Files
scrabble-game/backend/internal/lobby/lobby.go
T
Ilia Denisov 8881214213 R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN)
references from comments, doc-comments, service READMEs, the current-state docs
(ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the
.fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage
history.

- Rename the only stage-named identifiers: registerStage8 -> registerSocialOps,
  registerStage11 -> registerLinkOps (gateway transcode).
- Split stage6_test.go: TestEmailLoginFlow -> email_test.go,
  TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go.
- Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged
  .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments).

go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
2026-06-10 16:56:03 +02:00

75 lines
3.5 KiB
Go

// Package lobby forms games: an in-memory matchmaking pool that pairs two humans
// for an auto-match, and friend-game invitations (invite -> accept) that start a
// 2-4 player game once every invitee has accepted. Both produce a game through the
// game domain (a GameCreator); neither imports the engine. The matchmaking pool
// is in-memory and lost on restart (players re-queue); the robot that substitutes
// for a missing human after a short wait is added in a later stage.
package lobby
import (
"context"
"errors"
"github.com/google/uuid"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game"
"scrabble/backend/internal/notify"
)
// GameCreator is the slice of the game domain the lobby needs: starting a seated
// game and reading a player's initial view of it. game.Service satisfies it.
type GameCreator interface {
Create(ctx context.Context, params game.CreateParams) (game.Game, error)
// InitialState returns a seated player's full initial view of a started game, used
// to enrich the match_found / game_started events so the client renders the new game
// without a follow-up fetch.
InitialState(ctx context.Context, gameID, accountID uuid.UUID) (notify.PlayerState, error)
}
// RobotProvider supplies a robot account to substitute for a missing human in
// auto-match. robot.Service satisfies it; it returns an error when no robot is
// available so the matchmaker can defer substitution.
type RobotProvider interface {
Pick(variant engine.Variant) (uuid.UUID, error)
}
// Blocker reports whether two accounts have a block between them (either
// direction). social.Service satisfies it; the lobby uses it to refuse
// invitations between blocked accounts.
type Blocker interface {
IsBlocked(ctx context.Context, a, b uuid.UUID) (bool, error)
}
// Auto-match defaults: a casual two-player game on the longest move clock with one
// hint per player (docs/ARCHITECTURE.md §6). The drop-out tile disposition is moot
// for two players, so the engine default (remove) applies.
const (
autoMatchHintsAllowed = true
autoMatchHintsPerPlayer = 1
)
// Sentinel errors returned by the lobby.
var (
// ErrAlreadyQueued is returned when an account already waits in a pool.
ErrAlreadyQueued = errors.New("lobby: account already in the matchmaking pool")
// ErrInvalidInvitation is returned for a malformed invitation (bad player
// count, duplicate or self invitee, or unacceptable settings).
ErrInvalidInvitation = errors.New("lobby: invalid invitation")
// ErrInvitationBlocked is returned when a block stands between the inviter and
// an invitee.
ErrInvitationBlocked = errors.New("lobby: invitation blocked between accounts")
// ErrInvitationNotFound is returned when no invitation matches the lookup.
ErrInvitationNotFound = errors.New("lobby: invitation not found")
// ErrInvitationNotPending is returned when an invitation is no longer open.
ErrInvitationNotPending = errors.New("lobby: invitation is not pending")
// ErrInvitationExpired is returned when an invitation has passed its deadline.
ErrInvitationExpired = errors.New("lobby: invitation has expired")
// ErrNotInvited is returned when an account is not an invitee of the invitation.
ErrNotInvited = errors.New("lobby: account was not invited")
// ErrAlreadyResponded is returned when an invitee has already accepted or declined.
ErrAlreadyResponded = errors.New("lobby: invitee has already responded")
// ErrNotInviter is returned when a non-inviter tries to cancel an invitation.
ErrNotInviter = errors.New("lobby: only the inviter may cancel")
)