Files
scrabble-game/ui/src/lib/landing.ts
T
Ilia Denisov 8881214213 R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN)
references from comments, doc-comments, service READMEs, the current-state docs
(ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the
.fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage
history.

- Rename the only stage-named identifiers: registerStage8 -> registerSocialOps,
  registerStage11 -> registerLinkOps (gateway transcode).
- Split stage6_test.go: TestEmailLoginFlow -> email_test.go,
  TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go.
- Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged
  .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments).

go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
2026-06-10 16:56:03 +02:00

21 lines
996 B
TypeScript

// Pure helpers for the public landing page, kept out of the Svelte component so
// the per-language Telegram-channel link selection is unit-testable.
import type { Locale } from './i18n/index.svelte';
/**
* telegramChannelLink returns the t.me link for the locale's game channel, or null when it is
* not configured. The channel usernames are build-time vars (VITE_TELEGRAM_GAME_CHANNEL_NAME_EN
* / VITE_TELEGRAM_GAME_CHANNEL_NAME_RU) because the test and prod contours run different
* channels; they are the same channels the connector posts to via TELEGRAM_GAME_CHANNEL_ID_*
* (the id to post, the name to link). A leading "@" is tolerated.
*/
export function telegramChannelLink(locale: Locale): string | null {
const raw =
locale === 'ru'
? import.meta.env.VITE_TELEGRAM_GAME_CHANNEL_NAME_RU
: import.meta.env.VITE_TELEGRAM_GAME_CHANNEL_NAME_EN;
const name = (raw as string | undefined)?.trim().replace(/^@/, '');
return name ? `https://t.me/${name}` : null;
}