2f867b8e6c
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An installed PWA (standalone web + confirmed email) warms the dictionaries for the player's enabled variants while online — on lobby entry and on a variant-preference change — using the per-variant version the profile now advertises, so a later switch to offline mode already has the data. - dict/preload.ts: pure preloadDicts (retry + linear backoff, honours the session dictionary miss-breaker); node-tested. - dict/preloadrun.ts: lazy browser orchestration (real getDawg), imported dynamically so the loader and move generator stay out of the main bundle. - offline.svelte.ts: kickDictPreload, gated by the pure, tested offlinePreloadEligible, plus the reactive first-lobby preload warning. - Header shows a poor-connection notice in the ad-banner slot on a first-lobby preload failure (offline.preloadWarning, en/ru). - App-entry bundle budget 112->113 for the irreducible main-side wiring (documented in bundle-size.mjs); the heavy parts remain lazy chunks. Docs: ARCHITECTURE offline-mode + dict-preload mechanism.
90 lines
4.5 KiB
JavaScript
90 lines
4.5 KiB
JavaScript
// Bundle-size budget gate. Measures the gzipped JS each built HTML entry actually loads and
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// fails CI if any part overruns its budget — a guard against an accidental heavy dependency.
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// The build has two entries (vite rollupOptions.input): the game app (index.html, served at
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// /app/ + /telegram/) and the landing (landing.html, served at /). Rollup hoists the code
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// shared by both (the Svelte runtime + i18n + aboutContent) into one chunk each entry
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// preloads, so a page's real payload is its own entry chunk plus that shared chunk.
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//
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// Three independent gates on the natural chunk boundaries, each with realistic headroom:
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// - app entry (main): the app's own code; grows with features.
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// - shared (svelte+i18n): near-static framework runtime; only drifts on a dep/Svelte bump.
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// - landing own: the landing's own code; kept minimal.
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// Today ~74 KB (app entry) + ~23 KB (shared) = ~97 KB for the app; the landing's own chunk is
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// ~2 KB. Lazy-loading was analysed and rejected (no total-size win — every chunk still
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// ships and is summed — plus added request latency); the bulk is the Connect/FlatBuffers
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// transport runtime + generated bindings + the Svelte runtime, irreducible within scope.
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import { readFileSync, existsSync } from 'node:fs';
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import { gzipSync } from 'node:zlib';
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import { join } from 'node:path';
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const DIST = 'dist';
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// Per-chunk gzip budgets in KB. The app entry was raised to 110 for the local move-preview
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// wiring, to 112 for the PWA install feature, then to 113 for the offline-mode wiring: the
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// dictionary-preload trigger and the offline-state reactives live in the app entry (the Header
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// reads them, the lobby/profile screens fire the trigger), while the heavy parts — the dict
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// loader, the move generator and the preload orchestration — stay in lazy chunks. Scoped CSS
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// lands in the CSS chunk, not this JS budget.
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const BUDGET = { app: 113, shared: 30, landing: 5 };
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// gzipped returns the gzipped byte size of a built asset, or 0 when the reference is not a
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// local file (e.g. the Telegram SDK loaded from a CDN) or is missing.
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function gzipped(file) {
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return file && existsSync(file) ? gzipSync(readFileSync(file)).length : 0;
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}
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// attr reads a double-quoted HTML attribute from a single tag string.
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function attr(tag, name) {
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const m = tag.match(new RegExp(`\\s${name}="([^"]+)"`));
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return m ? m[1] : null;
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}
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// localAsset maps an HTML asset URL to its path under dist/, or null for an external URL.
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function localAsset(url) {
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return !url || /^https?:/.test(url) ? null : join(DIST, url.replace(/^\.?\/+/, ''));
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}
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// entryAssets parses a built HTML entry and returns the local JS it eagerly loads: the module
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// entry chunk (<script type="module" src>) and the preloaded chunks (<link rel="modulepreload"
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// href>). Robust to attribute order; external and non-JS references drop out.
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function entryAssets(html) {
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const src = readFileSync(join(DIST, html), 'utf8');
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const tags = [...src.matchAll(/<(?:script|link)\b[^>]*>/g)].map((m) => m[0]);
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const entryTag = tags.find((t) => /type="module"/.test(t) && /\ssrc="/.test(t));
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const entry = entryTag ? localAsset(attr(entryTag, 'src')) : null;
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const preloads = tags
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.filter((t) => /rel="modulepreload"/.test(t))
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.map((t) => localAsset(attr(t, 'href')))
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.filter((f) => f && f.endsWith('.js'));
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return { entry: entry && entry.endsWith('.js') ? entry : null, preloads };
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}
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const kb = (bytes) => (bytes / 1024).toFixed(1);
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const app = entryAssets('index.html');
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const landing = entryAssets('landing.html');
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const appEntry = gzipped(app.entry);
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const shared = app.preloads.reduce((sum, f) => sum + gzipped(f), 0);
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const landingEntry = gzipped(landing.entry);
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const landingShared = landing.preloads.reduce((sum, f) => sum + gzipped(f), 0);
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console.log(`app (index.html) : entry ${kb(appEntry)} + shared ${kb(shared)} = ${kb(appEntry + shared)} KB gzip`);
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console.log(`landing (landing.html): entry ${kb(landingEntry)} + shared ${kb(landingShared)} = ${kb(landingEntry + landingShared)} KB gzip`);
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console.log('gates (gzip):');
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let failed = false;
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function gate(label, bytes, budgetKb) {
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const over = bytes > budgetKb * 1024;
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console.log(` ${over ? 'FAIL' : ' ok '} ${label}: ${kb(bytes)} / ${budgetKb} KB`);
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if (over) failed = true;
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}
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gate('app entry (main)', appEntry, BUDGET.app);
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gate('shared (svelte + i18n)', shared, BUDGET.shared);
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gate('landing own', landingEntry, BUDGET.landing);
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if (failed) {
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console.error('bundle exceeds size budget');
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process.exit(1);
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}
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