a692024b4e
The Profile now carries dict_versions (game variant -> current dictionary version), populated from the dictionary registry at the profileResponse choke point, so an installed PWA can preload the matching dawg per enabled variant off the existing cold-start profile request instead of adding a round-trip for a rare feature. Wire path: FBS DictVersion table + Profile.dict_versions (additive, backward-compatible trailing field) -> backend dto/registry -> gateway ProfileResp + FBS encoder -> client codec decode into a per-variant map on model.Profile. Empty in a degenerate no-dictionary deployment; the mock serves v1.3.0 for all three variants. Codec decode covered by a bite-tested round-trip unit test.
586 lines
24 KiB
Go
586 lines
24 KiB
Go
package backendclient
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import (
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"context"
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"encoding/json"
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"net/http"
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"net/url"
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"strconv"
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)
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// The structs below mirror the backend's JSON DTOs (backend/internal/server
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// /dto.go). The transcode layer maps them to and from the FlatBuffers edge
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// payloads.
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// SessionResp is the credential minted by an auth operation.
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type SessionResp struct {
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Token string `json:"token"`
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UserID string `json:"user_id"`
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IsGuest bool `json:"is_guest"`
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DisplayName string `json:"display_name"`
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}
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// ProfileResp is an account's own profile.
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type ProfileResp struct {
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UserID string `json:"user_id"`
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DisplayName string `json:"display_name"`
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PreferredLanguage string `json:"preferred_language"`
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TimeZone string `json:"time_zone"`
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AwayStart string `json:"away_start"`
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AwayEnd string `json:"away_end"`
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HintBalance int `json:"hint_balance"`
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BlockChat bool `json:"block_chat"`
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BlockFriendRequests bool `json:"block_friend_requests"`
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IsGuest bool `json:"is_guest"`
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NotificationsInAppOnly bool `json:"notifications_in_app_only"`
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VariantPreferences []string `json:"variant_preferences"`
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// Banner is the advertising-banner block, present only for a viewer eligible to
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// see the banner. The gateway forwards it verbatim into the Profile payload.
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Banner *BannerResp `json:"banner,omitempty"`
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// Email is the confirmed email ("" when none); TelegramLinked/VkLinked report an
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// attached platform identity — they drive the profile's link/unlink/change controls.
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Email string `json:"email"`
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TelegramLinked bool `json:"telegram_linked"`
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VkLinked bool `json:"vk_linked"`
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// DictVersions is the current dictionary version per game variant, forwarded verbatim
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// into the Profile payload so an offline-capable client preloads the matching dawg.
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DictVersions []DictVersion `json:"dict_versions,omitempty"`
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}
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// DictVersion pairs a game variant's stable label with its current dictionary version.
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type DictVersion struct {
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Variant string `json:"variant"`
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Version string `json:"version"`
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}
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// BannerResp is the advertising-banner block of an eligible viewer's profile: the
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// campaigns to rotate and the global display timings the client rotator reads.
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type BannerResp struct {
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Campaigns []BannerCampaignResp `json:"campaigns"`
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Timings BannerTimingsResp `json:"timings"`
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}
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// BannerCampaignResp is one campaign in the rotation feed: a GCD-reduced show
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// weight and its messages, in display order, already resolved to one language.
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// The override_* colours are the optional per-campaign palette (empty when the
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// campaign keeps the neutral theme tokens); they ride through to the client
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// verbatim, mirroring the backend DTO.
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type BannerCampaignResp struct {
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Weight int `json:"weight"`
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Messages []string `json:"messages"`
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OverrideBg string `json:"override_bg,omitempty"`
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OverrideFg string `json:"override_fg,omitempty"`
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OverrideLink string `json:"override_link,omitempty"`
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OverrideBgDark string `json:"override_bg_dark,omitempty"`
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OverrideFgDark string `json:"override_fg_dark,omitempty"`
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OverrideLinkDark string `json:"override_link_dark,omitempty"`
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}
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// BannerTimingsResp mirrors the backend's global display timings.
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type BannerTimingsResp struct {
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HoldMs int `json:"hold_ms"`
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EdgePauseMs int `json:"edge_pause_ms"`
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ScrollPxPerSec int `json:"scroll_px_per_sec"`
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FadeOutMs int `json:"fade_out_ms"`
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GapMs int `json:"gap_ms"`
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FadeInMs int `json:"fade_in_ms"`
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}
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// LinkResultResp is the result of an account link/merge step. Status is
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// "linked", "merge_required" (the secondary_* fields summarise the other account) or
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// "merged". Token is a switched-session token (a guest initiator's durable
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// counterpart won); Profile is the surviving/active account's profile.
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type LinkResultResp struct {
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Status string `json:"status"`
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SecondaryUserID string `json:"secondary_user_id"`
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SecondaryName string `json:"secondary_display_name"`
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SecondaryGames int `json:"secondary_games"`
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SecondaryFriends int `json:"secondary_friends"`
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Token string `json:"token"`
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Profile *ProfileResp `json:"profile"`
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}
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// TileJSON is one tile in a decoded move response (history, move result, hint); its Letter
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// is a concrete character (the move journal is kept in letters).
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type TileJSON struct {
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Row int `json:"row"`
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Col int `json:"col"`
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Letter string `json:"letter"`
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Blank bool `json:"blank"`
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}
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// PlayTileJSON is one inbound tile to place, addressed by alphabet index. For a
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// blank, Letter is the designated letter's index and Blank is true.
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type PlayTileJSON struct {
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Row int `json:"row"`
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Col int `json:"col"`
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Letter int `json:"letter"`
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Blank bool `json:"blank"`
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}
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// MoveRecordResp is a decoded move.
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type MoveRecordResp struct {
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Player int `json:"player"`
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Action string `json:"action"`
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Dir string `json:"dir"`
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MainRow int `json:"main_row"`
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MainCol int `json:"main_col"`
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Tiles []TileJSON `json:"tiles"`
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Words []string `json:"words"`
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Count int `json:"count"`
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Score int `json:"score"`
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Total int `json:"total"`
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}
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// SeatResp is one seat's public standing.
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type SeatResp struct {
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Seat int `json:"seat"`
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AccountID string `json:"account_id"`
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DisplayName string `json:"display_name"`
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Score int `json:"score"`
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HintsUsed int `json:"hints_used"`
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IsWinner bool `json:"is_winner"`
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}
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// GameResp is the shared game summary.
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type GameResp struct {
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ID string `json:"id"`
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Variant string `json:"variant"`
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DictVersion string `json:"dict_version"`
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Status string `json:"status"`
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Players int `json:"players"`
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ToMove int `json:"to_move"`
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TurnTimeoutSecs int `json:"turn_timeout_secs"`
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MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
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VsAI bool `json:"vs_ai"`
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MoveCount int `json:"move_count"`
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EndReason string `json:"end_reason"`
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LastActivityUnix int64 `json:"last_activity_unix"`
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Seats []SeatResp `json:"seats"`
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UnreadChat bool `json:"unread_chat"`
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UnreadMessages bool `json:"unread_messages"`
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}
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// MoveResultResp is the outcome of a committed move. Rack carries the actor's refilled rack as
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// wire alphabet indices and BagLen the bag size after the draw.
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type MoveResultResp struct {
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Move MoveRecordResp `json:"move"`
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Game GameResp `json:"game"`
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Rack []int `json:"rack"`
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BagLen int `json:"bag_len"`
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}
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// AlphabetEntryJSON is one letter of a variant's alphabet (its index, concrete letter and
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// tile value), present in StateResp only when the client requested it.
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type AlphabetEntryJSON struct {
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Index int `json:"index"`
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Letter string `json:"letter"`
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Value int `json:"value"`
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}
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// StateResp is a player's view of a game. Rack carries wire alphabet indices;
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// Alphabet is present only when the request asked for it.
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type StateResp struct {
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Game GameResp `json:"game"`
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Seat int `json:"seat"`
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Rack []int `json:"rack"`
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BagLen int `json:"bag_len"`
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HintsRemaining int `json:"hints_remaining"`
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WalletBalance int `json:"wallet_balance"`
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Alphabet []AlphabetEntryJSON `json:"alphabet,omitempty"`
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}
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// MatchResp reports an auto-match outcome.
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type MatchResp struct {
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Matched bool `json:"matched"`
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Game *GameResp `json:"game,omitempty"`
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}
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// ChatResp is a stored chat message.
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type ChatResp struct {
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ID string `json:"id"`
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GameID string `json:"game_id"`
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SenderID string `json:"sender_id"`
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Kind string `json:"kind"`
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Body string `json:"body"`
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CreatedAtUnix int64 `json:"created_at_unix"`
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}
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// TelegramAuth provisions/finds the Telegram account and mints a session, seeding a
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// brand-new account's display name and language from the validated launch fields, its
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// time zone from browserTz (the client's detected "±HH:MM" UTC offset) and, from the
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// validated launch deep-link startParam, its variant preferences (first contact only).
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func (c *Client) TelegramAuth(ctx context.Context, externalID, languageCode, username, firstName, browserTz, startParam string) (SessionResp, error) {
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var out SessionResp
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/telegram", "", "",
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map[string]string{
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"external_id": externalID,
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"language_code": languageCode,
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"username": username,
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"first_name": firstName,
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"browser_tz": browserTz,
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"start_param": startParam,
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}, &out)
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return out, err
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}
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// VKAuth provisions/finds the VK account and mints a session, seeding a brand-new
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// account's preferred language from languageCode (the vk_language hint), its display
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// name from displayName (read client-side via VKWebAppGetUserInfo, since VK omits the
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// name from the signed launch params) and its time zone from browserTz (the client's
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// detected "±HH:MM" UTC offset). All seeds apply on first contact only.
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func (c *Client) VKAuth(ctx context.Context, externalID, languageCode, displayName, browserTz string) (SessionResp, error) {
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var out SessionResp
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/vk", "", "",
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map[string]string{
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"external_id": externalID,
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"language_code": languageCode,
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"display_name": displayName,
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"browser_tz": browserTz,
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}, &out)
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return out, err
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}
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// PushTargetResp is a recipient's out-of-app push routing data: their Telegram
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// external_id (empty when they have no Telegram identity), preferred language, and
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// whether they confined notifications to the in-app stream.
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type PushTargetResp struct {
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ExternalID string `json:"external_id"`
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Language string `json:"language"`
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NotificationsInAppOnly bool `json:"notifications_in_app_only"`
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}
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// PushTarget resolves a user id to their out-of-app Telegram routing data (the
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// gateway uses it to decide whether to deliver an event over platform push).
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func (c *Client) PushTarget(ctx context.Context, userID string) (PushTargetResp, error) {
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var out PushTargetResp
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/push-target", "", "",
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map[string]string{"user_id": userID}, &out)
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return out, err
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}
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// ChatAccessResp is a user's moderated-chat write eligibility: ExternalID is their
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// Telegram identity (empty when they have none, so the gateway has nothing to gate),
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// Registered whether an account was found, and Eligible the final gate the bot applies
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// (registered and neither admin-suspended nor chat-muted).
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type ChatAccessResp struct {
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ExternalID string `json:"external_id"`
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Registered bool `json:"registered"`
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Eligible bool `json:"eligible"`
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}
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// ChatEligibility resolves a Telegram identity to its moderated-chat write
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// eligibility — the join path, when the bot sees a user enter the chat.
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func (c *Client) ChatEligibility(ctx context.Context, externalID string) (ChatAccessResp, error) {
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var out ChatAccessResp
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/chat-access", "", "",
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map[string]string{"external_id": externalID}, &out)
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return out, err
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}
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// ChatAccessByUser resolves an account id to its Telegram identity and current
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// moderated-chat write eligibility — the change path, for a chat-access-changed event.
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func (c *Client) ChatAccessByUser(ctx context.Context, userID string) (ChatAccessResp, error) {
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var out ChatAccessResp
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/chat-access", "", "",
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map[string]string{"user_id": userID}, &out)
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return out, err
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}
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// GuestAuth provisions a guest account and mints a session, seeding its time zone
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// from browserTz (the client's detected "±HH:MM" UTC offset).
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func (c *Client) GuestAuth(ctx context.Context, browserTz string) (SessionResp, error) {
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var out SessionResp
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/guest", "", "",
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map[string]string{"browser_tz": browserTz}, &out)
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return out, err
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}
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// EmailRequest asks the backend to mail a login code, provisioning the account on
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// first contact; browserTz (the client's detected "±HH:MM" UTC offset) seeds the new
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// account's time zone, since the email account is created here, not at login. pwa marks a
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// request from an installed PWA, so the backend omits the one-tap confirm link from the email.
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func (c *Client) EmailRequest(ctx context.Context, email, browserTz, language string, pwa bool) error {
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return c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/email/request", "", "",
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map[string]any{"email": email, "browser_tz": browserTz, "language": language, "pwa": pwa}, nil)
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}
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// EmailLogin verifies a login code and mints a session.
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func (c *Client) EmailLogin(ctx context.Context, email, code string) (SessionResp, error) {
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var out SessionResp
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/email/login", "", "",
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map[string]string{"email": email, "code": code}, &out)
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return out, err
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}
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// ConfirmLinkResp is the backend's outcome of a one-tap deeplink confirmation: for a
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// login Session carries the minted credential; for a link Status is "confirmed" or
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// "merge_required".
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type ConfirmLinkResp struct {
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Purpose string `json:"purpose"`
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Status string `json:"status"`
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Session *SessionResp `json:"session,omitempty"`
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}
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// EmailConfirmLink verifies a one-tap deeplink token; the token is the authorization.
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func (c *Client) EmailConfirmLink(ctx context.Context, token string) (ConfirmLinkResp, error) {
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var out ConfirmLinkResp
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/email/confirm-link", "", "",
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map[string]string{"token": token}, &out)
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return out, err
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}
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// ResolveSession maps a token to its account id and guest flag (gateway
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// session-cache miss). The guest flag lets the edge gate guest-forbidden ops.
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func (c *Client) ResolveSession(ctx context.Context, token string) (string, bool, error) {
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var out struct {
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UserID string `json:"user_id"`
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IsGuest bool `json:"is_guest"`
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}
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/resolve", "", "",
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map[string]string{"token": token}, &out)
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return out.UserID, out.IsGuest, err
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}
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// Profile returns the authenticated account's profile.
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func (c *Client) Profile(ctx context.Context, userID string) (ProfileResp, error) {
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var out ProfileResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/profile", userID, "", nil, &out)
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return out, err
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}
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// BlockStatusResp is the caller's current manual-block state. Until is an RFC3339 UTC instant for
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// a temporary block, empty for a permanent one or when not blocked; Reason is resolved to the
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// account's language, empty when none was cited.
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type BlockStatusResp struct {
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Blocked bool `json:"blocked"`
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Permanent bool `json:"permanent"`
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Until string `json:"until"`
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Reason string `json:"reason"`
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}
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// BlockStatus fetches the caller's current block. It is the one user endpoint a blocked account
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// can still reach (the backend's suspension gate exempts it), so the UI can render the blocked
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// screen.
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func (c *Client) BlockStatus(ctx context.Context, userID string) (BlockStatusResp, error) {
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var out BlockStatusResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/block-status", userID, "", nil, &out)
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return out, err
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}
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// SubmitPlay commits a placement on the player's turn. The tiles are addressed by alphabet
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// index.
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func (c *Client) SubmitPlay(ctx context.Context, userID, gameID string, tiles []PlayTileJSON) (MoveResultResp, error) {
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var out MoveResultResp
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body := map[string]any{"tiles": tiles}
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err := c.do(ctx, http.MethodPost, "/api/v1/user/games/"+url.PathEscape(gameID)+"/play", userID, "", body, &out)
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return out, err
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}
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// GameState returns the player's view of a game. When includeAlphabet is set the backend
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// embeds the variant's alphabet table; the client asks for it on a per-variant
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// cache miss only.
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func (c *Client) GameState(ctx context.Context, userID, gameID string, includeAlphabet bool) (StateResp, error) {
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var out StateResp
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path := "/api/v1/user/games/" + url.PathEscape(gameID) + "/state"
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if includeAlphabet {
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path += "?include_alphabet=true"
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}
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err := c.do(ctx, http.MethodGet, path, userID, "", nil, &out)
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return out, err
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}
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// Enqueue starts a quick game for a variant under a per-turn word rule (multipleWords
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// true is standard Scrabble, false the single-word rule). vsAI true starts an honest-AI
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// game against a robot instead of human auto-match.
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func (c *Client) Enqueue(ctx context.Context, userID, variant string, multipleWords, vsAI bool) (MatchResp, error) {
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var out MatchResp
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err := c.do(ctx, http.MethodPost, "/api/v1/user/lobby/enqueue", userID, "",
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map[string]any{"variant": variant, "multiple_words_per_turn": multipleWords, "vs_ai": vsAI}, &out)
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return out, err
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}
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// Poll reports whether the caller has been paired since queueing.
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func (c *Client) Poll(ctx context.Context, userID string) (MatchResp, error) {
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var out MatchResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/lobby/poll", userID, "", nil, &out)
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return out, err
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}
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// Cancel removes the caller from the auto-match pool (idempotent; 204 No Content).
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func (c *Client) Cancel(ctx context.Context, userID string) error {
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return c.do(ctx, http.MethodPost, "/api/v1/user/lobby/cancel", userID, "", nil, nil)
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}
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// ChatPost stores a chat message, forwarding the client IP for moderation.
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func (c *Client) ChatPost(ctx context.Context, userID, gameID, body, clientIP string) (ChatResp, error) {
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var out ChatResp
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err := c.do(ctx, http.MethodPost, "/api/v1/user/games/"+url.PathEscape(gameID)+"/chat", userID, clientIP,
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map[string]string{"body": body}, &out)
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return out, err
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}
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// HintResultResp is the top-ranked move plus the remaining hint budget.
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type HintResultResp struct {
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Move MoveRecordResp `json:"move"`
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HintsRemaining int `json:"hints_remaining"`
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WalletBalance int `json:"wallet_balance"`
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}
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// EvalResultResp is an unlimited move preview. Dir is the orientation the backend
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// inferred ("H"/"V", empty when illegal); Words lists the words formed, main word first.
|
|
type EvalResultResp struct {
|
|
Legal bool `json:"legal"`
|
|
Score int `json:"score"`
|
|
Words []string `json:"words"`
|
|
Dir string `json:"dir"`
|
|
}
|
|
|
|
// WordCheckResp is a dictionary lookup outcome.
|
|
type WordCheckResp struct {
|
|
Word string `json:"word"`
|
|
Legal bool `json:"legal"`
|
|
}
|
|
|
|
// HistoryResp is a game's decoded move journal.
|
|
type HistoryResp struct {
|
|
GameID string `json:"game_id"`
|
|
Moves []MoveRecordResp `json:"moves"`
|
|
}
|
|
|
|
// GameListResp is the caller's games for the lobby. AtGameLimit is true when the caller
|
|
// has reached the simultaneous quick-game cap, so the lobby disables "New Game".
|
|
type GameListResp struct {
|
|
Games []GameResp `json:"games"`
|
|
AtGameLimit bool `json:"at_game_limit"`
|
|
}
|
|
|
|
// ChatListResp is a game's chat history.
|
|
type ChatListResp struct {
|
|
Messages []ChatResp `json:"messages"`
|
|
}
|
|
|
|
func (c *Client) gamePath(gameID, suffix string) string {
|
|
return "/api/v1/user/games/" + url.PathEscape(gameID) + suffix
|
|
}
|
|
|
|
// Pass forfeits the player's turn.
|
|
func (c *Client) Pass(ctx context.Context, userID, gameID string) (MoveResultResp, error) {
|
|
var out MoveResultResp
|
|
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/pass"), userID, "", struct{}{}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Exchange swaps the chosen rack tiles back into the bag. Tiles are wire alphabet indices
|
|
// (a blank is engine.BlankIndex).
|
|
func (c *Client) Exchange(ctx context.Context, userID, gameID string, tiles []int) (MoveResultResp, error) {
|
|
var out MoveResultResp
|
|
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/exchange"), userID, "",
|
|
map[string]any{"tiles": tiles}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Resign resigns the player from the game.
|
|
func (c *Client) Resign(ctx context.Context, userID, gameID string) (MoveResultResp, error) {
|
|
var out MoveResultResp
|
|
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/resign"), userID, "", struct{}{}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Hint reveals the top-ranked move and spends a hint.
|
|
func (c *Client) Hint(ctx context.Context, userID, gameID string) (HintResultResp, error) {
|
|
var out HintResultResp
|
|
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/hint"), userID, "", struct{}{}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// GetDraft returns the player's saved composition for a game as the backend's
|
|
// raw JSON body. The gateway forwards it verbatim, never interpreting its shape.
|
|
func (c *Client) GetDraft(ctx context.Context, userID, gameID string) (json.RawMessage, error) {
|
|
var out json.RawMessage
|
|
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/draft"), userID, "", nil, &out)
|
|
return out, err
|
|
}
|
|
|
|
// SaveDraft upserts the player's composition for a game. body is the client's
|
|
// {rack_order, board_tiles} JSON, forwarded verbatim — a json.RawMessage marshals as-is, so
|
|
// there is no double-encode.
|
|
func (c *Client) SaveDraft(ctx context.Context, userID, gameID string, body json.RawMessage) error {
|
|
return c.do(ctx, http.MethodPut, c.gamePath(gameID, "/draft"), userID, "", body, nil)
|
|
}
|
|
|
|
// HideGame hides a finished game from the caller's own games list. The action is
|
|
// per-account and irreversible; the game stays visible to the other players.
|
|
func (c *Client) HideGame(ctx context.Context, userID, gameID string) error {
|
|
return c.do(ctx, http.MethodPost, c.gamePath(gameID, "/hide"), userID, "", struct{}{}, nil)
|
|
}
|
|
|
|
// Evaluate previews a tentative play's legality and score. The tiles are addressed by
|
|
// alphabet index.
|
|
func (c *Client) Evaluate(ctx context.Context, userID, gameID string, tiles []PlayTileJSON) (EvalResultResp, error) {
|
|
var out EvalResultResp
|
|
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/evaluate"), userID, "",
|
|
map[string]any{"tiles": tiles}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// DictBytes fetches the raw serialized dictionary for a (variant, version) pair,
|
|
// backing the client-side local move preview. It returns the blob and the
|
|
// backend's Cache-Control header, forwarded so the immutable blob is cached hard.
|
|
func (c *Client) DictBytes(ctx context.Context, userID, variant, version string) ([]byte, string, error) {
|
|
return c.getRaw(ctx, "/api/v1/user/dict/"+url.PathEscape(variant)+"/"+url.PathEscape(version), userID, "Cache-Control")
|
|
}
|
|
|
|
// CheckWord looks a word up in the game's pinned dictionary. The word is carried as
|
|
// repeated ?idx= alphabet indices; the backend echoes the decoded concrete word.
|
|
func (c *Client) CheckWord(ctx context.Context, userID, gameID string, word []int) (WordCheckResp, error) {
|
|
var out WordCheckResp
|
|
q := url.Values{}
|
|
for _, x := range word {
|
|
q.Add("idx", strconv.Itoa(x))
|
|
}
|
|
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/check_word")+"?"+q.Encode(), userID, "", nil, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Complaint disputes a word-check result.
|
|
func (c *Client) Complaint(ctx context.Context, userID, gameID, word, note string) error {
|
|
return c.do(ctx, http.MethodPost, c.gamePath(gameID, "/complaint"), userID, "",
|
|
map[string]string{"word": word, "note": note}, nil)
|
|
}
|
|
|
|
// History returns a game's decoded move journal.
|
|
func (c *Client) History(ctx context.Context, userID, gameID string) (HistoryResp, error) {
|
|
var out HistoryResp
|
|
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/history"), userID, "", nil, &out)
|
|
return out, err
|
|
}
|
|
|
|
// ChatList returns a game's chat history.
|
|
func (c *Client) ChatList(ctx context.Context, userID, gameID string) (ChatListResp, error) {
|
|
var out ChatListResp
|
|
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/chat"), userID, "", nil, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Nudge posts a nudge to the player whose turn is awaited.
|
|
func (c *Client) Nudge(ctx context.Context, userID, gameID string) (ChatResp, error) {
|
|
var out ChatResp
|
|
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/nudge"), userID, "", struct{}{}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// MarkChatRead acknowledges that the caller has read the game's chat (sent when they open
|
|
// the move history or chat), so the backend clears their unread bits and records the
|
|
// publish-to-read latency.
|
|
func (c *Client) MarkChatRead(ctx context.Context, userID, gameID string) error {
|
|
return c.do(ctx, http.MethodPost, c.gamePath(gameID, "/chat/read"), userID, "", struct{}{}, nil)
|
|
}
|
|
|
|
// GamesList returns the caller's active and finished games.
|
|
func (c *Client) GamesList(ctx context.Context, userID string) (GameListResp, error) {
|
|
var out GameListResp
|
|
err := c.do(ctx, http.MethodGet, "/api/v1/user/games", userID, "", nil, &out)
|
|
return out, err
|
|
}
|