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scrabble-game/ui/src/components/Header.svelte
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Ilia Denisov 7cd4474945
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fix(ui): pin the in-game ad-banner height on a short viewport
The ad banner lives inside the grown game header (`.nav.grow`, portrait
game only). That rule carried `flex: 1 1 auto`, so on a short viewport the
flex algorithm shrank the header — clipping the banner (`.ad` is
`overflow:hidden`) — *and* the board's scroll area at the same time. The
banner and the board ended up splitting the vertical squeeze.

Drop the shrink (`flex: 1 0 auto`): the header still grows into spare height
(banner under the title, board pinned to the bottom), but on a short viewport
it holds its natural height and the board's own scroll (`.stage`) absorbs the
whole squeeze. The banner now keeps a constant height.

Portrait-only: in landscape and on every other screen `.nav` is already
`flex: 0 0 auto`, so the banner never shrank there.

Verified in the mock UI (portrait, live banner): at 440px tall the banner
held 30px (was clipped to 14px) while the board scrolled; the tall-viewport
layout is unchanged. Full UI suite green locally (check, 272 unit, build,
bundle-size, 140 e2e).
2026-06-17 12:24:11 +02:00

144 lines
4.9 KiB
Svelte

<script lang="ts">
import { navigate } from '../lib/router.svelte';
import { insideTelegram } from '../lib/telegram';
import { connection } from '../lib/connection.svelte';
import { t } from '../lib/i18n/index.svelte';
import { app } from '../lib/app.svelte';
import Spinner from './Spinner.svelte';
import AdBanner from './AdBanner.svelte';
let { title, back, grow = false }: { title: string; back?: string; grow?: boolean } = $props();
// Inside Telegram the native header back button (App.svelte) is the back control, so
// the app's own chevron is hidden to avoid two back affordances.
const showBack = $derived(!!back && !insideTelegram());
</script>
<header class="nav" class:grow>
<div class="bar">
{#if showBack}
<button class="icon back" onclick={() => back && navigate(back)} aria-label="Back">
<span class="chev"></span>
</button>
{:else}
<span class="spacer"></span>
{/if}
{#if connection.online}
<h1>{title}</h1>
{:else}
<h1 class="connecting"><Spinner /> <span>{t('connection.connecting')}</span></h1>
{/if}
<!-- A right-hand spacer balances the back button so the title stays centred. -->
<span class="spacer"></span>
</div>
<!-- The ad banner lives inside the nav, directly under the title bar, so it sits in the
same place on every screen — and in the game (grown nav) the spare height falls below
it (banner under the title, board pinned to the bottom). -->
{#if app.profile?.banner && app.profile.banner.campaigns.length}
<AdBanner
campaigns={app.profile.banner.campaigns}
timings={app.profile.banner.timings}
reduceMotion={app.reduceMotion}
/>
{/if}
</header>
<style>
/* By default the nav bar is minimal and the content fills the screen. In the game
it grows (class `grow`) to push the board and controls to the bottom. */
.nav {
flex: 0 0 auto;
min-height: 52px;
background: var(--bg-elev);
border-bottom: 1px solid var(--border);
display: flex;
flex-direction: column;
user-select: none;
-webkit-user-select: none;
}
.nav.grow {
/* Grow into spare height (banner under the title, the board pinned to the bottom), but
never shrink: on a short viewport the banner keeps its height and the board's own
scroll (.stage) absorbs the squeeze, instead of the banner and the board splitting it. */
flex: 1 0 auto;
}
.bar {
display: flex;
align-items: center;
gap: var(--gap);
padding: 10px var(--pad);
}
h1 {
font-size: 1.05rem;
margin: 0;
flex: 1;
text-align: center;
font-weight: 600;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
/* The "Connecting…" indicator replaces the title while offline: a spinner + muted label,
centred like the title so the bar does not shift. */
h1.connecting {
display: inline-flex;
align-items: center;
justify-content: center;
gap: 8px;
color: var(--text-muted);
font-weight: 500;
}
.icon,
.spacer {
min-width: 40px;
height: 36px;
display: inline-flex;
align-items: center;
justify-content: center;
}
.back {
background: none;
border: none;
color: var(--text);
border-radius: var(--radius-sm);
padding: 0 8px;
}
.back:hover {
background: var(--surface-2);
}
/* A thin, compact "<" drawn from two borders — lighter than a glyph. */
.chev {
width: 11px;
height: 11px;
border-left: 2.5px solid currentColor;
border-bottom: 2.5px solid currentColor;
transform: rotate(45deg);
margin-left: 3px;
}
/* Telegram fullscreen: TG's native nav occupies the band between the device notch
(--tg-safe-top) and --tg-content-top. Our header spans that full band (so the layout below
is unchanged) and centres the title within it, BELOW the notch — lining it up vertically
with Telegram's own back/menu controls, which sit in the band's corners. */
:global(html.tg-fullscreen) .bar {
/* The bar is sized by its content + padding — in Telegram the title is the only child (the
back chevron is hidden), so min-height (the nav-band height) doesn't bind. Without the
(removed) hamburger that content shrank and the bar sat flush under Telegram's native nav
band. So **padding-top** is the lever: it drops the title clear of the band — the notch
plus a **10px** gap (was 6). A fixed px (not rem/em) gap so the clearance from Telegram's
native controls stays constant if the user scales up the font (the title then grows
downward and the bar with it). (Owner-tunable: the 10px.) */
min-height: var(--tg-content-top);
box-sizing: border-box;
align-items: center;
justify-content: center;
padding-top: calc(var(--tg-safe-top) + 16px);
padding-bottom: 6px;
}
:global(html.tg-fullscreen) .spacer {
display: none;
}
:global(html.tg-fullscreen) h1 {
flex: 0 1 auto;
}
</style>