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First engine-first step of PWA offline mode (Phase A): the client-side move generator — the "robot brain" a local vs_ai game will run on-device — with no runtime wiring yet (Phase B). - dawg.ts: add the step-by-step cursor (root/final/next/arcs), a faithful port of dafsa traverse.go over the reader's existing bitstream. - generate.ts: the Appel-Jacobson generator (leftPart/extendRight + cross-sets + counts-rack + board transpose + moveKey ranking), reusing the cursor and validate.ts evaluate/connected. A cross-set LetterSet is a Uint8Array, so the 33-letter Russian alphabet (index 32) is exact under JS bit ops. - validate.ts: export connected for the generator's connectivity filter. - backend/cmd/movegen: dev tool building small sample dictionaries and emitting golden move-generation fixtures from the real Go solver (EN + RU). - tests: dawg.cursor.test.ts (enumeration bijection vs indexOf) and generate.parity.test.ts (7/7 vs the Go solver: empty board, mid-game, blank, single-word rule, Russian index-32 cross-set). The committed EN sample also unblocks the existing skipped dawg.parity.test.ts once wired with DICT_* in CI. Pure additive library code; no runtime behavior change.
419 lines
15 KiB
TypeScript
419 lines
15 KiB
TypeScript
// Local move generator: every legal play for a rack on a board, ranked by
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// descending score. Ported from the scrabble-solver engine — the Appel-Jacobson
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// two-phase algorithm (LeftPart then ExtendRight) over a plain left-to-right DAWG
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// (scrabble/gen_dawg.go, gen.go, crossset.go, solver.go, key.go). It walks the DAWG
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// with the cursor from dawg.ts and scores each play with evaluate() from validate.ts,
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// so the whole robot brain runs on-device. Faithfulness to the Go solver is pinned by
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// generate.parity.test.ts against golden fixtures (backend/cmd/movegen).
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//
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// Everything works in alphabet-index space, mirroring the Go engine. A letterSet is
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// a per-square cross-set (the letters that form a legal perpendicular word there);
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// it is a boolean membership array rather than a uint64, so alphabet indexes past
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// JS's 31-bit shift boundary (Russian has 33 letters) are handled exactly.
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import { Dawg } from './dawg';
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import {
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evaluate,
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connected,
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Horizontal,
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Vertical,
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type Board,
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type Ruleset,
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type Move,
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type Placement,
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type Direction,
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} from './validate';
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/** Both generates across plays (on the board) and down plays (on its transpose). */
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export const Both = 0;
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/** OnlyHorizontal generates across plays only. */
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export const OnlyHorizontal = 1;
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/** OnlyVertical generates down plays only (Эрудит plays a single orientation per turn). */
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export const OnlyVertical = 2;
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export type Mode = typeof Both | typeof OnlyHorizontal | typeof OnlyVertical;
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function modeIncludes(mode: Mode, dir: Direction): boolean {
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if (mode === Both) return true;
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if (mode === OnlyHorizontal) return dir === Horizontal;
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return dir === Vertical;
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}
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/**
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* GenBoard is the board view the generator needs: the validator's read view plus the
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* dimensions it iterates over. The whole board is square, so a transposed view (below)
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* satisfies the same shape.
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*/
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export interface GenBoard extends Board {
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rows: number;
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cols: number;
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}
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/**
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* GenRack is a rack as per-letter tile counts plus a blank slot, mirroring
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* scrabble-solver/rack. The generator mutates a single rack in place — removing a
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* tile, recursing, putting it back — so the operations are O(1) and allocation-free.
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*/
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export class GenRack {
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private readonly counts: Int32Array;
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/** Construct an empty rack for an alphabet of the given size (a trailing blank slot). */
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constructor(size: number) {
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this.counts = new Int32Array(size + 1);
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}
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/** from builds a rack from a multiset of letter indexes plus a blank count. */
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static from(size: number, letters: readonly number[], blanks: number): GenRack {
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const r = new GenRack(size);
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for (const l of letters) r.counts[l]++;
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r.counts[size] += blanks;
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return r;
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}
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/** has reports whether at least one tile of the letter index is on the rack. */
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has(letter: number): boolean {
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return this.counts[letter] > 0;
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}
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/** blanks returns how many blank tiles are on the rack. */
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blanks(): number {
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return this.counts[this.counts.length - 1];
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}
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remove(letter: number): void {
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this.counts[letter]--;
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}
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add(letter: number): void {
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this.counts[letter]++;
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}
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removeBlank(): void {
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this.counts[this.counts.length - 1]--;
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}
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addBlank(): void {
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this.counts[this.counts.length - 1]++;
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}
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/** clone returns an independent copy. */
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clone(): GenRack {
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const c = new GenRack(this.counts.length - 1);
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c.counts.set(this.counts);
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return c;
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}
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}
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// --- cross-sets ------------------------------------------------------------------
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//
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// A LetterSet is membership over alphabet letter indexes. Mirrors scrabble.letterSet
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// (a uint64) but as a Uint8Array so index 32 (Russian) is exact under JS bit ops.
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type LetterSet = Uint8Array;
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function fullSet(size: number): LetterSet {
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return new Uint8Array(size).fill(1);
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}
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// walk follows word (alphabet indexes) left to right from the root; -1 if it derails.
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function walk(dawg: Dawg, word: readonly number[]): number {
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let n = dawg.root();
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for (const l of word) {
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n = dawg.next(n, l);
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if (n < 0) return -1;
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}
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return n;
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}
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// completers returns the letters X (< size) whose arc from state leads directly to an
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// accepting node — the deterministic cross-set primitive. Mirrors scrabble.completers.
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function completers(dawg: Dawg, state: number, size: number): LetterSet {
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const set = new Uint8Array(size);
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dawg.arcs(state, (label, _dest, final) => {
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if (final && label < size) set[label] = 1;
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return true;
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});
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return set;
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}
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// dawgCrossSet returns the letters X for which above·X·below is a stored word. Mirrors
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// scrabble.dawgCrossSet: a right extension (no tiles below) just completes the prefix
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// above; a left extension (tiles below) probes each X. above/below are letter indexes.
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function dawgCrossSet(dawg: Dawg, above: number[], below: number[], size: number): LetterSet {
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if (above.length === 0 && below.length === 0) return fullSet(size);
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if (below.length === 0) {
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const node = walk(dawg, above);
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if (node < 0) return new Uint8Array(size);
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return completers(dawg, node, size);
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}
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let node = dawg.root();
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if (above.length > 0) {
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node = walk(dawg, above);
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if (node < 0) return new Uint8Array(size);
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}
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const set = new Uint8Array(size);
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for (let x = 0; x < size; x++) {
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let m = dawg.next(node, x);
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if (m < 0) continue;
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let ok = true;
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for (const l of below) {
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m = dawg.next(m, l);
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if (m < 0) {
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ok = false;
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break;
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}
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}
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if (ok && dawg.final(m)) set[x] = 1;
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}
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return set;
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}
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// columnContext returns the contiguous run of filled cells immediately above and below
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// the empty square (r, c), each top to bottom, as letter indexes — the tiles a
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// perpendicular word through (r, c) would include. Mirrors scrabble.columnContext.
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function columnContext(b: GenBoard, r: number, c: number): { above: number[]; below: number[] } {
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const above: number[] = [];
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let start = r;
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while (start - 1 >= 0 && b.filled(start - 1, c)) start--;
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for (let rr = start; rr < r; rr++) above.push(b.cellAt(rr, c).letter);
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const below: number[] = [];
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let end = r;
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while (end + 1 < b.rows && b.filled(end + 1, c)) end++;
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for (let rr = r + 1; rr <= end; rr++) below.push(b.cellAt(rr, c).letter);
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return { above, below };
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}
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// transpose returns a view of b with rows and columns swapped, so down-play generation
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// runs as across generation. Mirrors board.Transpose (as a lazy view).
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function transpose(b: GenBoard): GenBoard {
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return {
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rows: b.cols,
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cols: b.rows,
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inBounds: (r, c) => b.inBounds(c, r),
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filled: (r, c) => b.filled(c, r),
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cellAt: (r, c) => b.cellAt(c, r),
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isEmpty: () => b.isEmpty(),
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};
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}
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// A tentatively placed left-part tile; its column is fixed only at record time.
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interface TileInfo {
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letter: number;
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blank: boolean;
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}
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// AcrossGen carries one across-generation pass over a board. Mirrors scrabble.acrossGen.
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class AcrossGen {
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private row = 0;
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private readonly left: TileInfo[] = [];
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private readonly right: Placement[] = [];
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constructor(
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private readonly dawg: Dawg,
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private readonly bd: GenBoard,
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private readonly rk: GenRack,
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private readonly cross: (r: number, c: number) => LetterSet,
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private readonly emit: (placements: Placement[]) => void,
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) {}
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generateRow(row: number, firstMove: boolean, centerRow: number, centerCol: number): void {
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this.row = row;
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let limit = 0;
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for (let col = 0; col < this.bd.cols; col++) {
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if (this.bd.filled(row, col)) {
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limit = 0;
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continue;
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}
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const anchor = firstMove ? row === centerRow && col === centerCol : this.hasFilledNeighbor(row, col);
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if (!anchor) {
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limit++;
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continue;
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}
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this.left.length = 0;
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this.right.length = 0;
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if (col > 0 && this.bd.filled(row, col - 1)) {
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const pre = this.walkPrefix(row, col);
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if (pre.ok) this.extendRight(pre.node, col, col);
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} else {
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this.leftPart(this.dawg.root(), col, limit);
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}
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limit = 0;
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}
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}
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private hasFilledNeighbor(r: number, c: number): boolean {
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return this.bd.filled(r - 1, c) || this.bd.filled(r + 1, c) || this.bd.filled(r, c - 1) || this.bd.filled(r, c + 1);
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}
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// walkPrefix walks the DAWG through the filled run ending at col-1, returning the
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// node reached and whether that prefix exists. Mirrors scrabble.acrossGen.walkPrefix.
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private walkPrefix(row: number, col: number): { node: number; ok: boolean } {
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let start = col - 1;
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while (start - 1 >= 0 && this.bd.filled(row, start - 1)) start--;
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let node = this.dawg.root();
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for (let c = start; c < col; c++) {
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node = this.dawg.next(node, this.bd.cellAt(row, c).letter);
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if (node < 0) return { node, ok: false };
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}
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return { node, ok: true };
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}
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// leftPart places left-part tiles from the rack (up to limit), calling extendRight
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// after each prefix. Mirrors scrabble.acrossGen.leftPart.
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private leftPart(node: number, anchorCol: number, limit: number): void {
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this.extendRight(node, anchorCol, anchorCol);
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if (limit === 0) return;
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this.dawg.arcs(node, (label, dest) => {
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if (this.rk.has(label)) {
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this.rk.remove(label);
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this.left.push({ letter: label, blank: false });
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this.leftPart(dest, anchorCol, limit - 1);
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this.left.pop();
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this.rk.add(label);
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}
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if (this.rk.blanks() > 0) {
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this.rk.removeBlank();
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this.left.push({ letter: label, blank: true });
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this.leftPart(dest, anchorCol, limit - 1);
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this.left.pop();
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this.rk.addBlank();
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}
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return true;
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});
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}
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// extendRight extends the word rightward from col, placing rack tiles on empty
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// squares (constrained by cross-sets) and following board tiles. A word is recorded
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// only past the anchor. Mirrors scrabble.acrossGen.extendRight.
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private extendRight(node: number, col: number, anchorCol: number): void {
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if (col >= this.bd.cols) {
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if (col > anchorCol && this.dawg.final(node)) this.record(anchorCol);
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return;
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}
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if (this.bd.filled(this.row, col)) {
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const dest = this.dawg.next(node, this.bd.cellAt(this.row, col).letter);
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if (dest >= 0) this.extendRight(dest, col + 1, anchorCol);
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return;
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}
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if (col > anchorCol && this.dawg.final(node)) this.record(anchorCol);
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const cross = this.cross(this.row, col);
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this.dawg.arcs(node, (label, dest) => {
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if (cross[label] !== 1) return true;
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if (this.rk.has(label)) {
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this.rk.remove(label);
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this.right.push({ row: this.row, col, letter: label, blank: false });
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this.extendRight(dest, col + 1, anchorCol);
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this.right.pop();
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this.rk.add(label);
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}
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if (this.rk.blanks() > 0) {
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this.rk.removeBlank();
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this.right.push({ row: this.row, col, letter: label, blank: true });
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this.extendRight(dest, col + 1, anchorCol);
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this.right.pop();
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this.rk.addBlank();
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}
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return true;
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});
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}
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// record assembles the play (left part at fixed columns, then the right part) and
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// reports it, skipping plays that lay no new tile. Mirrors scrabble.acrossGen.record.
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private record(anchorCol: number): void {
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if (this.left.length + this.right.length === 0) return;
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const placements: Placement[] = [];
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const leftStart = anchorCol - this.left.length;
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for (let i = 0; i < this.left.length; i++) {
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placements.push({ row: this.row, col: leftStart + i, letter: this.left[i].letter, blank: this.left[i].blank });
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}
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for (const p of this.right) placements.push(p);
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this.emit(placements);
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}
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}
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// runAcross generates all across plays on bd and reports each via emit in bd's
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// coordinates. Cross-sets are computed lazily (vertical words on bd) and cached.
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// Mirrors DAWGGenerator.runAcross.
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function runAcross(
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dawg: Dawg,
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bd: GenBoard,
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rk: GenRack,
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size: number,
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rs: Ruleset,
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centerRow: number,
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centerCol: number,
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emit: (placements: Placement[]) => void,
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): void {
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let crossFn: (r: number, c: number) => LetterSet;
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if (rs.ignoreCrossWords) {
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const full = fullSet(size);
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crossFn = () => full;
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} else {
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const cache = new Array<LetterSet | undefined>(bd.rows * bd.cols);
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crossFn = (r, c) => {
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const i = r * bd.cols + c;
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let s = cache[i];
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if (!s) {
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const { above, below } = columnContext(bd, r, c);
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s = dawgCrossSet(dawg, above, below, size);
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cache[i] = s;
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}
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return s;
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};
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}
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const ag = new AcrossGen(dawg, bd, rk, crossFn, emit);
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const firstMove = bd.isEmpty();
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for (let row = 0; row < bd.rows; row++) {
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ag.generateRow(row, firstMove, centerRow, centerCol);
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}
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}
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// moveKey is a canonical string identifying a play (direction plus its placed tiles),
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// used to de-duplicate and rank generated moves. Mirrors scrabble.moveKey.
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export function moveKey(dir: Direction, placements: readonly Placement[]): string {
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const ps = placements.slice().sort((a, b) => (a.row !== b.row ? a.row - b.row : a.col - b.col));
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let s = String(dir);
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for (const p of ps) s += `;${p.row},${p.col},${p.letter}${p.blank ? '*' : ''}`;
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return s;
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}
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/**
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* generateMoves returns every legal play for rack on board in the mode's orientations,
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* ranked by descending score (ties broken by the canonical move key). It walks the DAWG
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* with the cursor and scores each play with evaluate(); the alphabet size is taken from
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* the ruleset's value table. Mirrors (*Solver).GenerateMovesOpts (the ruleset carries
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* ignoreCrossWords for the single-word rule).
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*/
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export function generateMoves(dawg: Dawg, board: GenBoard, rack: GenRack, rs: Ruleset, mode: Mode = Both): Move[] {
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const size = rs.values.length;
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const rk = rack.clone(); // generation mutates the rack in place and restores it
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const centerRow = Math.floor(rs.center / rs.cols);
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const centerCol = rs.center % rs.cols;
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const moves: Move[] = [];
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const seen = new Set<string>();
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const emit = (dir: Direction, placements: Placement[]): void => {
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const key = moveKey(dir, placements);
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if (seen.has(key)) return;
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const res = evaluate(board, rs, dir, placements);
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if (res.err || !res.move) return;
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seen.add(key);
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moves.push(res.move);
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};
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if (modeIncludes(mode, Horizontal)) {
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runAcross(dawg, board, rk, size, rs, centerRow, centerCol, (p) => emit(Horizontal, p));
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}
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if (modeIncludes(mode, Vertical)) {
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const tb = transpose(board);
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runAcross(dawg, tb, rk, size, rs, centerCol, centerRow, (p) => {
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const rp = p.map((pl) => ({ row: pl.col, col: pl.row, letter: pl.letter, blank: pl.blank }));
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emit(Vertical, rp);
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});
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}
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const kept = moves.filter((m) => connected(board, rs, m));
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kept.sort((a, b) => {
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if (a.score !== b.score) return b.score - a.score;
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const ka = moveKey(a.dir, a.tiles);
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const kb = moveKey(b.dir, b.tiles);
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return ka < kb ? -1 : ka > kb ? 1 : 0;
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});
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return kept;
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}
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