context(), id)
if err != nil {
if errors.Is(err, social.ErrMessageNotFound) {
s.renderConsoleMessage(c, "Not found", "no such message", "/_gm/messages")
return
}
s.consoleError(c, err)
return
}
view := adminconsole.ChatMessageDetailView{
ID: card.ID.String(), GameID: card.GameID.String(), SenderID: card.SenderID.String(),
SenderName: card.SenderName, Source: card.Source, Kind: card.Kind, Body: card.Body,
IP: card.SenderIP, CreatedAt: fmtTime(card.CreatedAt), Unread: card.UnreadSeats != 0,
}
for _, st := range card.Seats {
view.Seats = append(view.Seats, adminconsole.ChatSeatStatusRow{
Seat: st.Seat, AccountID: st.AccountID.String(), DisplayName: st.DisplayName, Role: st.Role,
})
}
s.renderConsole(c, "chatmessage", "messages", "Message", view)
}
// adminMessagesExportCap bounds the CSV export row count (the moderated chat volume is small).
const adminMessagesExportCap = 100000
// consoleMessagesCSV exports the whole filtered chat-message list (ignoring pagination) as a
// CSV download, for offline moderation review.
func (s *Server) consoleMessagesCSV(c *gin.Context) {
ctx := c.Request.Context()
gameID, _ := uuid.Parse(strings.TrimSpace(c.Query("game")))
userID, _ := uuid.Parse(strings.TrimSpace(c.Query("user")))
filter := social.AdminMessageFilter{
GameID: gameID,
SenderID: userID,
NameMask: c.Query("name"),
ExtMask: c.Query("ext"),
UnreadOnly: c.Query("unread") == "1",
}
items, err := s.social.AdminListMessages(ctx, filter, adminMessagesExportCap, 0)
if err != nil {
s.consoleError(c, err)
return
}
c.Header("Content-Type", "text/csv; charset=utf-8")
c.Header("Content-Disposition", `attachment; filename="messages.csv"`)
w := csv.NewWriter(c.Writer)
_ = w.Write([]string{"time", "source", "sender_id", "sender", "ip", "message", "game_id", "read"})
for _, m := range items {
read := "read"
if m.UnreadSeats != 0 {
read = "unread"
}
// The sender name and message body are user-controlled; defuse spreadsheet formula
// injection so a moderator opening the export can't trigger a formula.
_ = w.Write([]string{
fmtTime(m.CreatedAt), m.Source, m.SenderID.String(), csvSafe(m.SenderName), csvSafe(m.SenderIP), csvSafe(m.Body), m.GameID.String(), read,
})
}
w.Flush()
}
// csvSafe defuses CSV/spreadsheet formula injection: a value a spreadsheet would treat as a
// formula (a leading =, +, -, @, tab or CR) is prefixed with a single quote so it renders as
// plain text on open.
func csvSafe(s string) string {
if s == "" {
return s
}
switch s[0] {
case '=', '+', '-', '@', '\t', '\r':
return "'" + s
}
return s
}
// consoleUserDetail renders one account with its stats, identities and games.
func (s *Server) consoleUserDetail(c *gin.Context) {
ctx := c.Request.Context()
id, ok := s.consoleUUID(c, "/_gm/users")
if !ok {
return
}
acc, err := s.accounts.GetByID(ctx, id)
if err != nil {
s.consoleError(c, err)
return
}
view := adminconsole.UserDetailView{
ID: acc.ID.String(), DisplayName: acc.DisplayName, Language: acc.PreferredLanguage,
TimeZone: acc.TimeZone, Guest: acc.IsGuest, NotificationsInAppOnly: acc.NotificationsInAppOnly,
PaidAccount: acc.PaidAccount, HintBalance: acc.HintBalance, HintGrantMax: maxHintGrant,
CreatedAt: fmtTime(acc.CreatedAt), HasStats: !acc.IsGuest, ConnectorEnabled: s.connector != nil,
}
if acc.MergedInto != uuid.Nil {
view.MergedInto = acc.MergedInto.String()
}
if !acc.FlaggedHighRateAt.IsZero() {
view.FlaggedHighRateAt = fmtTime(acc.FlaggedHighRateAt)
}
if view.HasStats {
if st, err := s.accounts.GetStats(ctx, id); err == nil {
view.Stats = adminconsole.StatsRow{Wins: st.Wins, Losses: st.Losses, Draws: st.Draws, MaxGamePoints: st.MaxGamePoints, MaxWordPoints: st.MaxWordPoints, Moves: st.Moves, HintsUsed: st.HintsUsed}
}
}
if ids, err := s.accounts.Identities(ctx, id); err == nil {
for _, idn := range ids {
view.Identities = append(view.Identities, adminconsole.IdentityRow{Kind: idn.Kind, ExternalID: idn.ExternalID, Confirmed: idn.Confirmed, CreatedAt: fmtTime(idn.CreatedAt)})
}
}
if tg, err := s.accounts.IdentityExternalID(ctx, id, account.KindTelegram); err == nil {
view.TelegramID = tg
}
if games, err := s.games.ListForAccount(ctx, id); err == nil {
for _, g := range games {
view.Games = append(view.Games, gameRow(g))
}
}
if pts, err := s.games.MoveDurationByOrdinal(ctx, id); err == nil && len(pts) > 0 {
cps := make([]adminconsole.ChartPoint, len(pts))
for i, p := range pts {
cps[i] = adminconsole.ChartPoint{Ordinal: p.Ordinal, Min: p.MinSecs, Max: p.MaxSecs, Avg: p.AvgSecs}
}
view.MoveChart = adminconsole.MoveDurationChart(cps)
}
if susp, blocked, err := s.accounts.CurrentSuspension(ctx, id); err == nil && blocked {
view.Suspension = adminconsole.SuspensionView{
Blocked: true, Permanent: susp.Permanent(), BlockedAt: fmtTime(susp.BlockedAt),
ReasonEn: susp.ReasonEn, ReasonRu: susp.ReasonRu,
}
if susp.BlockedUntil != nil {
view.Suspension.Until = fmtTime(*susp.BlockedUntil)
}
}
if reasons, err := s.accounts.ListReasons(ctx); err == nil {
for _, r := range reasons {
view.Reasons = append(view.Reasons, adminconsole.ReasonOption{ID: r.ID.String(), TextEn: r.TextEn, TextRu: r.TextRu})
}
}
if roles, err := s.accounts.ListRoles(ctx, id); err == nil {
view.Roles = roles
}
view.KnownRoles = account.KnownRoles
if s.social != nil {
if rels, err := s.social.AdminBlocksBy(ctx, id); err == nil {
view.Blocks = relationRows(rels)
}
if rels, err := s.social.AdminBlockedBy(ctx, id); err == nil {
view.BlockedBy = relationRows(rels)
}
if rels, err := s.social.AdminFriends(ctx, id); err == nil {
view.Friends = relationRows(rels)
}
}
s.renderConsole(c, "user_detail", "users", acc.DisplayName, view)
}
// relationRows maps the social graph entries to the cross-linked, date-formatted rows the
// user card renders.
func relationRows(rels []social.AdminRelation) []adminconsole.RelationRow {
out := make([]adminconsole.RelationRow, 0, len(rels))
for _, r := range rels {
out = append(out, adminconsole.RelationRow{AccountID: r.AccountID.String(), DisplayName: r.DisplayName, Date: fmtTime(r.At)})
}
return out
}
// consoleUserMessage sends an operator Telegram message to one user.
func (s *Server) consoleUserMessage(c *gin.Context) {
ctx := c.Request.Context()
id, ok := s.consoleUUID(c, "/_gm/users")
if !ok {
return
}
back := "/_gm/users/" + id.String()
text := trimForm(c, "text")
switch {
case text == "":
s.renderConsoleMessage(c, "Nothing sent", "the message was empty", back)
case s.connector == nil:
s.renderConsoleMessage(c, "Not configured", "the connector is not configured (set BACKEND_CONNECTOR_ADDR)", back)
default:
ext, err := s.accounts.IdentityExternalID(ctx, id, account.KindTelegram)
if err != nil {
s.renderConsoleMessage(c, "No Telegram", "this account has no Telegram identity", back)
return
}
delivered, err := s.connector.SendToUser(ctx, ext, text)
if err != nil {
s.consoleError(c, err)
return
}
body := "message delivered"
if !delivered {
body = "not delivered (the user may not have started the bot)"
}
s.renderConsoleMessage(c, "Sent", body, back)
}
}
// consoleGames renders the paginated games list, optionally filtered by status.
func (s *Server) consoleGames(c *gin.Context) {
ctx := c.Request.Context()
status := normalizeGameStatus(c.Query("status"))
page := consolePage(c)
total, _ := s.games.CountGames(ctx, status)
games, err := s.games.ListGames(ctx, status, adminPageSize, (page-1)*adminPageSize)
if err != nil {
s.consoleError(c, err)
return
}
view := adminconsole.GamesView{Status: status, Pager: adminconsole.NewPager(page, adminPageSize, total)}
for _, g := range games {
view.Items = append(view.Items, gameRow(g))
}
s.renderConsole(c, "games", "games", "Games", view)
}
// consoleGameDetail renders one game with its seats (display names resolved).
func (s *Server) consoleGameDetail(c *gin.Context) {
ctx := c.Request.Context()
id, ok := s.consoleUUID(c, "/_gm/games")
if !ok {
return
}
g, err := s.games.GameByID(ctx, id)
if err != nil {
s.consoleError(c, err)
return
}
view := adminconsole.GameDetailView{
ID: g.ID.String(), Variant: g.Variant.String(), DictVersion: g.DictVersion,
Status: g.Status, Players: g.Players, ToMove: g.ToMove, EndReason: g.EndReason,
MoveCount: g.MoveCount, CreatedAt: fmtTime(g.CreatedAt), UpdatedAt: fmtTime(g.UpdatedAt),
FinishedAt: fmtTimePtr(g.FinishedAt), VsAI: g.VsAI,
}
// Resolve seats and detect robot seats; capture the human opponent's timezone, which
// anchors the robot's sleep window for the next-move ETA.
oppTZ := ""
for _, seat := range g.Seats {
row := adminconsole.SeatRow{Seat: seat.Seat, AccountID: seat.AccountID.String(), Score: seat.Score, HintsUsed: seat.HintsUsed, Winner: seat.IsWinner}
acc, accErr := s.accounts.GetByID(ctx, seat.AccountID)
if accErr == nil {
row.DisplayName = acc.DisplayName
}
if isRobot, _ := s.accounts.IsRobot(ctx, seat.AccountID); isRobot {
row.IsRobot = true
view.HasRobot = true
} else if accErr == nil {
oppTZ = acc.TimeZone
}
view.Seats = append(view.Seats, row)
}
// For each robot seat, surface the game's deterministic play-to-win intent and — while
// it is that robot's turn — the scheduled next-move ETA, both derived from the bag seed.
if view.HasRobot {
view.RobotTargetPct = robot.PlayToWinTargetPercent
if seed, turnStartedAt, schedErr := s.games.RobotSchedule(ctx, g.ID); schedErr == nil {
now := time.Now().UTC()
for i := range view.Seats {
if !view.Seats[i].IsRobot {
continue
}
if robot.PlayToWin(seed) {
view.Seats[i].RobotIntent = "play to win"
} else {
view.Seats[i].RobotIntent = "play to lose"
}
if g.Status == game.StatusActive && g.ToMove == view.Seats[i].Seat {
view.Seats[i].NextMove = robotETA(robot.NextMoveAt(seed, g.MoveCount, turnStartedAt, oppTZ), now)
}
}
}
}
// First-move draw (docs/ARCHITECTURE.md §6) and the step-by-step replay timeline. Both are
// best-effort: a game that predates the draw or cannot be replayed still renders its
// summary and seats.
names := make(map[string]string, len(view.Seats))
for _, st := range view.Seats {
names[st.AccountID] = st.DisplayName
}
if draws, derr := s.games.SetupDraws(ctx, g.ID); derr == nil {
for _, d := range draws {
row := adminconsole.SetupDrawRow{Round: d.Round, Letter: strings.ToUpper(d.Letter), Blank: d.Blank, Rank: d.Rank}
if d.Account == uuid.Nil {
row.Name = "(opponent)"
} else {
row.Name = names[d.Account.String()]
row.AccountID = d.Account.String()
}
view.SetupDraws = append(view.SetupDraws, row)
}
}
if len(view.Seats) > 0 {
view.FirstMover = view.Seats[0].DisplayName
}
if tl, terr := s.games.ReplayTimeline(ctx, g.ID); terr == nil {
if rj, jerr := buildReplayJSON(g.Variant, tl, view.Seats); jerr == nil {
view.ReplayJSON = rj
view.HasReplay = len(tl.Steps) > 0
}
}
s.renderConsole(c, "game_detail", "games", "Game", view)
}
// robotETA formats a robot's scheduled next-move instant as an absolute UTC time plus a
// relative estimate, e.g. "≈ 14:37 UTC (in ~7 min)"; a past instant reads "(due now)".
func robotETA(at, now time.Time) string {
mins := int(at.Sub(now).Round(time.Minute).Minutes())
rel := fmt.Sprintf("in ~%d min", mins)
if mins <= 0 {
rel = "due now"
}
return fmt.Sprintf("≈ %s UTC (%s)", at.UTC().Format("15:04"), rel)
}
// consoleComplaints renders the paginated complaint review queue.
func (s *Server) consoleComplaints(c *gin.Context) {
ctx := c.Request.Context()
status := normalizeComplaintStatus(c.Query("status"))
page := consolePage(c)
total, _ := s.games.CountComplaints(ctx, status)
rows, err := s.games.ListComplaints(ctx, status, adminPageSize, (page-1)*adminPageSize)
if err != nil {
s.consoleError(c, err)
return
}
view := adminconsole.ComplaintsView{Status: status, Pager: adminconsole.NewPager(page, adminPageSize, total)}
for _, cp := range rows {
view.Items = append(view.Items, adminconsole.ComplaintRow{
ID: cp.ID.String(), Word: cp.Word, Variant: cp.Variant.String(), WasValid: cp.WasValid,
Status: cp.Status, Disposition: cp.Disposition, CreatedAt: fmtTime(cp.CreatedAt),
})
}
s.renderConsole(c, "complaints", "complaints", "Complaints", view)
}
// consoleComplaintDetail renders one complaint with its resolution form.
func (s *Server) consoleComplaintDetail(c *gin.Context) {
ctx := c.Request.Context()
id, ok := s.consoleUUID(c, "/_gm/complaints")
if !ok {
return
}
cp, err := s.games.GetComplaint(ctx, id)
if err != nil {
s.consoleError(c, err)
return
}
s.renderConsole(c, "complaint_detail", "complaints", "Complaint", adminconsole.ComplaintDetailView{
ID: cp.ID.String(), Word: cp.Word, Variant: cp.Variant.String(), DictVersion: cp.DictVersion,
WasValid: cp.WasValid, Note: cp.Note, Status: cp.Status, Disposition: cp.Disposition,
ResolutionNote: cp.ResolutionNote, CreatedAt: fmtTime(cp.CreatedAt), ResolvedAt: fmtTimePtr(cp.ResolvedAt),
GameID: cp.GameID.String(), Resolved: cp.Status == game.StatusComplaintResolved,
})
}
// consoleResolveComplaint resolves a complaint with the chosen disposition.
func (s *Server) consoleResolveComplaint(c *gin.Context) {
ctx := c.Request.Context()
id, ok := s.consoleUUID(c, "/_gm/complaints")
if !ok {
return
}
disposition := c.PostForm("disposition")
if _, err := s.games.ResolveComplaint(ctx, id, disposition, trimForm(c, "note")); err != nil {
s.consoleError(c, err)
return
}
s.renderConsoleMessage(c, "Resolved", "complaint resolved as "+disposition, "/_gm/complaints/"+id.String())
}
// consoleDictionary renders the resident versions and the pending wordlist changes.
func (s *Server) consoleDictionary(c *gin.Context) {
view := adminconsole.DictionaryView{Variants: s.variantVersions(), ActiveVersion: s.games.ActiveVersion()}
if changes, err := s.games.DictionaryChanges(c.Request.Context()); err == nil {
for _, ch := range changes {
action := "remove"
if ch.Add {
action = "add"
}
view.Changes = append(view.Changes, adminconsole.DictChangeRow{Variant: ch.Variant.String(), Word: ch.Word, Action: action, ResolvedAt: fmtTime(ch.ResolvedAt)})
}
}
s.renderConsole(c, "dictionary", "dictionary", "Dictionary", view)
}
// previewSampleCap bounds how many added/removed words the update preview lists per
// variant; the full totals are always shown.
const previewSampleCap = 200
// largeRemovalThreshold flags a removal large enough that the operator should pause
// before confirming: a rebuilt dictionary normally drops a handful of words, not
// thousands.
const largeRemovalThreshold = 1000
// consoleUploadDictionary accepts a scrabble-dawg release archive, stages it under
// the dictionary directory and renders the per-variant word diff against the active
// dictionary. The operator confirms it with consoleInstallDictionary. The archive
// is bounded, its file name fixes the version, and a version already resident is
// rejected (versions are immutable).
func (s *Server) consoleUploadDictionary(c *gin.Context) {
c.Request.Body = http.MaxBytesReader(c.Writer, c.Request.Body, dictadmin.MaxArchiveBytes)
file, header, err := c.Request.FormFile("archive")
if err != nil {
s.renderConsoleMessage(c, "Upload failed", "choose a scrabble-dawg-vX.Y.Z.tar.gz archive (max 64 MiB)", "/_gm/dictionary")
return
}
defer func() { _ = file.Close() }()
version, err := dictadmin.ParseVersionFromName(header.Filename)
if err != nil {
s.renderConsoleMessage(c, "Upload failed", "the file name must be scrabble-dawg-vX.Y.Z.tar.gz", "/_gm/dictionary")
return
}
if s.versionResident(version) {
s.renderConsoleMessage(c, "Already resident", fmt.Sprintf("version %s is already loaded; versions are immutable", version), "/_gm/dictionary")
return
}
mgr := dictadmin.New(s.dictDir)
token, variants, err := mgr.Stage(file)
if err != nil {
s.consoleError(c, err)
return
}
if len(variants) != len(engine.Variants()) {
mgr.Discard(token)
s.renderConsoleMessage(c, "Incomplete archive",
fmt.Sprintf("the archive carries %d of %d variants; a release must contain all of them", len(variants), len(engine.Variants())),
"/_gm/dictionary")
return
}
staged, err := mgr.StagedDir(token)
if err != nil {
s.consoleError(c, err)
return
}
rows, err := s.diffStaged(staged, variants)
if err != nil {
mgr.Discard(token)
s.consoleError(c, err)
return
}
s.renderConsole(c, "dictionary_preview", "dictionary", "Dictionary update", adminconsole.DictionaryPreviewView{
Version: version,
Token: token,
ActiveVersion: s.games.ActiveVersion(),
Variants: rows,
})
}
// consoleInstallDictionary promotes a staged upload into its version directory,
// loads it into the registry and makes it the active version new games pin. The
// version is taken from the (editable) form field, re-validated and checked for
// immutability.
func (s *Server) consoleInstallDictionary(c *gin.Context) {
token := trimForm(c, "token")
version := trimForm(c, "version")
if !dictadmin.ValidVersion(version) {
s.renderConsoleMessage(c, "Install failed", "the version must look like vX.Y.Z", "/_gm/dictionary")
return
}
if s.versionResident(version) {
s.renderConsoleMessage(c, "Already resident", fmt.Sprintf("version %s is already loaded; versions are immutable", version), "/_gm/dictionary")
return
}
mgr := dictadmin.New(s.dictDir)
dest, err := mgr.Install(token, version)
if err != nil {
s.consoleError(c, err)
return
}
loaded, err := s.registry.LoadAvailable(dest, version)
if err != nil {
s.consoleError(c, err)
return
}
if len(loaded) != len(engine.Variants()) {
s.renderConsoleMessage(c, "Install incomplete",
fmt.Sprintf("loaded %d of %d variants from %s", len(loaded), len(engine.Variants()), version), "/_gm/dictionary")
return
}
if err := s.games.SetActiveVersion(c.Request.Context(), version); err != nil {
s.consoleError(c, err)
return
}
s.renderConsoleMessage(c, "Updated",
fmt.Sprintf("dictionary %s installed and activated; new games now use it, games in progress keep their version", version),
"/_gm/dictionary")
}
// diffStaged computes the word diff of each staged variant against the active
// dictionary, projected into the preview rows.
func (s *Server) diffStaged(staged string, variants []engine.Variant) ([]adminconsole.VariantDiffRow, error) {
active := s.games.ActiveVersion()
rows := make([]adminconsole.VariantDiffRow, 0, len(variants))
for _, v := range variants {
newFinder, err := engine.OpenFinder(staged, v)
if err != nil {
return nil, err
}
oldFinder, err := s.registry.Finder(v, active)
if err != nil {
_ = newFinder.Close()
return nil, fmt.Errorf("active dictionary %s/%s not resident: %w", v, active, err)
}
diff, err := engine.DiffWords(v, oldFinder, newFinder)
_ = newFinder.Close()
if err != nil {
return nil, err
}
rows = append(rows, diffRow(v, diff))
}
return rows, nil
}
// diffRow projects a variant's word diff into its preview row, capping the sample
// lists and flagging a large removal.
func diffRow(v engine.Variant, d engine.WordDiff) adminconsole.VariantDiffRow {
added, addedTrunc := sampleWords(d.Added)
removed, removedTrunc := sampleWords(d.Removed)
return adminconsole.VariantDiffRow{
Variant: v.String(),
AddedCount: len(d.Added),
RemovedCount: len(d.Removed),
AddedSample: added,
RemovedSample: removed,
AddedTruncated: addedTrunc,
RemovedTruncated: removedTrunc,
LargeRemoval: len(d.Removed) >= largeRemovalThreshold,
}
}
// sampleWords returns at most previewSampleCap words and whether the list was cut.
func sampleWords(words []string) ([]string, bool) {
if len(words) <= previewSampleCap {
return words, false
}
return words[:previewSampleCap], true
}
// versionResident reports whether version is loaded for any variant (covering the
// flat seed and every uploaded subdirectory), backing the immutability guard.
func (s *Server) versionResident(version string) bool {
for _, v := range engine.Variants() {
if _, err := s.registry.Finder(v, version); err == nil {
return true
}
}
return false
}
// consoleApplyChanges marks a variant's pending accepted changes applied in a
// reloaded version.
func (s *Server) consoleApplyChanges(c *gin.Context) {
variant, err := engine.ParseVariant(c.PostForm("variant"))
if err != nil {
s.renderConsoleMessage(c, "Apply failed", "unknown variant", "/_gm/dictionary")
return
}
version := trimForm(c, "version")
if version == "" {
s.renderConsoleMessage(c, "Apply failed", "a version is required", "/_gm/dictionary")
return
}
n, err := s.games.MarkChangesApplied(c.Request.Context(), variant, version)
if err != nil {
s.consoleError(c, err)
return
}
s.renderConsoleMessage(c, "Applied", fmt.Sprintf("marked %d change(s) applied in %q", n, version), "/_gm/dictionary")
}
// consoleBroadcast renders the operator-broadcast form.
func (s *Server) consoleBroadcast(c *gin.Context) {
s.renderConsole(c, "broadcast", "broadcast", "Broadcast", adminconsole.BroadcastView{ConnectorEnabled: s.connector != nil})
}
// consolePostBroadcast posts an operator message to the connector's game channel.
func (s *Server) consolePostBroadcast(c *gin.Context) {
text := trimForm(c, "text")
switch {
case text == "":
s.renderConsoleMessage(c, "Nothing sent", "the message was empty", "/_gm/broadcast")
case s.connector == nil:
s.renderConsoleMessage(c, "Not configured", "the connector is not configured (set BACKEND_CONNECTOR_ADDR)", "/_gm/broadcast")
default:
delivered, err := s.connector.SendToGameChannel(c.Request.Context(), text)
if err != nil {
s.consoleError(c, err)
return
}
body := "posted to the game channel"
if !delivered {
body = "not delivered (the bot has no game channel configured)"
}
s.renderConsoleMessage(c, "Broadcast", body, "/_gm/broadcast")
}
}
// consoleThrottled renders the rate-limit observability page: the recent
// gateway-reported throttle episodes (in-memory, reset on a backend restart)
// and the accounts currently carrying the soft high-rate flag.
func (s *Server) consoleThrottled(c *gin.Context) {
ctx := c.Request.Context()
var view adminconsole.ThrottledView
if s.ratewatch != nil {
cfg := s.ratewatch.Config()
view.FlagThreshold = cfg.FlagThreshold
view.FlagWindow = cfg.FlagWindow.String()
for _, ep := range s.ratewatch.Recent() {
row := adminconsole.ThrottleEpisodeRow{
Class: ep.Class, Key: ep.Key, Rejected: ep.Rejected,
FirstSeen: fmtTime(ep.FirstSeen), LastSeen: fmtTime(ep.LastSeen),
}
if ep.Class == ratewatch.ClassUser {
if id, err := uuid.Parse(ep.Key); err == nil {
row.UserID = id.String()
}
}
view.Episodes = append(view.Episodes, row)
}
}
flagged, err := s.accounts.ListFlaggedHighRate(ctx)
if err != nil {
s.consoleError(c, err)
return
}
for _, fa := range flagged {
view.Flagged = append(view.Flagged, adminconsole.FlaggedAccountRow{
ID: fa.ID.String(), DisplayName: fa.DisplayName, FlaggedAt: fmtTime(fa.FlaggedHighRateAt),
})
}
s.renderConsole(c, "throttled", "throttled", "Throttled", view)
}
// consoleClearHighRateFlag clears the soft high-rate marker — the operator's
// reversible review action.
func (s *Server) consoleClearHighRateFlag(c *gin.Context) {
id, ok := s.consoleUUID(c, "/_gm/users")
if !ok {
return
}
if err := s.accounts.ClearHighRateFlag(c.Request.Context(), id); err != nil {
s.consoleError(c, err)
return
}
s.renderConsoleMessage(c, "Cleared", "high-rate flag cleared", "/_gm/users/"+id.String())
}
// consoleGrantHints adds hints to a user's wallet. The grant is additive (raise-only): it tops a
// player up and can never lower what they already hold, so blocking a reduction is inherent rather
// than a separate guard. A single grant is bounded by maxHintGrant.
func (s *Server) consoleGrantHints(c *gin.Context) {
id, ok := s.consoleUUID(c, "/_gm/users")
if !ok {
return
}
back := "/_gm/users/" + id.String()
n, err := strconv.Atoi(trimForm(c, "amount"))
if err != nil || n < 1 || n > maxHintGrant {
s.renderConsoleMessage(c, "Invalid amount", fmt.Sprintf("enter a whole number of hints to add, between 1 and %d", maxHintGrant), back)
return
}
balance, err := s.accounts.GrantHints(c.Request.Context(), id, n)
if err != nil {
s.consoleError(c, err)
return
}
// A non-empty hint wallet removes the banner: nudge an open client to re-check.
s.publishBannerChange(id)
s.renderConsoleMessage(c, "Granted", fmt.Sprintf("added %d hint(s); the wallet is now %d", n, balance), back)
}
// consoleBlockUser manually blocks an account: it records the suspension (permanent or until a
// parsed deadline, snapshotting the chosen reason's en/ru text) and forfeits the player's active
// games, removing them from matchmaking. The block takes effect on the player's next request.
func (s *Server) consoleBlockUser(c *gin.Context) {
ctx := c.Request.Context()
id, ok := s.consoleUUID(c, "/_gm/users")
if !ok {
return
}
back := "/_gm/users/" + id.String()
until, ok := parseSuspendUntil(trimForm(c, "duration"), trimForm(c, "until"))
if !ok {
s.renderConsoleMessage(c, "Invalid duration", "pick a preset or a future custom date/time (UTC)", back)
return
}
var reasonEn, reasonRu string
var reasonID *uuid.UUID
if rid := trimForm(c, "reason"); rid != "" {
parsed, err := uuid.Parse(rid)
if err != nil {
s.renderConsoleMessage(c, "Invalid reason", "the selected reason is not valid", back)
return
}
reason, err := s.accounts.GetReason(ctx, parsed)
if err != nil {
s.consoleError(c, err)
return
}
reasonEn, reasonRu, reasonID = reason.TextEn, reason.TextRu, &reason.ID
}
if _, err := s.accounts.Suspend(ctx, id, until, reasonEn, reasonRu, reasonID); err != nil {
s.consoleError(c, err)
return
}
forfeited, err := s.games.ForfeitAllForAccount(ctx, id)
if err != nil {
s.consoleError(c, err)
return
}
s.renderConsoleMessage(c, "Blocked", fmt.Sprintf("account blocked; %d game(s) forfeited", forfeited), back)
}
// consoleUnblockUser lifts an account's block (temporary or permanent). Games already lost at
// block time are not restored.
func (s *Server) consoleUnblockUser(c *gin.Context) {
id, ok := s.consoleUUID(c, "/_gm/users")
if !ok {
return
}
if err := s.accounts.LiftSuspension(c.Request.Context(), id); err != nil {
s.consoleError(c, err)
return
}
s.renderConsoleMessage(c, "Unblocked", "the block was lifted; lost games are not restored", "/_gm/users/"+id.String())
}
// parseSuspendUntil maps the block form's duration choice to an expiry instant, returning nil for
// a permanent block. A custom choice parses the datetime-local value as UTC and must be in the
// future. It reports false for an unrecognised choice or an invalid/past custom date.
func parseSuspendUntil(choice, custom string) (*time.Time, bool) {
now := time.Now().UTC()
switch choice {
case "permanent":
return nil, true
case "1d":
t := now.AddDate(0, 0, 1)
return &t, true
case "3d":
t := now.AddDate(0, 0, 3)
return &t, true
case "1w":
t := now.AddDate(0, 0, 7)
return &t, true
case "1m":
t := now.AddDate(0, 1, 0)
return &t, true
case "custom":
for _, layout := range []string{"2006-01-02T15:04", "2006-01-02T15:04:05"} {
if t, err := time.Parse(layout, custom); err == nil {
if !t.After(now) {
return nil, false
}
return &t, true
}
}
return nil, false
default:
return nil, false
}
}
// consoleReasons renders the operator-editable suspension-reason picklist.
func (s *Server) consoleReasons(c *gin.Context) {
reasons, err := s.accounts.ListReasons(c.Request.Context())
if err != nil {
s.consoleError(c, err)
return
}
var view adminconsole.ReasonsView
for _, r := range reasons {
view.Items = append(view.Items, adminconsole.ReasonRow{ID: r.ID.String(), TextEn: r.TextEn, TextRu: r.TextRu, CreatedAt: fmtTime(r.CreatedAt)})
}
s.renderConsole(c, "reasons", "reasons", "Reasons", view)
}
// consoleCreateReason adds a suspension-reason picklist entry; both languages are required.
func (s *Server) consoleCreateReason(c *gin.Context) {
en, ru := trimForm(c, "text_en"), trimForm(c, "text_ru")
if en == "" || ru == "" {
s.renderConsoleMessage(c, "Nothing added", "both English and Russian text are required", "/_gm/reasons")
return
}
if _, err := s.accounts.CreateReason(c.Request.Context(), en, ru); err != nil {
s.consoleError(c, err)
return
}
s.renderConsoleMessage(c, "Added", "reason added", "/_gm/reasons")
}
// consoleUpdateReason rewrites a reason's English and Russian text. Existing blocks keep their
// snapshot, so the change only affects future blocks.
func (s *Server) consoleUpdateReason(c *gin.Context) {
id, ok := s.consoleUUID(c, "/_gm/reasons")
if !ok {
return
}
en, ru := trimForm(c, "text_en"), trimForm(c, "text_ru")
if en == "" || ru == "" {
s.renderConsoleMessage(c, "Not changed", "both English and Russian text are required", "/_gm/reasons")
return
}
if _, err := s.accounts.UpdateReason(c.Request.Context(), id, en, ru); err != nil {
s.consoleError(c, err)
return
}
s.renderConsoleMessage(c, "Updated", "reason updated", "/_gm/reasons")
}
// consoleDeleteReason removes a reason from the picklist. Past blocks keep their text snapshot.
func (s *Server) consoleDeleteReason(c *gin.Context) {
id, ok := s.consoleUUID(c, "/_gm/reasons")
if !ok {
return
}
if err := s.accounts.DeleteReason(c.Request.Context(), id); err != nil {
s.consoleError(c, err)
return
}
s.renderConsoleMessage(c, "Deleted", "reason deleted", "/_gm/reasons")
}
// variantVersions builds the per-variant resident-version summary from the registry.
func (s *Server) variantVersions() []adminconsole.VariantVersions {
out := make([]adminconsole.VariantVersions, 0, len(engine.Variants()))
for _, v := range engine.Variants() {
vv := adminconsole.VariantVersions{Variant: v.String(), Versions: s.registry.Versions(v)}
if latest, _, err := s.registry.Latest(v); err == nil {
vv.Latest = latest
}
out = append(out, vv)
}
return out
}
// renderConsole renders a console page into a buffer, then writes it; a render
// failure is logged and reported as 500 without emitting a partial document.
func (s *Server) renderConsole(c *gin.Context, page, nav, title string, data any) {
var buf bytes.Buffer
if err := s.console.Render(&buf, page, adminconsole.PageData{Title: title, ActiveNav: nav, Data: data}); err != nil {
s.log.Error("admin console render", zap.String("page", page), zap.Error(err))
c.String(http.StatusInternalServerError, "render error")
return
}
c.Data(http.StatusOK, "text/html; charset=utf-8", buf.Bytes())
}
// renderConsoleMessage renders the post-action result page with a back link.
func (s *Server) renderConsoleMessage(c *gin.Context, heading, body, back string) {
s.renderConsole(c, "message", "", heading, adminconsole.MessageView{Heading: heading, Body: body, Back: back})
}
// consoleError logs an unexpected console error and renders it on the message page.
// The console is operator-only (gateway Basic-Auth), so the message is shown as-is.
func (s *Server) consoleError(c *gin.Context, err error) {
s.log.Error("admin console", zap.String("path", c.FullPath()), zap.Error(err))
s.renderConsole(c, "message", "", "Error", adminconsole.MessageView{Heading: "Error", Body: err.Error(), Back: "/_gm/"})
}
// consoleUUID parses the :id path parameter, rendering an invalid-id message and
// returning false when it is not a UUID.
func (s *Server) consoleUUID(c *gin.Context, back string) (uuid.UUID, bool) {
id, err := uuid.Parse(c.Param("id"))
if err != nil {
s.renderConsoleMessage(c, "Invalid id", "the id in the URL is not valid", back)
return uuid.UUID{}, false
}
return id, true
}
// gameRow projects a game summary into its console row.
func gameRow(g game.Game) adminconsole.GameRow {
return adminconsole.GameRow{ID: g.ID.String(), Variant: g.Variant.String(), Status: g.Status, Players: g.Players, UpdatedAt: fmtTime(g.UpdatedAt), VsAI: g.VsAI}
}
// trimForm returns the trimmed value of a posted form field.
func trimForm(c *gin.Context, name string) string {
return strings.TrimSpace(c.PostForm(name))
}
// consolePage parses the 1-based ?page query parameter, defaulting to 1.
func consolePage(c *gin.Context) int {
if n, err := strconv.Atoi(c.Query("page")); err == nil && n > 1 {
return n
}
return 1
}
// normalizeGameStatus keeps only a recognised game status filter, else "" (all).
func normalizeGameStatus(s string) string {
switch s {
case game.StatusActive, game.StatusFinished, game.StatusOpen:
return s
}
return ""
}
// normalizeComplaintStatus keeps only a recognised complaint status filter, else
// "" (all).
func normalizeComplaintStatus(s string) string {
switch s {
case game.StatusComplaintOpen, game.StatusComplaintResolved:
return s
}
return ""
}
// fmtTime formats a timestamp for display, or "" when zero.
func fmtTime(t time.Time) string {
if t.IsZero() {
return ""
}
return t.UTC().Format("2006-01-02 15:04")
}
// fmtTimePtr formats an optional timestamp for display, or "" when nil.
func fmtTimePtr(t *time.Time) string {
if t == nil {
return ""
}
return fmtTime(*t)
}