// Hint-count derivation, kept out of the .svelte component so it is unit-testable. // // The badge shows the per-game hint allowance remaining plus the player's global hint // wallet. The server's hints_remaining folds the two together, but the wallet is global — // shared across every game — so caching the combined number per game makes it go stale the // moment a wallet hint is spent in another game. We therefore split it: the per-game // allowance is hints_remaining - wallet_balance (both from the same fetch, so it is stable // and cacheable), and the wallet is read live from the global profile, never the per-game // snapshot. import type { StateView } from './model'; /** * hintsLeft is the hint count for the badge: the per-game allowance remaining (the view's * hints_remaining minus the wallet snapshot baked into that same view) plus the live global * wallet balance. Passing the live wallet (not view.walletBalance) is what keeps the count * correct when a wallet hint was spent in another game since this view was fetched. */ export function hintsLeft( view: Pick | null, walletBalance: number, ): number { if (!view) return 0; const allowance = Math.max(0, view.hintsRemaining - view.walletBalance); return allowance + Math.max(0, walletBalance); }