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The in-game hint badge re-fetched on entry and, for a game where it was the player's turn, showed a too-high count that "reset" (e.g. back to 11) — the wallet hint spent in another game was not reflected. Root cause: the server sends one hints_remaining = per-game allowance + global wallet, and the client cached that combined number per game. The wallet is global, so spending a wallet hint in one game left every other game's cached count stale (a my-turn game holds the stalest value: the opponent-moved delta preserves the old number, whereas a game you just moved in re-cached a fresh one). The backend allowance-then-wallet spend order was already correct. Fix: split the two. StateView/HintResult gain a trailing wallet_balance field (the global wallet alone); the client derives the per-game allowance as hints_remaining - wallet_balance (stable, cacheable) and reads the wallet live from the profile, refreshing it from every state/hint response. The badge is allowance + live wallet, so a wallet hint anywhere updates every game at once. - wire: scrabble.fbs StateView/HintResult + pkg/wire.BuildStateView (the single encoder for both the gateway transcode and the backend's event StateView), gateway encode + resp structs, regen. - backend: game StateView/HintResult + service (GameState/Hint) + eventwire + notify PlayerState/encode + server DTOs. - ui: lib/hints.ts (pure hintsLeft), Game.svelte (badge + syncWallet on load/hint, carry wallet_balance through applyMoveResult), codec/model, mock. - docs: ARCHITECTURE §Hint. Tests: hints.ts unit (incl. the staleness case), TestHintPolicy extended (wallet_balance + allowance-first), gateway state/hint round-trips.
96 lines
2.4 KiB
Go
96 lines
2.4 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package scrabblefb
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type HintResult struct {
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_tab flatbuffers.Table
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}
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func GetRootAsHintResult(buf []byte, offset flatbuffers.UOffsetT) *HintResult {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &HintResult{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishHintResultBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsHintResult(buf []byte, offset flatbuffers.UOffsetT) *HintResult {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &HintResult{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedHintResultBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *HintResult) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *HintResult) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *HintResult) Move(obj *MoveRecord) *MoveRecord {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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x := rcv._tab.Indirect(o + rcv._tab.Pos)
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if obj == nil {
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obj = new(MoveRecord)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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func (rcv *HintResult) HintsRemaining() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *HintResult) MutateHintsRemaining(n int32) bool {
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return rcv._tab.MutateInt32Slot(6, n)
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}
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func (rcv *HintResult) WalletBalance() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *HintResult) MutateWalletBalance(n int32) bool {
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return rcv._tab.MutateInt32Slot(8, n)
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}
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func HintResultStart(builder *flatbuffers.Builder) {
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builder.StartObject(3)
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}
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func HintResultAddMove(builder *flatbuffers.Builder, move flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(move), 0)
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}
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func HintResultAddHintsRemaining(builder *flatbuffers.Builder, hintsRemaining int32) {
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builder.PrependInt32Slot(1, hintsRemaining, 0)
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}
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func HintResultAddWalletBalance(builder *flatbuffers.Builder, walletBalance int32) {
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builder.PrependInt32Slot(2, walletBalance, 0)
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}
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func HintResultEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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