aa765a0c06
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
123 lines
4.7 KiB
TypeScript
123 lines
4.7 KiB
TypeScript
import { beforeEach, describe, expect, it } from 'vitest';
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import { clearLobby, getLobby, patchLobbyGame, patchLobbyInvitation, setLobby } from './lobbycache';
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import type { AccountRef, GameView, Invitation } from './model';
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function invitation(id: string, status: string): Invitation {
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return {
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id,
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inviter: { accountId: 'inv', displayName: 'Inv' },
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invitees: [],
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variant: 'scrabble_en',
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turnTimeoutSecs: 300,
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hintsAllowed: true,
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hintsPerPlayer: 0,
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multipleWordsPerTurn: true,
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dropoutTiles: 'remove',
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status,
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gameId: '',
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expiresAtUnix: 0,
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};
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}
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function gameView(id: string, status: GameView['status'] = 'active', toMove = 0): GameView {
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return {
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id,
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variant: 'scrabble_en',
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dictVersion: 'v1',
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vsAi: false,
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status,
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players: 2,
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toMove,
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turnTimeoutSecs: 300,
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multipleWordsPerTurn: true,
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moveCount: 0,
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endReason: '',
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lastActivityUnix: 0,
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seats: [],
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};
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}
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beforeEach(() => clearLobby());
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describe('patchLobbyGame', () => {
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it('replaces the matching game by id and leaves the others untouched', () => {
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setLobby({ games: [gameView('a', 'active', 0), gameView('b', 'active', 0)], invitations: [], incoming: [] });
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// The player's own move flipped game "a" to the opponent's turn.
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patchLobbyGame(gameView('a', 'active', 1));
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const snap = getLobby();
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expect(snap?.games.map((g) => g.id)).toEqual(['a', 'b']);
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expect(snap?.games.find((g) => g.id === 'a')?.toMove).toBe(1);
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expect(snap?.games.find((g) => g.id === 'b')?.toMove).toBe(0);
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});
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it('preserves invitations and incoming when patching a game', () => {
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const incoming: AccountRef[] = [{ accountId: 'u9', displayName: 'Nine' }];
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setLobby({ games: [gameView('a')], invitations: [], incoming });
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patchLobbyGame(gameView('a', 'finished'));
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expect(getLobby()?.incoming).toEqual(incoming);
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expect(getLobby()?.games[0].status).toBe('finished');
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});
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it('adds the game when it is not yet in the cached lobby (a game started elsewhere)', () => {
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setLobby({ games: [gameView('a')], invitations: [], incoming: [] });
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patchLobbyGame(gameView('z', 'active'));
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// Order is irrelevant — the lobby re-groups and re-sorts on render — so assert membership.
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expect(getLobby()?.games.map((g) => g.id).sort()).toEqual(['a', 'z']);
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});
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it('is a no-op when there is no cached lobby yet', () => {
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patchLobbyGame(gameView('a'));
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expect(getLobby()).toBeNull();
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});
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it('does not mutate the previous snapshot array', () => {
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const games = [gameView('a', 'active', 0)];
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setLobby({ games, invitations: [], incoming: [] });
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patchLobbyGame(gameView('a', 'active', 1));
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expect(games[0].toMove).toBe(0); // the original array/object is left intact
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});
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});
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describe('patchLobbyInvitation', () => {
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it('adds a new pending invitation to the cached lobby', () => {
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setLobby({ games: [], invitations: [], incoming: [] });
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patchLobbyInvitation(invitation('i1', 'pending'));
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expect(getLobby()?.invitations.map((x) => x.id)).toEqual(['i1']);
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});
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it('replaces a pending invitation already in the list (e.g. an updated response)', () => {
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setLobby({ games: [], invitations: [invitation('i1', 'pending'), invitation('i2', 'pending')], incoming: [] });
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const updated = { ...invitation('i1', 'pending'), turnTimeoutSecs: 999 };
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patchLobbyInvitation(updated);
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expect(getLobby()?.invitations.map((x) => x.id)).toEqual(['i1', 'i2']);
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expect(getLobby()?.invitations.find((x) => x.id === 'i1')?.turnTimeoutSecs).toBe(999);
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});
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it('removes an invitation that reached a terminal status', () => {
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for (const terminal of ['declined', 'cancelled', 'started', 'expired']) {
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setLobby({ games: [], invitations: [invitation('i1', 'pending'), invitation('i2', 'pending')], incoming: [] });
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patchLobbyInvitation(invitation('i1', terminal));
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expect(getLobby()?.invitations.map((x) => x.id)).toEqual(['i2']);
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}
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});
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it('is a no-op for a terminal invitation that is not in the list', () => {
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setLobby({ games: [], invitations: [invitation('i2', 'pending')], incoming: [] });
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patchLobbyInvitation(invitation('i1', 'declined'));
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expect(getLobby()?.invitations.map((x) => x.id)).toEqual(['i2']);
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});
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it('is a no-op when there is no cached lobby yet', () => {
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patchLobbyInvitation(invitation('i1', 'pending'));
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expect(getLobby()).toBeNull();
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});
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it('preserves games and incoming when patching an invitation', () => {
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const incoming: AccountRef[] = [{ accountId: 'u9', displayName: 'Nine' }];
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setLobby({ games: [gameView('g1')], invitations: [], incoming });
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patchLobbyInvitation(invitation('i1', 'pending'));
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expect(getLobby()?.games.map((g) => g.id)).toEqual(['g1']);
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expect(getLobby()?.incoming).toEqual(incoming);
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});
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});
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