Files
Ilia Denisov 8881214213 R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN)
references from comments, doc-comments, service READMEs, the current-state docs
(ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the
.fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage
history.

- Rename the only stage-named identifiers: registerStage8 -> registerSocialOps,
  registerStage11 -> registerLinkOps (gateway transcode).
- Split stage6_test.go: TestEmailLoginFlow -> email_test.go,
  TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go.
- Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged
  .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments).

go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
2026-06-10 16:56:03 +02:00

120 lines
5.3 KiB
Protocol Buffer

syntax = "proto3";
// Package scrabble.telegram.v1 is the RPC contract of the Telegram platform
// side-service (the "connector"). The connector holds the bot token and is the
// only component that talks to the Telegram Bot API; gateway and backend reach it
// over plain gRPC on the trusted internal network (ARCHITECTURE.md §1, §12).
//
// The generic delivery methods (Notify, SendToUser, SendToGameChannel) are
// platform-agnostic: they address a recipient by the identity external_id (as in
// the backend identities table), so a future VK / MAX connector can implement the
// same service. ValidateInitData is the one Telegram-specific method (it parses
// Telegram Web App launch data); it is kept here for now.
package scrabble.telegram.v1;
option go_package = "scrabble/pkg/proto/telegram/v1;telegramv1";
// Telegram is the connector RPC surface.
service Telegram {
// ValidateInitData verifies Telegram Mini App launch data (HMAC) and returns
// the authenticated user. The gateway calls it during the auth.telegram edge
// operation, then provisions the session through the backend internal API.
rpc ValidateInitData(ValidateInitDataRequest) returns (ValidateInitDataResponse);
// ValidateLoginWidget verifies Telegram Login Widget authorization data (the web
// sign-in flow, HMAC under SHA-256(bot_token)) and returns the authenticated
// user. The gateway calls it during the link.telegram edge operation to attach a
// Telegram identity to an existing account.
rpc ValidateLoginWidget(ValidateLoginWidgetRequest) returns (ValidateLoginWidgetResponse);
// Notify delivers an out-of-app notification for a backend push event. The
// gateway calls it only for a recipient with no live in-app stream (so the
// platform push never duplicates in-app delivery). The connector renders a
// localized message with a Mini App deep-link button from the FlatBuffers
// payload; unrenderable kinds are skipped (delivered=false).
rpc Notify(NotifyRequest) returns (NotifyResponse);
// SendToUser sends an arbitrary text message to one user through the bot the
// request selects by language (admin use). delivered is false
// when the user has not started that bot.
rpc SendToUser(SendToUserRequest) returns (SendResponse);
// SendToGameChannel posts an arbitrary text message to the game channel of the
// bot the request selects by language (admin use); the channel
// ids live only in the connector configuration.
rpc SendToGameChannel(SendToGameChannelRequest) returns (SendResponse);
}
// ValidateInitDataRequest carries the raw Telegram Web App initData string.
message ValidateInitDataRequest {
string init_data = 1;
}
// ValidateInitDataResponse is the validated identity. external_id is the Telegram
// user id used as the identities external_id; language_code seeds a new account's
// preferred (interface) language. service_language (en/ru) is the language tag of
// the bot that validated the launch data; it is persisted per account and routes
// the user's out-of-app push back through the right bot (it is NOT the game's
// language). supported_languages is that bot's set of offered game languages
// (subset of {en, ru}, at least one — a singleton for a single-language bot); the
// UI gates the New Game variant choice by it.
message ValidateInitDataResponse {
string external_id = 1;
string username = 2;
string first_name = 3;
string language_code = 4;
string service_language = 5;
repeated string supported_languages = 6;
}
// ValidateLoginWidgetRequest carries the Login Widget result serialized as a URL
// query string (the widget fields plus the hash, e.g. "auth_date=...&id=...&hash=...").
message ValidateLoginWidgetRequest {
string data = 1;
}
// ValidateLoginWidgetResponse is the validated identity. external_id is the
// Telegram user id used as the identities external_id. The Login Widget carries no
// language_code (unlike Mini App initData).
message ValidateLoginWidgetResponse {
string external_id = 1;
string username = 2;
string first_name = 3;
}
// NotifyRequest addresses a push event to one recipient. kind is the backend push
// catalog kind (your_turn, nudge, match_found, notify); payload is the FlatBuffers
// scrabblefb.* body for that kind; language (en/ru) is the recipient's service
// language (from their last ValidateInitData) — it both selects the delivering bot
// and the message template.
message NotifyRequest {
string external_id = 1;
string kind = 2;
bytes payload = 3;
string language = 4;
}
// NotifyResponse reports whether a message was actually sent (false when the kind
// is not rendered out-of-app or the user has not started the bot).
message NotifyResponse {
bool delivered = 1;
}
// SendToUserRequest is an admin text message to one user by external_id. language
// (en/ru) selects which bot delivers it — an operator choice in the admin console,
// unrelated to the user's service language.
message SendToUserRequest {
string external_id = 1;
string text = 2;
string language = 3;
}
// SendToGameChannelRequest is an admin text message to a game channel. language
// (en/ru) selects which bot's configured channel receives it — an operator choice
// in the admin console.
message SendToGameChannelRequest {
string text = 1;
string language = 2;
}
// SendResponse reports whether the message was sent.
message SendResponse {
bool delivered = 1;
}