Files
scrabble-game/pkg/fbs/scrabblefb/EnqueueRequest.go
T
Ilia Denisov aa765a0c06
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feat: honest AI opponent in quick game
New Game's quick game gains an explicit opponent selector — 🤖 AI (default)
or 👤 Random player. AI starts a game seated with a pooled robot that joins
and moves at once: no per-move timeout (a 7-day inactivity loss reusing the
turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown
as 🤖 everywhere. The random path (disguised robot) is unchanged.

Driven by one game flag (games.vs_ai), set only on AI-started games so the
disguised path is never revealed; Matchmaker.StartVsAI seats the robot
directly (no open pool); the robot replies event-driven via the game service's
after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
2026-06-15 20:14:24 +02:00

91 lines
2.4 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type EnqueueRequest struct {
_tab flatbuffers.Table
}
func GetRootAsEnqueueRequest(buf []byte, offset flatbuffers.UOffsetT) *EnqueueRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &EnqueueRequest{}
x.Init(buf, n+offset)
return x
}
func FinishEnqueueRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsEnqueueRequest(buf []byte, offset flatbuffers.UOffsetT) *EnqueueRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &EnqueueRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedEnqueueRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *EnqueueRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *EnqueueRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *EnqueueRequest) Variant() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *EnqueueRequest) MultipleWordsPerTurn() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *EnqueueRequest) MutateMultipleWordsPerTurn(n bool) bool {
return rcv._tab.MutateBoolSlot(6, n)
}
func (rcv *EnqueueRequest) VsAi() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *EnqueueRequest) MutateVsAi(n bool) bool {
return rcv._tab.MutateBoolSlot(8, n)
}
func EnqueueRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(3)
}
func EnqueueRequestAddVariant(builder *flatbuffers.Builder, variant flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(variant), 0)
}
func EnqueueRequestAddMultipleWordsPerTurn(builder *flatbuffers.Builder, multipleWordsPerTurn bool) {
builder.PrependBoolSlot(1, multipleWordsPerTurn, false)
}
func EnqueueRequestAddVsAi(builder *flatbuffers.Builder, vsAi bool) {
builder.PrependBoolSlot(2, vsAi, false)
}
func EnqueueRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}