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scrabble-game/ui
Ilia Denisov 12e616ceae
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feat(payments): send no fiscal receipt; keep the code switchable
The merchant accepts payments as a sole proprietor on НПД, which is outside
54-ФЗ: there is no online cash register, YooKassa does not serve receipts for
that regime at all (checked with their support), and each operation is reported
by the merchant to «Мой налог», which issues the чек. So no `receipt` is sent
with a payment or a refund.

This also removes a failure class rather than just code: a malformed receipt
was an API error at payment creation, which broke the purchase outright.

The fiscal code is kept dormant rather than deleted. All of it now sits behind
one switch, `BACKEND_YOOKASSA_VAT_CODE`: unset — the default — builds and sends
nothing; a 54-ФЗ rate code turns «Чеки от ЮKassa» back on unchanged. The return
is foreseeable, which is why the switch exists: НПД carries an annual income
ceiling, and losing the regime puts 54-ФЗ back in force, at which point this is
a deploy-variable edit instead of writing the integration again.

The D36 email anchor still gates a direct purchase. It had two justifications —
a recovery anchor and the receipt address — and only the second is gone; without
an email a paying customer who loses the account loses the chips with it. What
was missing is that the rule was enforced but never communicated: the wallet
showed the packs to a player signed in through VK or Telegram in a browser, and
tapping Buy produced a bare "something went wrong". It now says "add an email in
your profile" in the buy tab instead, linking to the profile; spending
already-earned chips is untouched. The predicate is a pure function so it is
covered by the node-env unit tests rather than needing a browser.

Tests: the receipt-off default is pinned by an integration test asserting a
purchase carries no receipt, and the dormant path by one that switches a VAT
code on and checks the receipt reappears with the right fiscal attributes;
plus unit coverage for the enable predicate and the wallet's email rule.

A note for whoever runs the numbers next: the shared (svelte + i18n) chunk is
now 40 bytes under its 31 KB gzip budget.

Decision D51 revised.
2026-07-28 11:40:59 +02:00
..
2026-07-20 12:53:23 +02:00
2026-07-14 09:06:03 +02:00
2026-06-03 00:55:38 +02:00

scrabble-ui

Pure-HTML5 game client — plain Svelte 5 (runes) + TypeScript + Vite, no SvelteKit. Talks to the gateway over Connect-RPC + FlatBuffers; embeddable in platform webviews and packageable to native via Capacitor.

The playable slice: sign in (guest / email), the "my games" lobby, auto-match, the board (place tiles by drag or tap, pass, exchange, resign), hint, word-check + complaint, per-game chat and nudge, the live in-app stream, i18n (en/ru), theme, and the profile. Social surfaces add friends/blocks (with one-time friend codes), friend-game invitations, profile editing + email binding, the statistics screen, the lobby notification badge, and the in-game history + GCG export (share or download, finished games only).

Scripts

pnpm install
pnpm start        # mock mode (VITE_MOCK): lobby -> game with no backend, :5173
pnpm dev          # against a running gateway (Vite proxies /scrabble.edge.v1.Gateway -> :8081)
pnpm check        # svelte-check / tsc
pnpm test:unit    # Vitest (pure logic + FlatBuffers codec)
pnpm test:e2e     # Playwright smoke against the mock
pnpm build        # static bundle into dist/ (prod app ~97 KB gzip JS; per-chunk budget: scripts/bundle-size.mjs)
pnpm codegen      # regenerate src/gen from edge.proto + scrabble.fbs (dev-time)

GATEWAY_URL overrides the dev proxy target; VITE_GATEWAY_URL sets the runtime gateway origin for a packaged (non-proxied) build. VITE_TELEGRAM_BOT_ID enables the "Link Telegram" web sign-in (the Login Widget) — inert until the site domain is registered with BotFather (/setdomain); VITE_TELEGRAM_LINK is the friend-invite Mini App link for the single bot (full URL https://telegram.me/<bot>/<app>). VITE_TELEGRAM_GAME_CHANNEL_NAME is the "Play in Telegram" link shown on the landing page. The native (Capacitor) build additionally reads VITE_DICT_VERSION (the bundled-dictionary version the offline path requests, matching the packaged DAWGs), VITE_PAYMENTS_DISABLED=1 (hide in-app purchases in the RuStore MVP), VITE_RUSTORE_URL (the update overlay's store target; empty until published) and VITE_APP_VERSION (git describe --tags → the X-Client-Version gate header) — all wired by .gitea/workflows/android-build.yaml.

The build has two entries: the game SPA (index.html, served at /app/ and /telegram/) and a lightweight landing page (landing.html, served at /).

How it talks to the gateway

A single Connect Execute(message_type, payload) carries every unary op; the request and response bodies are FlatBuffers tables (pkg/fbs/scrabble.fbs) in payload. The session token rides in Authorization: Bearer; a domain failure comes back in result_code. Subscribe is the live event stream; its game events carry a state delta that lib/gamedelta.ts applies to the per-game cache (lib/gamecache.ts), so a move renders without a follow-up game.state (a gap falls back to a refetch). lib/transport.ts is the real client; lib/mock/ is an in-memory fake selected by MODE === 'mock' (and tree-shaken out of production). Both speak the plain lib/model.ts types via lib/codec.ts.

No board on the wire: StateView is a summary + rack only, so the client reconstructs the 15×15 board by replaying the decoded move journal (game.history). The play loop is alphabet-agnostic: the rack and the play / exchange / word-check requests carry alphabet indices, and the client caches each variant's (index, letter, value) table — sent once behind StateRequest.include_alphabet — in lib/alphabet.ts, rendering the rack and blank chooser from it. Premium squares (lib/premiums.ts) stay a client-side geometry map ported from scrabble-solver/rules/rules.go (pinned by a Vitest parity test); tile values and the alphabet now come from the server table (their parity lives in the Go engine.AlphabetTable test). Board, tiles and effects are pure CSS + Unicode — no image/font/SVG assets.

Codegen

src/gen/ is committed; CI builds it, it is not regenerated there (the same model as the Go committed jet/fbs output). pnpm codegen runs flatc --ts on ../pkg/fbs/scrabble.fbs and buf generate (protoc-gen-es) on the edge proto. Needs flatc 23.5.26 and buf on PATH.

Theming

Design tokens are CSS custom properties (src/app.css); light/dark follows prefers-color-scheme or an explicit choice in Settings. The token system is Telegram-themeParams-ready (lib/theme.ts) — a Mini App can override the tokens at runtime; the Telegram SDK itself is wired in the Telegram stage.

Layout

src/
  lib/         model, client facade, transport (+ mock), codec, board replay,
               placement state machine, premiums (geometry), alphabet cache, stats, share,
               i18n, theme, session, router, app store
  components/  Header, Menu (+ badge), Modal, Toast, TabBar, Screen
  screens/     Login, Lobby, NewGame, Profile, Settings, About, Friends, Stats
  game/        Game, Board, Rack, Controls, MakeMove, Chat
  gen/         committed edge codegen (FlatBuffers + Connect)
e2e/           Playwright smoke + social specs (mock)