Files
Ilia Denisov d733ce3119
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s
Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
2026-06-03 19:47:40 +02:00

23 lines
864 B
JavaScript

// Bundle-size budget gate. Sums the gzipped size of the built app JS and fails if it
// exceeds the budget — a guard against an accidental heavy dependency. The real
// transport build is ~82 KB gzip after the Stage 8 social/account/history surfaces;
// the budget leaves headroom.
import { readdirSync, readFileSync } from 'node:fs';
import { gzipSync } from 'node:zlib';
const BUDGET = 100 * 1024; // gzip bytes for app JS
const dir = 'dist/assets';
let total = 0;
for (const f of readdirSync(dir)) {
if (!f.endsWith('.js')) continue;
const gz = gzipSync(readFileSync(`${dir}/${f}`)).length;
total += gz;
console.log(`${f}: ${(gz / 1024).toFixed(1)} KB gzip`);
}
console.log(`total app JS: ${(total / 1024).toFixed(1)} KB gzip (budget ${BUDGET / 1024} KB)`);
if (total > BUDGET) {
console.error('bundle exceeds size budget');
process.exit(1);
}