Files
scrabble-game/ui/src/App.svelte
T
Ilia Denisov 14918cc94f
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feat(offline): implicit net-state model, two-tier version gate, unified lobby
Land the offline-model redesign (ANDROID_PLAN.md O1-O7): replace the explicit offline toggle with a single detected net-state machine, unify the lobby, and add a two-tier client-version gate. Contour-safe: both version vars empty => dormant, the wire change is additive, so web/pwa/vk/tg behaviour is unchanged unless the gate is deliberately configured.

O1 net-state reducer (test-first). O2 store + wiring (connection/offline shims; +@capacitor/network). O3 remove the offline toggle + migrate the pref. O4 two-tier gate: hard update_required degrades to an offline Update/Play-offline notice (not terminal); soft GATEWAY_RECOMMENDED_CLIENT_VERSION -> X-Update-Recommended nudge. O5 unified lobby (device-local + greyed-from-cache server games; self-set identity; closes G-step-0). O6 create flows (with-friends online/offline segment + offline dict guard). O7 docs.

Deploy/CI: wire the version gate through the deploy (GATEWAY_MIN_CLIENT_VERSION + GATEWAY_RECOMMENDED_CLIENT_VERSION as plain unprefixed vars via compose + ci.yaml + prod-deploy.yaml + write-prod-env.sh + .env.example) so the gate is live when set (test-contour commit-hash version fails open; empty => dormant). Disable the manual android-build CI workflow for now (rename .disabled). Bump the app bundle budget 127->130 KB for the added always-loaded wiring. Fix the UI Docker stage (gateway/Dockerfile): install --ignore-scripts so the Alpine/musl SPA build no longer tries to native-build sharp (a local android:assets tool, unused in the image); esbuild's binary is an optional dep so Vite still builds.

Tests: gateway go green (two-tier gate over a real HTTP handler); docker build of the landing + gateway targets green locally; compose --no-interpolate confirms the gateway env; svelte-check 0/0, vitest 617, e2e 122/122 (chromium + webkit).
2026-07-13 02:09:13 +02:00

173 lines
7.1 KiB
Svelte

<script lang="ts">
import { onMount } from 'svelte';
import { cubicOut } from 'svelte/easing';
import { app, bootstrap } from './lib/app.svelte';
import { router, type RouteName } from './lib/router.svelte';
import { t } from './lib/i18n/index.svelte';
import { initNativeShell } from './lib/native';
import Toast from './components/Toast.svelte';
import Splash from './components/Splash.svelte';
import StaleInviteModal from './components/StaleInviteModal.svelte';
import WelcomeRedeemModal from './components/WelcomeRedeemModal.svelte';
import Coachmark from './components/Coachmark.svelte';
import MaintenanceOverlay from './components/MaintenanceOverlay.svelte';
import UpdateOverlay from './components/UpdateOverlay.svelte';
import DebugPanel from './components/DebugPanel.svelte';
import Login from './screens/Login.svelte';
import Lobby from './screens/Lobby.svelte';
import NewGame from './screens/NewGame.svelte';
import SettingsHub from './screens/SettingsHub.svelte';
import Stats from './screens/Stats.svelte';
import Confirm from './screens/Confirm.svelte';
import Game from './game/Game.svelte';
import CommsHub from './game/CommsHub.svelte';
import Feedback from './screens/Feedback.svelte';
import Blocked from './screens/Blocked.svelte';
import AccountDeleted from './screens/AccountDeleted.svelte';
import BootError from './screens/BootError.svelte';
import TelegramLaunchError from './screens/TelegramLaunchError.svelte';
onMount(() => {
// Tell the index.html boot guard that startup completed, so its reactive net does not raise the
// unsupported-engine screen on a healthy boot — it only fires when an uncaught error occurred
// AND this flag never sets (a bundle that failed to parse, or an unforeseen incompatibility).
void bootstrap().then(() => {
(window as unknown as { __booted?: boolean }).__booted = true;
});
// Native shell only: wire the Android hardware Back button. No-op — and pulls no
// @capacitor/app — on web/Telegram/VK, where initNativeShell early-returns. At the
// navigation root (lobby/login) Back exits the app; otherwise it steps history back.
void initNativeShell(() => routeDepth(router.route.name) === 0);
});
// The lobby is the cold-start landing (an empty hash and Telegram launch params both parse
// to it). The tile loading splash overlays it until its first load settles; a deep-link to
// another screen is not covered.
const routeIsLobby = $derived(router.route.name === 'lobby');
// Screen transitions: the lobby is the navigation root. Entering a screen from the
// lobby slides it in from the right (forward); returning to the lobby slides the
// screen out to the right and reveals the lobby (back). Transitions are local, so
// they do not play on the initial mount, and collapse to nothing under reduce-motion.
// Slide direction by route depth: going deeper (lobby → game → chat/check) slides forward,
// returning to a shallower screen slides back. A plain "lobby is back" rule slid the chat/check
// back-to-the-game the wrong way. dir is read with the previous depth (the effect updates it
// only after the transition has captured its sign).
function routeDepth(name: RouteName): number {
if (name === 'gameChat' || name === 'gameCheck' || name === 'feedback') return 2;
if (name === 'lobby' || name === 'login') return 0;
return 1;
}
const curDepth = $derived(routeDepth(router.route.name));
let prevDepth = $state(routeDepth(router.route.name));
const dir = $derived(curDepth < prevDepth ? 'back' : 'forward');
$effect(() => {
prevDepth = curDepth;
});
const enterSign = $derived(dir === 'forward' ? 1 : -1);
const leaveSign = $derived(dir === 'forward' ? -1 : 1);
const routeKey = $derived(router.route.name + (router.route.params.id ?? ''));
const animMs = $derived(app.reduceMotion ? 0 : 260);
// slideX slides a pane horizontally by a full width. sign>0 enters from / exits to
// the right; sign<0 the left. Percentage keeps it viewport-relative without reading
// innerWidth, and the .router clips the off-screen pane.
function slideX(_node: Element, { duration, sign }: { duration: number; sign: number }) {
return {
duration,
easing: cubicOut,
css: (tt: number) => `transform: translateX(${(1 - tt) * sign * 100}%)`,
};
}
</script>
{#if !app.ready}
<!-- On a cold lobby open the tile splash (below) covers bootstrap too; a deep-link to
another screen keeps the plain text splash while bootstrap runs. -->
{#if !routeIsLobby}
<div class="splash">{t('common.loading')}</div>
{/if}
{:else if app.launchError}
<!-- The /telegram/ entry without sign-in data: a compact, shareable diagnostic screen instead
of bouncing to the marketing landing (also the probe for the empty-initData failure on
some Android clients). -->
<TelegramLaunchError />
{:else if app.bootError}
<!-- A Mini App launch that failed to authenticate (e.g. the backend was down mid-deploy):
show the retry screen instead of falling back to the web login. -->
<BootError />
{:else if app.accountDeleted}
<AccountDeleted />
{:else if app.blocked}
<Blocked />
{:else}
<div class="router">
{#key routeKey}
<div class="pane" in:slideX={{ duration: animMs, sign: enterSign }} out:slideX={{ duration: animMs, sign: leaveSign }}>
{#if router.route.name === 'login'}
<Login />
{:else if router.route.name === 'new'}
<NewGame />
{:else if router.route.name === 'game'}
<Game id={router.route.params.id} />
{:else if router.route.name === 'gameChat'}
<CommsHub id={router.route.params.id} initialTab="chat" />
{:else if router.route.name === 'gameCheck'}
<CommsHub id={router.route.params.id} initialTab="dictionary" />
{:else if router.route.name === 'profile'}
<SettingsHub initialTab="profile" />
{:else if router.route.name === 'settings'}
<SettingsHub initialTab="settings" />
{:else if router.route.name === 'about'}
<SettingsHub initialTab="about" />
{:else if router.route.name === 'friends'}
<SettingsHub initialTab="friends" />
{:else if router.route.name === 'wallet'}
<SettingsHub initialTab="wallet" />
{:else if router.route.name === 'feedback'}
<Feedback />
{:else if router.route.name === 'stats'}
<Stats />
{:else if router.route.name === 'confirm'}
<Confirm token={router.route.params.token} />
{:else}
<Lobby />
{/if}
</div>
{/key}
</div>
{/if}
<Toast />
<StaleInviteModal />
<WelcomeRedeemModal />
<Coachmark />
<MaintenanceOverlay />
<UpdateOverlay />
{#if routeIsLobby && !app.splashDone && !app.blocked && !app.bootError && !app.launchError}
<Splash />
{/if}
{#if app.debugOpen}
<DebugPanel />
{/if}
<style>
.splash {
height: 100%;
display: grid;
place-items: center;
color: var(--text-muted);
}
.router {
position: relative;
height: 100%;
overflow: hidden;
}
.pane {
position: absolute;
inset: 0;
}
</style>