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Blocking an auto-match opponent who is secretly a pooled robot is recorded instead in a separate `robot_blocks` table. Now blocking behaves the same in that game (struck name, hidden composer) and lists the blocked opponent under the name you saw, but is recorded only against that game — the disguise holds, the shared robot is never globally blocked, and the matchmaker keeps pairing you with robots (so you can never block yourself out of opponents). - the shared robot account is never put in `blocks` - the matchmaker keeps it free and it is not blocked under its other per-game names - the blocked list and the in-game card still show it by joining that table; an unblock deletes the row
28 lines
1.4 KiB
SQL
28 lines
1.4 KiB
SQL
-- +goose Up
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-- Per-game blocks of a disguised-robot opponent. A disguised robot is a shared pool
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-- account reused across games under different per-game names, so it must never go into
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-- `blocks` (that would make the same robot look blocked in the blocker's other games under
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-- other names, leaking that it is a bot, and show its pool name instead of the one seen).
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-- Each such block is recorded here against the specific game + seat, snapshotting the name
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-- the player saw, so the blocked list shows it as a distinct personality and the in-game
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-- card re-marks that one seat. The real robot account is never blocked, so the matchmaker
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-- leaves robots free. Unblocking deletes the row.
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SET search_path = backend, pg_catalog;
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CREATE TABLE robot_blocks (
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id uuid PRIMARY KEY,
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blocker_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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game_id uuid NOT NULL REFERENCES games (game_id) ON DELETE CASCADE,
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seat smallint NOT NULL,
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robot_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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display_name text NOT NULL,
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created_at timestamptz NOT NULL DEFAULT now(),
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UNIQUE (blocker_id, game_id, seat)
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);
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CREATE INDEX robot_blocks_blocker_idx ON robot_blocks (blocker_id);
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-- +goose Down
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SET search_path = backend, pg_catalog;
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DROP TABLE robot_blocks;
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