8793bd34f2
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
91 lines
2.3 KiB
Go
91 lines
2.3 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package scrabblefb
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type BestMoveTile struct {
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_tab flatbuffers.Table
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}
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func GetRootAsBestMoveTile(buf []byte, offset flatbuffers.UOffsetT) *BestMoveTile {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &BestMoveTile{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishBestMoveTileBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsBestMoveTile(buf []byte, offset flatbuffers.UOffsetT) *BestMoveTile {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &BestMoveTile{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedBestMoveTileBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *BestMoveTile) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *BestMoveTile) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *BestMoveTile) Letter() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *BestMoveTile) Value() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *BestMoveTile) MutateValue(n int32) bool {
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return rcv._tab.MutateInt32Slot(6, n)
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}
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func (rcv *BestMoveTile) Blank() bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.GetBool(o + rcv._tab.Pos)
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}
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return false
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}
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func (rcv *BestMoveTile) MutateBlank(n bool) bool {
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return rcv._tab.MutateBoolSlot(8, n)
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}
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func BestMoveTileStart(builder *flatbuffers.Builder) {
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builder.StartObject(3)
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}
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func BestMoveTileAddLetter(builder *flatbuffers.Builder, letter flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(letter), 0)
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}
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func BestMoveTileAddValue(builder *flatbuffers.Builder, value int32) {
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builder.PrependInt32Slot(1, value, 0)
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}
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func BestMoveTileAddBlank(builder *flatbuffers.Builder, blank bool) {
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builder.PrependBoolSlot(2, blank, false)
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}
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func BestMoveTileEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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