65689b903f
backend: REST handlers for pass/exchange/resign/hint/evaluate/check_word/complaint/history/chat-list/nudge + new game.ListForAccount (my games) + seat display_name resolution pkg/fbs: GameActionRequest/ExchangeRequest/EvalRequest/EvalResult/CheckWordRequest/WordCheckResult/ComplaintRequest/HintResult/History/GameList/ChatList + SeatView.display_name; committed Go regenerated (flatc 23.5.26) gateway: 11 new transcode ops + backendclient methods + FB encoders ui: edge TS codegen (flatc --ts + protoc-gen-es, committed), FlatBuffers<->model codec, real connect-web transport (binary, bearer auth, Subscribe). prod bundle ~69KB gzip JS
167 lines
5.8 KiB
TypeScript
167 lines
5.8 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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import { SeatView } from '../scrabblefb/seat-view.js';
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export class GameView {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):GameView {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsGameView(bb:flatbuffers.ByteBuffer, obj?:GameView):GameView {
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return (obj || new GameView()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsGameView(bb:flatbuffers.ByteBuffer, obj?:GameView):GameView {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new GameView()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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id():string|null
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id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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id(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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variant():string|null
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variant(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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variant(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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dictVersion():string|null
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dictVersion(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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dictVersion(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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status():string|null
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status(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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status(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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players():number {
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const offset = this.bb!.__offset(this.bb_pos, 12);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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toMove():number {
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const offset = this.bb!.__offset(this.bb_pos, 14);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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turnTimeoutSecs():number {
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const offset = this.bb!.__offset(this.bb_pos, 16);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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moveCount():number {
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const offset = this.bb!.__offset(this.bb_pos, 18);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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endReason():string|null
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endReason(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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endReason(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 20);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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seats(index: number, obj?:SeatView):SeatView|null {
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const offset = this.bb!.__offset(this.bb_pos, 22);
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return offset ? (obj || new SeatView()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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seatsLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 22);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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static startGameView(builder:flatbuffers.Builder) {
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builder.startObject(10);
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}
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static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, idOffset, 0);
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}
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static addVariant(builder:flatbuffers.Builder, variantOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, variantOffset, 0);
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}
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static addDictVersion(builder:flatbuffers.Builder, dictVersionOffset:flatbuffers.Offset) {
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builder.addFieldOffset(2, dictVersionOffset, 0);
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}
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static addStatus(builder:flatbuffers.Builder, statusOffset:flatbuffers.Offset) {
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builder.addFieldOffset(3, statusOffset, 0);
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}
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static addPlayers(builder:flatbuffers.Builder, players:number) {
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builder.addFieldInt32(4, players, 0);
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}
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static addToMove(builder:flatbuffers.Builder, toMove:number) {
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builder.addFieldInt32(5, toMove, 0);
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}
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static addTurnTimeoutSecs(builder:flatbuffers.Builder, turnTimeoutSecs:number) {
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builder.addFieldInt32(6, turnTimeoutSecs, 0);
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}
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static addMoveCount(builder:flatbuffers.Builder, moveCount:number) {
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builder.addFieldInt32(7, moveCount, 0);
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}
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static addEndReason(builder:flatbuffers.Builder, endReasonOffset:flatbuffers.Offset) {
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builder.addFieldOffset(8, endReasonOffset, 0);
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}
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static addSeats(builder:flatbuffers.Builder, seatsOffset:flatbuffers.Offset) {
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builder.addFieldOffset(9, seatsOffset, 0);
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}
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static createSeatsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startSeatsVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static endGameView(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, variantOffset:flatbuffers.Offset, dictVersionOffset:flatbuffers.Offset, statusOffset:flatbuffers.Offset, players:number, toMove:number, turnTimeoutSecs:number, moveCount:number, endReasonOffset:flatbuffers.Offset, seatsOffset:flatbuffers.Offset):flatbuffers.Offset {
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GameView.startGameView(builder);
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GameView.addId(builder, idOffset);
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GameView.addVariant(builder, variantOffset);
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GameView.addDictVersion(builder, dictVersionOffset);
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GameView.addStatus(builder, statusOffset);
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GameView.addPlayers(builder, players);
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GameView.addToMove(builder, toMove);
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GameView.addTurnTimeoutSecs(builder, turnTimeoutSecs);
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GameView.addMoveCount(builder, moveCount);
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GameView.addEndReason(builder, endReasonOffset);
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GameView.addSeats(builder, seatsOffset);
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return GameView.endGameView(builder);
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}
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}
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