1079878654
These pre-R4 summary scalars on OpponentMovedEvent were redundant with the move/game delta and read by nobody — the UI codec and mock take only move/game/bag_len, and the gateway forwards the push payload verbatim. Removed from scrabble.fbs, the notify emit (notify/events.go) and the round-trip test; regenerated the FB Go + TS bindings. No prod data, so the wire-slot renumber is free and there is no DB change.
108 lines
2.9 KiB
Go
108 lines
2.9 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package scrabblefb
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type OpponentMovedEvent struct {
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_tab flatbuffers.Table
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}
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func GetRootAsOpponentMovedEvent(buf []byte, offset flatbuffers.UOffsetT) *OpponentMovedEvent {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &OpponentMovedEvent{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishOpponentMovedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsOpponentMovedEvent(buf []byte, offset flatbuffers.UOffsetT) *OpponentMovedEvent {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &OpponentMovedEvent{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedOpponentMovedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *OpponentMovedEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *OpponentMovedEvent) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *OpponentMovedEvent) GameId() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *OpponentMovedEvent) Move(obj *MoveRecord) *MoveRecord {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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x := rcv._tab.Indirect(o + rcv._tab.Pos)
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if obj == nil {
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obj = new(MoveRecord)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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func (rcv *OpponentMovedEvent) Game(obj *GameView) *GameView {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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x := rcv._tab.Indirect(o + rcv._tab.Pos)
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if obj == nil {
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obj = new(GameView)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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func (rcv *OpponentMovedEvent) BagLen() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *OpponentMovedEvent) MutateBagLen(n int32) bool {
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return rcv._tab.MutateInt32Slot(10, n)
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}
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func OpponentMovedEventStart(builder *flatbuffers.Builder) {
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builder.StartObject(4)
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}
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func OpponentMovedEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func OpponentMovedEventAddMove(builder *flatbuffers.Builder, move flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(move), 0)
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}
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func OpponentMovedEventAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(game), 0)
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}
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func OpponentMovedEventAddBagLen(builder *flatbuffers.Builder, bagLen int32) {
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builder.PrependInt32Slot(3, bagLen, 0)
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}
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func OpponentMovedEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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