bfa8797f8c
Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged. New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer). Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated.
200 lines
6.8 KiB
Go
200 lines
6.8 KiB
Go
//go:build integration
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package inttest
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import (
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"context"
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"errors"
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"strings"
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"testing"
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"time"
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"github.com/google/uuid"
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"scrabble/backend/internal/account"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/game"
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"scrabble/backend/internal/social"
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)
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// newSocialService builds a social service over the shared pool, reading game
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// state through a real game service.
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func newSocialService() *social.Service {
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return social.NewService(social.NewStore(testDB), account.NewStore(testDB), newGameService())
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}
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// newGameWithSeats creates a started game seating n fresh accounts and returns the
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// game id and the seated account ids in seat order.
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func newGameWithSeats(t *testing.T, n int) (uuid.UUID, []uuid.UUID) {
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t.Helper()
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seats := make([]uuid.UUID, n)
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for i := range seats {
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seats[i] = provisionAccount(t)
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}
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g, err := newGameService().Create(context.Background(), game.CreateParams{
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Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour, Seed: openingSeed(t),
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})
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if err != nil {
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t.Fatalf("create game: %v", err)
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}
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return g.ID, seats
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}
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func TestFriendRequestLifecycle(t *testing.T) {
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ctx := context.Background()
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svc := newSocialService()
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a, b := provisionAccount(t), provisionAccount(t)
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if err := svc.SendFriendRequest(ctx, a, b); err != nil {
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t.Fatalf("send: %v", err)
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}
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// A duplicate request in either direction is refused.
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if err := svc.SendFriendRequest(ctx, a, b); !errors.Is(err, social.ErrRequestExists) {
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t.Fatalf("duplicate = %v, want ErrRequestExists", err)
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}
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if got, _ := svc.ListIncomingRequests(ctx, b); len(got) != 1 || got[0] != a {
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t.Fatalf("incoming for b = %v, want [a]", got)
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}
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if err := svc.RespondFriendRequest(ctx, b, a, true); err != nil {
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t.Fatalf("accept: %v", err)
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}
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for _, who := range []uuid.UUID{a, b} {
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friends, err := svc.ListFriends(ctx, who)
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if err != nil {
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t.Fatalf("list friends: %v", err)
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}
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if len(friends) != 1 {
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t.Fatalf("friends of %s = %v, want one", who, friends)
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}
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}
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if err := svc.Unfriend(ctx, a, b); err != nil {
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t.Fatalf("unfriend: %v", err)
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}
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if friends, _ := svc.ListFriends(ctx, a); len(friends) != 0 {
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t.Errorf("friends after unfriend = %v, want none", friends)
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}
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}
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func TestFriendRequestRefusedByToggleAndBlock(t *testing.T) {
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ctx := context.Background()
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svc := newSocialService()
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store := account.NewStore(testDB)
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// Toggle: the addressee does not accept friend requests.
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a, b := provisionAccount(t), provisionAccount(t)
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if _, err := store.UpdateProfile(ctx, b, account.ProfileUpdate{PreferredLanguage: "en", TimeZone: "UTC", BlockFriendRequests: true}); err != nil {
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t.Fatalf("set toggle: %v", err)
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}
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if err := svc.SendFriendRequest(ctx, a, b); !errors.Is(err, social.ErrRequestBlocked) {
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t.Fatalf("toggle send = %v, want ErrRequestBlocked", err)
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}
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// Block: the addressee has blocked the requester.
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c, d := provisionAccount(t), provisionAccount(t)
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if err := svc.Block(ctx, d, c); err != nil {
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t.Fatalf("block: %v", err)
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}
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if err := svc.SendFriendRequest(ctx, c, d); !errors.Is(err, social.ErrRequestBlocked) {
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t.Fatalf("blocked send = %v, want ErrRequestBlocked", err)
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}
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}
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func TestBlockSeversFriendship(t *testing.T) {
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ctx := context.Background()
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svc := newSocialService()
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a, b := provisionAccount(t), provisionAccount(t)
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if err := svc.SendFriendRequest(ctx, a, b); err != nil {
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t.Fatalf("send: %v", err)
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}
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if err := svc.RespondFriendRequest(ctx, b, a, true); err != nil {
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t.Fatalf("accept: %v", err)
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}
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if err := svc.Block(ctx, a, b); err != nil {
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t.Fatalf("block: %v", err)
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}
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if friends, _ := svc.ListFriends(ctx, a); len(friends) != 0 {
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t.Errorf("friendship must be severed by a block, got %v", friends)
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}
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}
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func TestChatPostListAndBlocks(t *testing.T) {
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ctx := context.Background()
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svc := newSocialService()
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store := account.NewStore(testDB)
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gameID, seats := newGameWithSeats(t, 2)
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if _, err := svc.PostMessage(ctx, gameID, seats[0], "good luck", "203.0.113.7"); err != nil {
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t.Fatalf("post: %v", err)
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}
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msgs, err := svc.Messages(ctx, gameID, seats[1])
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if err != nil {
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t.Fatalf("messages: %v", err)
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}
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if len(msgs) != 1 || msgs[0].Body != "good luck" || msgs[0].SenderIP != "203.0.113.7" {
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t.Fatalf("unexpected messages: %+v", msgs)
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}
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// A per-user block hides the blocked sender's messages from the viewer.
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if err := svc.Block(ctx, seats[1], seats[0]); err != nil {
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t.Fatalf("block: %v", err)
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}
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if msgs, _ := svc.Messages(ctx, gameID, seats[1]); len(msgs) != 0 {
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t.Errorf("blocked sender's messages still visible: %+v", msgs)
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}
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// A viewer who disabled chat sees no messages.
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other, seats2 := newGameWithSeats(t, 2)
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if _, err := svc.PostMessage(ctx, other, seats2[0], "hi", ""); err != nil {
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t.Fatalf("post 2: %v", err)
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}
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if _, err := store.UpdateProfile(ctx, seats2[1], account.ProfileUpdate{PreferredLanguage: "en", TimeZone: "UTC", BlockChat: true}); err != nil {
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t.Fatalf("set block_chat: %v", err)
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}
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if msgs, _ := svc.Messages(ctx, other, seats2[1]); len(msgs) != 0 {
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t.Errorf("block_chat viewer should see no messages, got %+v", msgs)
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}
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}
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func TestChatRejectsBadContent(t *testing.T) {
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ctx := context.Background()
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svc := newSocialService()
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gameID, seats := newGameWithSeats(t, 2)
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if _, err := svc.PostMessage(ctx, gameID, seats[0], "join evil.example.com now", ""); !errors.Is(err, social.ErrForbiddenContent) {
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t.Fatalf("link post = %v, want ErrForbiddenContent", err)
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}
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if _, err := svc.PostMessage(ctx, gameID, seats[0], strings.Repeat("a", 61), ""); !errors.Is(err, social.ErrMessageTooLong) {
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t.Fatalf("long post = %v, want ErrMessageTooLong", err)
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}
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// A non-participant cannot post.
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if _, err := svc.PostMessage(ctx, gameID, provisionAccount(t), "hi", ""); !errors.Is(err, social.ErrNotParticipant) {
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t.Fatalf("stranger post = %v, want ErrNotParticipant", err)
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}
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}
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func TestNudgeRulesAndRateLimit(t *testing.T) {
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ctx := context.Background()
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svc := newSocialService()
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gameID, seats := newGameWithSeats(t, 2) // seat 0 is to move at the start
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// The player to move cannot nudge; the waiting opponent can.
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if _, err := svc.Nudge(ctx, gameID, seats[0]); !errors.Is(err, social.ErrNudgeOnOwnTurn) {
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t.Fatalf("to-move nudge = %v, want ErrNudgeOnOwnTurn", err)
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}
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if _, err := svc.Nudge(ctx, gameID, seats[1]); err != nil {
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t.Fatalf("opponent nudge: %v", err)
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}
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// A second nudge within the hour is refused.
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if _, err := svc.Nudge(ctx, gameID, seats[1]); !errors.Is(err, social.ErrNudgeTooSoon) {
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t.Fatalf("rapid nudge = %v, want ErrNudgeTooSoon", err)
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}
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// Backdating the last nudge past the window allows another.
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if _, err := testDB.ExecContext(ctx,
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`UPDATE backend.chat_messages SET created_at = now() - interval '2 hours' WHERE game_id = $1 AND kind = 'nudge'`, gameID); err != nil {
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t.Fatalf("backdate nudge: %v", err)
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}
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if _, err := svc.Nudge(ctx, gameID, seats[1]); err != nil {
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t.Fatalf("nudge after window: %v", err)
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}
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}
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