8793bd34f2
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
181 lines
4.5 KiB
Go
181 lines
4.5 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package scrabblefb
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type StatsView struct {
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_tab flatbuffers.Table
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}
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func GetRootAsStatsView(buf []byte, offset flatbuffers.UOffsetT) *StatsView {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &StatsView{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishStatsViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsStatsView(buf []byte, offset flatbuffers.UOffsetT) *StatsView {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &StatsView{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedStatsViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *StatsView) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *StatsView) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *StatsView) Wins() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateWins(n int32) bool {
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return rcv._tab.MutateInt32Slot(4, n)
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}
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func (rcv *StatsView) Losses() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateLosses(n int32) bool {
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return rcv._tab.MutateInt32Slot(6, n)
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}
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func (rcv *StatsView) Draws() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateDraws(n int32) bool {
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return rcv._tab.MutateInt32Slot(8, n)
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}
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func (rcv *StatsView) MaxGamePoints() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateMaxGamePoints(n int32) bool {
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return rcv._tab.MutateInt32Slot(10, n)
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}
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func (rcv *StatsView) MaxWordPoints() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateMaxWordPoints(n int32) bool {
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return rcv._tab.MutateInt32Slot(12, n)
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}
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func (rcv *StatsView) BestMoves(obj *BestMoveView, j int) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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if o != 0 {
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x := rcv._tab.Vector(o)
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x += flatbuffers.UOffsetT(j) * 4
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x = rcv._tab.Indirect(x)
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obj.Init(rcv._tab.Bytes, x)
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return true
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}
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return false
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}
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func (rcv *StatsView) BestMovesLength() int {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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if o != 0 {
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return rcv._tab.VectorLen(o)
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}
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return 0
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}
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func (rcv *StatsView) Moves() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateMoves(n int32) bool {
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return rcv._tab.MutateInt32Slot(16, n)
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}
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func (rcv *StatsView) HintsUsed() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateHintsUsed(n int32) bool {
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return rcv._tab.MutateInt32Slot(18, n)
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}
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func StatsViewStart(builder *flatbuffers.Builder) {
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builder.StartObject(8)
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}
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func StatsViewAddWins(builder *flatbuffers.Builder, wins int32) {
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builder.PrependInt32Slot(0, wins, 0)
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}
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func StatsViewAddLosses(builder *flatbuffers.Builder, losses int32) {
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builder.PrependInt32Slot(1, losses, 0)
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}
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func StatsViewAddDraws(builder *flatbuffers.Builder, draws int32) {
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builder.PrependInt32Slot(2, draws, 0)
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}
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func StatsViewAddMaxGamePoints(builder *flatbuffers.Builder, maxGamePoints int32) {
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builder.PrependInt32Slot(3, maxGamePoints, 0)
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}
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func StatsViewAddMaxWordPoints(builder *flatbuffers.Builder, maxWordPoints int32) {
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builder.PrependInt32Slot(4, maxWordPoints, 0)
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}
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func StatsViewAddBestMoves(builder *flatbuffers.Builder, bestMoves flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(bestMoves), 0)
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}
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func StatsViewStartBestMovesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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}
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func StatsViewAddMoves(builder *flatbuffers.Builder, moves int32) {
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builder.PrependInt32Slot(6, moves, 0)
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}
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func StatsViewAddHintsUsed(builder *flatbuffers.Builder, hintsUsed int32) {
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builder.PrependInt32Slot(7, hintsUsed, 0)
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}
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func StatsViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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